this post was submitted on 27 Dec 2024
318 points (92.3% liked)

Games

38529 readers
1527 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
 

Valve refused to comment for the video.

(page 3) 7 comments
sorted by: hot top controversial new old
[–] [email protected] 33 points 4 months ago (1 children)

It's not up to Pokemon to ban pack opening gambling any more than it is valve to ban item gambling.

It's up to the us government to ban gambling.

I don't think CSGO skin gambling is worse than draftkings or whatever else runs ads on American tv 24/7

load more comments (1 replies)
[–] [email protected] 12 points 4 months ago

I know Valve would never do this...

Surely if the items hold no real-world value, putting it on hiatus for an indefinite amount of time would be the answer. The casinos which depend on Valve can't really sue the loss of the feature, as it's always in Valve's purview to remove it at any point from the game & platform.

If they made it a limited time feature in CSGO in a year, they would still achieve the "stickiness".

[–] [email protected] 35 points 4 months ago (2 children)

Honestly, in a lot of ways, I think this video is a miss. In both this video and to a lesser extent the last, he put a lot of the blame on Valve, but also provides a higher standard to Valve than the other companies covered. So much of this video boils down to "Valve uses lootboxes too," and "Valve needs to do something about this." without addressing Valve's position as a market player nor providing any solution for Valve to actually tackle the casino problem. He even says in the video that Valve previously issued takedowns but nothing changed and many of the casinos didn't even respond to the cease and desist. No other course of action is suggested, and frankly, I don't see any from Valve that wouldn't punish victums and unrelated users far more than the casinos.

This isn't to say Valve is blameless, but Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively - exactly the reason Coffee previously gave the casinos and those involved with them leniency, and encouraged looking further up the chain. In the same way, I'd say the actual solution here would be for governments to ban underage gambling and enforce those laws - because the more Valve trys to crack down on this or even just avoid it, the more of an advantage the worse players in the space have. Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

[–] [email protected] 45 points 4 months ago (8 children)

It's not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

When articles get shared about any other company using micro/macrotransactions, predatory tactics or gambling-related schemes, people's consensus is unanimous, but when Valve is involved, suddenly people have double standards.

Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively [...] Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

Valve could shut down the entire gambling market today and nothing would change to their market position. Steam is not the number one marketplace because of the skin market. They are leaving it as is because it nets them money. I don't know how can you call Steam "fairly tame" when they are literally allowing multimillion dollar casinos to exist and operate without impunity. They sent a C&D to casinos and then washed their hands of the problem, because ultimately they don't really care about shutting them down.

They could ban accounts linked to the casinos, but they don't, because they profit from them. They could have some sort of account-level check to make sure that minors don't spend their steam gift cards on CS skins (which, by the way, Coffezilla proposes at the end of the video) , but they'd rather use the gambling loophole of "akshually, it's not gambling as defined by law". Then they lie through their teeth by saying that they "don't have any data" supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

PC players, and Lemmy users in particular, have a huge double standard for Valve.

[–] [email protected] 1 points 4 months ago

But he's placing blame easily enough

load more comments (7 replies)
[–] [email protected] 20 points 4 months ago (1 children)

He did say govt should be involved, and I'd agree generally. Gambling and gambling lite like lootboxes need regulation to die, but Valve is also a massive company running the biggest game storefront in the world, and they don't need the money from the lootboxes and cuts from selling and trading. They aren't in direct competition with most game creators, they compete with other storefronts, and it isn't even close. They could fix this relatively easily and it would barely make a dent in their finances.

They could also leave the lootboxes and gambling up, and just implement an age verification system, one that locks you out of trading until the account is verified 18 or older, and add other tools like locking yourself out of trading or opening boxes similar to how casinos allow you to blacklist yourself for your own good.

In terms of a relatively quick, relatively painless, realistic fix, with a decent timeframe, valve makes the most sense, and they can fix this extremely easily compared to getting every government in the world to agree, implement, and enforce regulations. Ideally, yes, governments fix it. Realistically, kids are getting addicted to gambling and having their lives ruined right now, and valve has the power to stop it. I think it's fair to ask, and expect a real answer, yes or no.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (6 children)

I think the issue of lootboxes and shady third-party casinos, while intertwined, are very separate, almost parallel issues. Coffee reads them as largely being the same issue which leads to a lot of the messiness of this video, and makes the video harder to discuss.

I think in terms of dealing with the 3rd party casinos, Valve is pretty powerless, and feel Coffee's arguments for their intervention are very hand-wavey. That is the biggest issue I have with this video. As I outlined in a comment on his last video, most options they have punish victums and unrelated users more than casinos. Even if Valve goes all-out and disables all item trading and marketing, casinos still walk away with all their profits and are incentived to try and scam their users out of every penny before that happens, while normal users and traders are left without ways to get skins they want (at least outside of gambling through Valve) or are left with a bunch of dead inventory they don't want. If anything, this kinda highlights what I meant by Valve being less agressive on the gambling, as they provide many fairly priced ways to be involved with the skin ecosystem without ever having to open a lootbox or a casino.

In terms of Valve regulating lootboxes on their platform, and specifically CS2 crates, I think theres more merit to the argument, but I still think it's not realistic to ask Valve to regulate themselves and assume they'll be able to compete both on the game and platform level, with those who are not. Valve's momentum does play a bit part in their success, but so too does their featureset to players and friendliness to developers and publishes.

On the game front, if Valve removes lootboxes or adds barries to entry, they will still be forced to directly complete with games that don't. Even assuming players don't want lootboxes (although the unfortunate reality of the market is that many do) Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.

On the platform side, it might be easier, but it could also put them in an even worse position as they rely on other developers and publishes, including the shady ones like EA and Unisoft, to fill their storefront. Part of the reason Steam has the userbase where other platforms don't is because they have the most complete selection of games. On the other hand, if Steam starts to threaten Publisher's incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was. At least the 30% cost covered infrastructure, payment processing and first level support whereas if companies are blocked from their gambling addict audience, they likely will lose a significant part of their revenue outright.

compared to getting every government in the world to agree, implement, and enforce regulations

You don't necessary need every country nor do you need particularly extreme measures to have an impact. Same as with privacy regulations and a lot of other forms of monitization on the internet, you just need a few bigger blocks to massively increase the costs and risk. If, for example, the EU started requiring age verification to access lootboxes, that would immediately add a significant new cost to adding lootboxes. Notably, for exactly the sorts of live-service games these lootboxes are most common in, data collection and anti-cheat also tend to be key elements of the game and it's design and monitization - both of which conflict with the ability to ignore user location or age. The developer can't claim they thought the user was in the US, if the anti-cheat reported that they were using a VPN and were actually logging in from the EU, for example. Obviously there are workarounds for this sort of thing, but again more costs and compexity that eat into profits, and more risk for making mistakes.

load more comments (6 replies)
load more comments
view more: ‹ prev next ›