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Eh, I get it. There’s an overwhelming abundance of choice that’s growing faster than the average time it takes to form a connection with any one game. Why deal with the FOMO and misbuys if you know what works for you.
That doesn’t stop me from purchasing way too many (non-refundable) indie titles on the Switch, though. And I’m glad to say some of those feel like they’ll keep me hooked for a good while.
Still, nothing can ever top my love for one classic game in particular: AOE 1 (definitive edition). Why? (It’s unfair to the rest.) Years ago I used to play against my dad over LAN. It’s some of the most fun we had together. Standing outside while he took a smoke break mid-game, I’d explain how I was about to wipe his whole civilization off the map in ways he couldn’t possibly imagine. Sometimes when I miss him, firing up AOE lets me feel closer to him again.
All this to say, nostalgia is a tough bar for any new game to beat.
That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️
I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.
If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.
Limit Internet usage and avoid games and other entertainment for a few days, then go on itch.io and just play whatever. Not because it looks cool, not because it's popular. Just anything.
Lots of people have replied with similar experiences.
But personally? I’m having the time of my life currently playing tons of new games. I love trying new ones and getting surprised, and maybe falling in love with a genre I hadn’t considered before.
I feel totally contrary to what others are saying: as I’ve gotten older, I find myself enjoying games way more. My time is more valuable to me now than ever before, so I want to fill it with things that are joyful and meaningful. Often those things are art. Games to me have always been very special in the way they can deliver a powerful artistic experience.
I think they also have a special power to be blatant disgusting soulless cash grabs, to be fair. As the years go by I feel like many aspects of the industry have become particularly unpalatable. But many studios are still releasing good games, and so far I’ve continued to find joy in seeking them out.
Not too many people on this post are actually listing games. So, in no particular order, here are some games I absolutely adored that I played recently. Games from the last ~year that have touched and moved me in some way. Experiences I don’t think I’ll forget.
Sable
Chicory: A colorful tale
Manifold Garden
Signalis
OneShot
The Talos Principle
Night in the Woods
Citizen Sleeper
Webbed
Rusted Moss
Armored Core VI
Iron Lung
Slay the Princess
Ghostrunner
Mundaun
Crosscode
Eastward
Animal Well
Pseudoregalia
Dave the Diver
Nine Sols
Patrick’s Parabox
Cocoon
Smushi Come Home
Not to imply that I expect you or anyone else to take a deep look here or to try any of these games. Just wanted to throw my perspective out there, and to show the games in concrete terms that have left an impression and continue to motivate me to keep looking and keep trying more
obligatory but entirely sincere addition for those looking for palate cleansing games: Outer Wilds
and for those after a variety of others, in particularly no order, that may or may not come up as much:
- The Powder Toy
- Heaven's Vault
- Vilmonic
- Intraquartz
- Interior Worlds
- Mixolumia
- Thousand Threads
- Mu Cartographer
- Hypnagogia: Boundless Dreams
- Jazzpunk
- Crossniq+
- BrogueCE
- Heart&Slash
- Umurangi Generation w/ Macro
- NeonXSZ
- Paradise Killer
But this is all from a flipside of a flipside, so each is as likely to appeal as repel, quick slide to catch clicks and clunks
Have you tried Outer Wilds by any chance? Seems like the kind of game you would enjoy.
Do you play indie games often? Most of my favorite gaming experiences have come from indie studios. They put more love into them
Saw where you mentioned being into fighting games, action games, & shmups, so I wonder which games you find yourself bouncing off of more.
Along with reasons other have mentioned that are similar to my own (many games demanding a lot of time, better finding what games really click with me, etc.), I've also been put off by other details (hyper-monetization, big budget photorealistic & cinematic styles, etc.). Personally it's less being into very few games, and more being into more specific kinds of game design and creative style, which are sometimes harder to find.
Like not being into drawn out progression systems immediately narrows one's options pretty significantly, especially among many recent games.
I think my tastes have remained mostly the same, it’s the industry that is losing me as a customer for two reasons:
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more and more games now are based on shit that I hate - multiplayer, GaaS, micro transactions, copy and paste gameplay mechanics with new coats of paint, etc.
