this post was submitted on 28 Dec 2024
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[–] [email protected] 31 points 1 week ago (9 children)

Damn, nobody in here is excited for the future of graphics? Guess I'll be the outlier.

I'm looking forward to ray tracing being commonly available. Having actual reflections in game really improves that subconscious immersion and even could open up strategy in some cases. Imagine using a mirror the see someone coming around the corner.

Every time I walk into a bathroom and the mirror is just some generic gray texture it pulls me out.

Realistic lighting, textures, and character models are also pretty great. I want to see the pores on the protagonist's face.

That said, obviously the game needs to be fun more than have good graphics, but man do I love the immersion of high quality visuals.

[–] [email protected] 7 points 1 week ago (1 children)

According too the article, you’re a vocal gamer in your 40’s or 50’s.

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[–] [email protected] 4 points 1 week ago

I’d rather play a pixelated platformer…

[–] [email protected] 26 points 1 week ago (2 children)

Art design will always trump straight up graphical wizbangs anyway. There’s a reason Tears of the Kingdom is gorgeous and impressive over here running on a potato versus a lot of games that need more horsepower to run.

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

The latest game where I thought "damn this looks good" was Sifu. I get like 200fps on my half-potato (5500XT), and that's at ultra quality, definitely "let's turn on vsync to get rid of the fan noise" territory. The reason it looks good is good lightening choices, fluid animation, as well as well-decorated levels. As you can see the textures and geometry are often very simple -- a red fire hose box in a a hallway is just a red box. No fine detail at all, and that's sufficient: It's enough detail so that things don't feel empty, your brain isn't thinking "there should be more here", a whole uncanny valley of its own as the brain gets kinda queasy if there's nothing that it can ignore, but not enough detail as to be cluttering, that is, detract from the readability of the graphics.

Good style and execution will always win out over realism.

And yes it's a 30G game, high-res textures and not kitbashing the levels tends to do that. Also, storing stuff uncompressed the download size is 20G.

(And btw whoever made that video is a good player deliberately playing like ass. You can tell by how they're taking ages to get through the level, the pitiful score, but still not dying or really taking much damage at all).

[–] [email protected] 29 points 1 week ago (4 children)

Graphics in my opinion peaked at around 2015. I still boot up games from that time and I think they’re not that different from today’s titles

[–] [email protected] 3 points 1 week ago

I recently tried Star Wars Battlefront from 2015 on my PC and holy crap it looks good.

[–] [email protected] 21 points 1 week ago

The amount of effort for such imperceptible improvements is insane.

Also insane is how shit modern games run without multi thousand dollar hardware, even if you turn down settings, but then it also looks like ass in addition to running like shit.

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[–] [email protected] -2 points 1 week ago (1 children)

Do we need cutting-edge tables, cutting-edge water pipes, cutting-edge paintings, cutting-edge windows, cutting-edge power generators even?

That kind of competition really is unhealthy.

If not for this bullshit, we'd have a better choice of personal computer hardware and operating systems. We wouldn't have a lot of what they call enshittification.

What I don't understand is where the wide masses of normies got all this progress-signaling? I first sat behind a PC as a kid, it was DOS, someone showed me how to navigate directories, but I don't remember any specifics. Then Windows 98 at home. Then we got a new PC and there was Windows 2000 on it. I didn't like any Windows after it, but XP was fine.

That was me, like, being 9? I understood a bit more about computers than the average normie since then.

So - why did that me never have this progress-signaling, idea that buying something "cutting-edge" they don't understand somehow makes sense, but the whole crowd of people not knowing what a transistor is would apparently care so much for progress and cutting-edge?

I just don't understand. What do people knowing nothing about certain industry would get from caring about its development?

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[–] [email protected] 38 points 1 week ago (5 children)

Some of the game industry followed the movie format: make a visual masterpiece with barely a plot or purpose.

Unlike the movie crowd, gamers usually want more depth and fun. Personally, I've been grabbing indie games with simple/pixel graphics and great gameplay.

[–] [email protected] 4 points 1 week ago

That's because games require some engagement/ investment. Even if avatar has a mid plot you can still turn your brain off and enjoy the spectacle. But you're not going to put mental effort into learning a boss with shitty mechanics to "save the land" you barely care about.

[–] [email protected] 9 points 1 week ago (1 children)

I've put like 1000 hours each into Stardew Valley and Rimworld. Not a single ray traced, no advanced boob physics, just good fun.

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[–] [email protected] 1 points 1 week ago

They apparently are aiming for photorealism these days. That's much harder than good anime graphics or good "dreamy painting" graphics. Also kinda harmful, even people without special conditions don't feel too good after looking at such graphics.

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[–] [email protected] 10 points 1 week ago

that's fine bc nobody can run it anyway. just do your graphics like control and it'll run fine even without upscaling.

[–] [email protected] 2 points 1 week ago

Sounds more like a tooling issue. The tech exists, the hardware can run it but the tools don't exist to make it feasible in a reasonable timeframe/with a reasonably sized dev team. Corners are being cut on optimization or relying on hardware brute forcing it.

[–] [email protected] 21 points 1 week ago (2 children)

Games reached real enough like 2016, and they were so optimized I can run them on a GTX 1050, now they look 5% better but need a 2k GPU, thx I'll keep playing Titanfall 2

[–] [email protected] 7 points 1 week ago (1 children)

Gaming really peaked with TF2. It’s been downhill ever since.

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[–] [email protected] 2 points 1 week ago

For me "real enough" would be KotORII:TSL . Or maybe HP5 game.

I mean, what does "real enough" in games matter when you know characters are nothing like real?

[–] [email protected] 1 points 1 week ago

They pushed this on us so they can make us buy new video cards every other year.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Is this article from a decade ago when the Nintendo Wii proved that graphics don't mean shit if the gameplay sucks?

[–] [email protected] 19 points 1 week ago (2 children)

Hardware to run them is getting too costly for consumers. I think there is a solution everyone can be happy with somewhere.

[–] [email protected] 16 points 1 week ago (2 children)

Indie devs have been there forever. Can't compete on the AAA features? Compensate with interesting art and smart tech.

[–] [email protected] 17 points 1 week ago

At this point, to me, "AAA" features means it's full of microtransactions, predatory marketing, and lootbox gambling.

[–] [email protected] 10 points 1 week ago

And innovative gameplay too. Large companies are too afraid to try new things, and all the games feel like the same rehashed mechanics with a fresh coat of paint... but indie developers are much more willing to try new, interesting concepts.

[–] [email protected] 15 points 1 week ago (1 children)

There is. The Switch cannot push graphics like the PS5 Pro, but is still one of the best selling consoles in history. Most Nintendo produced games are graphically basic, but so well stylized and optimized that nobody cares! They are good fun games.

[–] [email protected] 0 points 1 week ago

PC master race is in shambles!

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