“Give me a perception check.”
“Fourteen total.”
“You don’t notice anything different .”
“I get out my shovel.”
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“Give me a perception check.”
“Fourteen total.”
“You don’t notice anything different .”
“I get out my shovel.”
One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame.
DM quietly raises encounter difficulty in response to metagaming
DM should have rolled for the player secretly if they didn't want to call attention.
Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.
Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason.
But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes.
It depends on your table, but I disagree.
If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.
Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.
Can shovel(the quazit) dig or find chests? I'm curious "beefy".
No. Shovel is only interested in murderizing, and I love her for it.