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studios that used to make my favorite games have really gone downhill over the last decade, like Bethesda, Bioware, and maybe CDPR (hopefully the cp2077 release was just a fluke but we’ll see).
maybe CDPR (hopefully the cp2077 release was just a fluke but we’ll see).
Cyberpunk 2077 was Witcher 1 repeat tbh, people forgot Witcher 1 was a mess at launch since they patched it up a bunch and some other stuff to try to make amends
Should be happy to have less things trying to convince you to spend money. Being able to enjoy a few games is an absolute financial win.
I still enjoy playing rollercoaster tycoon and have been playing it since I was... 10 years old.
I've played other games over the years but put 1000 hours of game time into them. I think it's abnormal to constantly chasing and trying new games.
Yep. I still do challenges to see how many customers I can get to puke on one ride.
"I want to get off Mr Bones wild ride"
I have a very similar experience to @[email protected]. When I was younger, I'd play just about anything I could get my hands on. But now, it's like you, where 99% of what's out there doesn't interest me.
I think this happened for a few reasons for me:
- Games are a pretty big time commitment compared to other media, and my time has only become more valuable as I get older. I'm just not willing to invest it in a game that isn't really scratching an itch effectively
- There are more games out now than ever before in history. Combined with the previous point, there's never been a better time to be picky.
- AAA games are stagnating pretty badly due to profit incentive. While there a still some that break the mold and show artistic value, most of them are so commodified and painfully derivative, it's difficult for an older gamer who has already played things like it to get excited
- I've become more attuned to my preferences in genre, and know what I will and will not enjoy, which is something I didn't have as much when I was younger, since everything was still relatively new and therefore, interesting enough to play.
But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.
I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.
Indies have been the most willing to experiment, but that's mostly with pure mechanics or themes, and writing is still often neglected.
There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I'll instead opt for arcade type games that manage to create a tight gameplay loop, as it let's me not lament the lack of a good story so much.
There have been a few titles that I think reach that potential, but most of them are quite old now.
Don't leave us hanging! Quality endures the ages, well, mostly.
Personally, I would say:
- Thief 1, 2 & 3
- Indiana Jones and The Fate of Atlantis
- Mafia 1 (not the remake)
- Gemini Rue
- Deus Ex (Game Dungeon has a great video on why the story punches so high, link to relevant segment here)
- Disco Elysium (even though I personally didn't really care for the game due to the setting, the writing is undeniably high quality)
- A Mind Forever Voyaging
All of those games have, IMO, a tremendously good sync between gameplay and story, where everything lines up to the point where you can become fully absorbed into whatever experience the writer/designer crafted. I would say Thief accomplishes it the best, while Mafia's and Deus Ex's clunky gameplay hold them back, but I can see what they were trying to achieve, and overall are close enough to my ideal.
That's a fun mix, Gemini Rue was a pleasant surprise to see!
You might also enjoy Primordia given that.
Oddly enough I actually pre-ordered a physical copy of Primordia, and got a ways into it before stopping for some reason. I should really go back and finish it!
I used to buy tons of games and I enjoyed them all. These days I rarely buy any, unless it's something that's really got my attention. But I've got a ton of old games to play.
@mohab Eh. I like what I like, which is relatively narrow, and the major industry quit catering to me 30 years ago. Luckily indies picked up the torch that AAA threw away.
I think you just described me exactly. I constantly replay a few specific games but very little grabs my attention like the few I love.
Only 500 hours? I've put years of my life into world of warcraft.
I definitely feel like my tastes have narrowed with age. Or maybe it's just that I've found a few games to really really fall in love with, and not much else pulls my attention away from grinding those top favorites.
When I was a kid, I could only get a new game every few months or so, so I kind of had to make the most of each one. Now I've got several hundred games in my Steam library, and more than half of are unplayed, because they don't grab me enough to boot them up over playing another ranked online set of riichi mahjong today.
I'm extremely picky, and I'm lucky to have a game I love to bits that's been consistent the last two decades. I don't think it's a bad thing, and I've come to accept it. I still play games socially with my friends, even if I wouldn't have played that game by myself.
