this post was submitted on 08 Jul 2025
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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] [email protected] 0 points 4 days ago (3 children)

sometimes a product fails because it is bad

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[–] [email protected] 16 points 4 days ago

It is the best controller ever made by far and I am willing to die on this hill.

[–] [email protected] 15 points 4 days ago (1 children)

It's an outstanding controller for games with mouse input, but it's less than fantastic for traditional controller games, imo.

It's also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

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[–] [email protected] 17 points 4 days ago (1 children)

The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn't use it for long.

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[–] [email protected] 2 points 4 days ago

It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.

[–] [email protected] 1 points 4 days ago

I think I have my two around somewhere (as well as my original Steam machine thingy, which was really awesome). I still cherish them and love the idea of them. Nice boxes, too. But I honestly thought the controllers were real turds, especially after so many reviews gurting so much pole slaw over them.

[–] [email protected] 6 points 4 days ago

I love your passion for this controller. Awesome post.

[–] [email protected] 1 points 4 days ago

I love mine. Don't use it for much, but still love it

[–] [email protected] 7 points 4 days ago (1 children)

I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago)

between the buttons being too small and clustered together

For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.

Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.

[–] [email protected] 4 points 4 days ago* (last edited 4 days ago)

Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.

[–] [email protected] 1 points 4 days ago (1 children)

The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

  • Two clickable thumbsticks
  • Four face buttons
  • D-pad
  • Four triggers
  • Two menu buttons
  • The only thing the PS1 didn't have (but games can't use it, so maybe it doesn't count?) - a button for showing the platform's menu

You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don't have that - your controller won't work for games that expect these inputs to be available.

If I had to put a date on when this became the established standard, I'd say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

This is why I think the Steam Controller failed - you had to map it. You couldn't use it like you would a standard controller even if the game was made for standard controllers.

[–] [email protected] 3 points 4 days ago* (last edited 4 days ago) (1 children)

PS1 controller

The original PS1 controller didn't have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

you had to map it

Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

I think it wasn't very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

But even then, I still don't think it failed on its own merits. I think there wasn't a compelling reason to get it without a Steam Machine, which flopped because Valve didn't commit to it.

[–] [email protected] 1 points 4 days ago (4 children)

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony's design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

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[–] [email protected] 1 points 5 days ago

Well I'm glad someone likes it

[–] [email protected] 3 points 5 days ago (1 children)

I still use my 2 steam controllers. I want to game on couch so this is the most mouse-like thing I've found, back in 2016. What's up, why don't they sell these anymore?

[–] [email protected] 3 points 4 days ago (2 children)
[–] [email protected] 1 points 4 days ago (1 children)

Thanks. Discontinued since 2019 lol.... I'm kinda late on the news.

[–] [email protected] 2 points 4 days ago

I've picked up spares over the years on ebay. Used the key words "steam controller 1001" and sorted by price low to high. Once I've picked up have been in good condition, since most people just used them once and put them away.

[–] [email protected] 9 points 4 days ago (1 children)

THEY PATENTED BUTTONS ON THE BACK OF THINGS? WTF, this is patent troll level shit

[–] [email protected] 4 points 4 days ago

It absolutely is.

[–] [email protected] 2 points 5 days ago

I honestly love the idea of it more than using it for most gaming. I’m going they make a new one that mirrors the layout of the Steam Deck a little more.

[–] [email protected] 1 points 5 days ago

I always wanted one, but by the time I had the personal economy to buy one they weren't available any more.

[–] [email protected] 15 points 5 days ago (9 children)

I wish it had a d-pad rather than the left trackpad, but otherwise yeah

If only mine weren't broken 🥲

[–] [email protected] 5 points 4 days ago (1 children)

Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.

[–] [email protected] 3 points 4 days ago

I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn't feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.

I'm actually opposite where I wish the left joystick on the Steam Controller was a dpad.

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