Dev's usually can't help but incentivise good behaviour. Unless it's Fable, Overlord, KOTOR, Torment? Any others that actually let you play the bad guy?
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Black and white [ https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game) ].
Though being very evil was much harder than being good, if I remember correctly.
Most western rpgs let you be the bad guy (Fallout, Elder Scrolls, Baldur's Gate, etc.). But then most npcs will try to kill you on sight.
Also Undertale.
Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.
Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.
to me, all you need as a counterpoint to the whole post is GTA-- it does disallow the player doing some terrible things, but not many. and it's enjoyed by millions.
that said, i've played every GTA since OG part 1 and have yet to turn into a murderous car jacking bank robbing mean person
Funny enough, GTA4 was the one I played the most, in part because Niko felt less like a legitimately bad person and more like just a very damaged man. I went out of my way to avoid headshots because I knew I could shoot limbs and the enemies would go down, while Niko would acknowledge it, saying things like "I don't want to shoot you again, stay down!"
Baldur's Gate 3 also let's you take the bad side really well
It's not like the ancient Greeks didn't have that figured out already.
Fun fact: 96% of the population have at least normal levels of empathy
The other 4% are playing EvE Online.
Conclusion: spreadsheets corrupt human empathy.
*Looks at capitalism*
...Checks out.