I went through the same thing you did, trying games that are popular and finding that I don't enjoy them that much, and then thinking that I've become jaded and no longer enjoy games. However when I do play a game I enjoy I enjoy it very much indeed, so perhaps I'm not jaded after all.
There's no accounting for taste.
What game is that?
Monster Hunter.
This is me with current books and music. For books, common styles of prose or an abundance of certain tropes used now simply don't hit with me, and I've even gone back to mid-to-late 20th century books recently to try to avoid all that.
I'd say the best way to try to broaden your taste is to make sure you're touching on the hits in different genres, and--if you can handle dated gameplay and visuals--to go back and try games from previous generations as well.
I don't think you're alone in this. I'm kind of becoming the same way, and I figure it's because as you become older you become wiser, specifically wiser to the way that so many modern games are bullshit now.
Nowadays it seems like almost everything is just a cynical cash grab. And with a lifetime of experience, you know how to spot that bullshit. Oh look, it has always online components. And an in game store. And season content. And gatcha mechanics. And grind. Not only just regular old grind, you know, where you need to level up and be at least be this tall to beat the beef gate (which always has the tantalizing possibility of being able circumvent it by cheesing it or being very clever). No, it's just grind with no mechanical justification. You must fill the bar before you're allowed to access this content. Would you like to make a microtransaction to fill the bar faster?
Fuck that, and count me out.
The current fascination is on delivering games as a "service," and that just rubs me the wrong way. Everything is transient, nothing is permanent, and everyone is making a desperate grab for recurring revenue over creating a compelling experience or indeed anything anyone would ever want to go back to and play again. It's all just crap designed to feed into people's sunk cost brains, and it feels like damn near every major title wants to be your full time job.
I have even started eschewing Nintendo titles and some modern indie stuff specifically because they display a complete and utter disrespect for not only the player's intelligence, but also their time.
Which games? Try mods and especially randomizers for them
I mainly play fighting games, action games, and shmups. There's the occasional Atlus/Zachtronics game, but that's it.
I should probably have clarified in my post: I'm not bored of my favorite games. Part of the reason I love them is I find them infinitely replayable.
I just wonder why my taste in games is aggressively narrow, is all.
I've found that as I got older, my taste in games has narrowed significantly. I used to be able to play pretty much anything, or especially any popular or critically acclaimed games. But these days I just don't give a shit about most of what's out there. I do have certain genres and developers that interest me though, so I know there are occasionally going to be some new games that I really like. And every now and then I might get surprised by something too.
I thought I was the only one!
Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I'm particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.
I know people consider this a blessing in this age of hyper-consumerism, but there's a communal aspect to it that I like, and it often feels odd to not be part of it.
Like, we can obviously still follow news and whatnot
I stopped following the news first, then largely lost interest in new games after that. After TotalBiscuit passed I haven't seen a single thing about video game news or reviews. If there's something I'm interested in I might skim through a review, but that's the most I do.
Not weird for me. I don't play anymore at all. Don't even have a system to do so. But, I watch YouTube videos about games and game facts or speed running every night before bed. I know more about games now than when I actually played them. I just don't have time for them anymore but that doesn't mean they don't interest me. I lost my passion for playing games years ago but not the idea of it. I don't know or care about the hype but I just find it terribly interesting via others hype or interest in these games. If that makes sense.
I suspect this is a natural result of having much more limited time as we become adults. I used to love all kinds of games too, but today if I feel like a game doesn’t respect my time it gets thrown right onto the “no thanks” pile.
I’m retired and have basically unlimited time. I still don’t like most games.
say_roguelike_one_more_time_mf.jpg
It's limited time, but also the selection these last few years has felt very uninspired. Everything is extremely derivative and been done to death.
There was a mass consolidation of developers/publishers recently, on top of further extended development cycles that has really limited any kind of variety we might have seen.
Yep I just go to indies now. The AAA studios feel just samey.
You can only play reskins of essentially the same game for so long. Not to mention recycling gameplay loops microtransaction hell toxic multiplayer experience (cheating griefing), makes for a minefield of unplesant game experiences. Sticking to what you like and know is how you get enjoyment out of playing.
The last few games I was looking forward to have all been pretty disappointing.