this post was submitted on 20 Feb 2024
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[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

I saw this game earlier and was interested but the rollout seemed pretty fucked so I'm not touching it.

[–] [email protected] 10 points 8 months ago* (last edited 8 months ago) (3 children)

I keep watching clips of Helldivers 2 and it looks fun but I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

So what does this game’s combat bring over Deep Rock Galactic? It seems a lot flatter and less tense.

I really want to see a good YouTube reviewer critically compare them.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago)

I have played both DRG and HD2. I think you simply have to play HD2 to answer that question. It might not be for you, but having played both games "a lot flatter and less tense" is how I feel about DRG.

[–] [email protected] 14 points 8 months ago* (last edited 8 months ago) (1 children)

I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don't think I've ever killed a teammate by shooting them. In HD2, this happens all the time.

I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

I don't see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn't have splitscreen but rather shared screen coop -- meaning you can't get separated from your teammates, which is both a feature and a pretty big limitation.

[–] [email protected] 7 points 8 months ago

I don't think I've ever killed a teammate by shooting them.

Tell me you don't have the Fatboy OC, without telling me you don't have the Fatboy OC.

Rock and Stone!

[–] [email protected] 12 points 8 months ago (1 children)

I've played both games and tbh I wouldn't really compare them, I like them both individually. Helldivers 2 is a lot more focused on combat and fighting overwhelming hoards of enemies. On higher difficulties sometimes stealth or just running away is the best solution because of how absurd the number of enemies are. Its honestly really fun just trying (sometimes in vain) to thin out enemy numbers while protecting an objective. That being said, everyone gets access to cool down based, very powerful orbital abilities that do everything from calling down powerful support weapons to dropping a 500kg bomb on a bunch of enemies. At the moment there are 2 different enemy factions that require pretty different playstyles to overcome as well. Honestly pretty dope game, check out SkillUp on YouTube for a good review of the game.

[–] [email protected] 0 points 8 months ago (1 children)

Helldivers 2 is a lot more focused on combat and fighting overwhelming hoards of enemies.

I confused, Deep Rock Galactic is almost entirely focused on fighting overwhelming hoards of enemies. Stealth isn’t an option since they aggro at you which seems like a significant difference though.

[–] [email protected] 5 points 8 months ago (1 children)

Having played both games, I gotta say while DRG does have hordes, they're not on the same level as HD2. HD2 is the first game in a while that truly has made me feel overwhelmed by the amount of enemies thrown at me and I love it. In HD2 I even find myself doing stealth a lot to sneak past patrols.

Overall though I don't think it's worth it trying to compare DRG to HD2. They might look similar in some aspects. But they are vastly different in gameplay, experience, and mechanics. It's apples to tomatoes, sure they're both technically red fruits, but that's where the similarity ends.

[–] [email protected] -3 points 8 months ago

May I introduce you to a custom difficulty mod for drg? 6x2 will absolutely drown you in bugs

[–] [email protected] 4 points 8 months ago (1 children)

It is absolutely absurd. There have been a lot of games that aren't polished come out in the last half a decade that got a LOT of flack, but this one cannot be played without a connection to the servers and no one can connect to the servers. I have 15 hours logged and probably 4 of that has actually been playing. The game is by every definition LITERALLY Unplayable.

[–] [email protected] 2 points 8 months ago (1 children)

But when you are able to play it is great. I don't think it's fair to judge it's gameplay from not beiyablento connect due to sever being full. It's a valid complaint about not being able to log in. That being said, I don't really blame the developers because there was no possible way they could have known their game would have been this big.

[–] [email protected] -1 points 8 months ago (1 children)

I paid for a product I can’t use. That absolutely is part of my fucking review. What the fuck??

[–] [email protected] 3 points 8 months ago (1 children)

That's what I said. It is a valid complaint but not a review of the game itself. It's like wanting to go on a ride at Disney. Does the line suck? Yeah. But is the ride bad? Maybe it's not worth the wait when you paid to get in. But that's why the developers are straight up telling people to not buy the game until they can let more people play.

[–] [email protected] 0 points 8 months ago (1 children)

I expect a wait at Disney. I don’t expect a wait for a pve game. Sorry.

[–] [email protected] 1 points 8 months ago (1 children)

Yup, totally understandable. I'm simply saying it isn't an indictment of the game itself.

[–] [email protected] 1 points 8 months ago

It is an indictment of the game. I’m attempting to play the game I should be able to play and cannot. It ruins and degrades my experience and is very much a part of the game. As the game is launched.

[–] [email protected] 24 points 8 months ago (9 children)

Off topic. Is the anti cheat as invasive as people make it out to be? I'm no computer wiz but I've stopped playing pvp games with root kits but don't actually know enough. Also anti cheat in a pve game lol.

[–] [email protected] 1 points 8 months ago

By nature root kits are invasive. But they probably don't collect all that much

[–] [email protected] 2 points 8 months ago

Off topic to the off topic. OS masterminds out there, does rootkit anti-cheat translates to Linux over Proton? I assume not? If Proton is not originally run as root, it shouldn't be able to elevate its privileges, correct?

[–] [email protected] 14 points 8 months ago (2 children)

Setting aside that there really shouldn't even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they'd want to stop people from accessing it without one of their two methods) the concept of a rootkit doesn't equal "software with admin privileges."

A rootkit is a package of different (specifically malicious) programs that are designed to hide themselves from your system.

Is the anticheat designed to be invisible when installed or running? No. Is it designed to specifically be malicious? No. Therefore it's not a rootkit.

There's a difference between software designed for malicious purposes and software that has the ability to be hijacked for a malicious purpose. These two aren't the same and everyone with even a smidgeon of actual IT security knowledge would acknowledge that at the bare minimum which no one in this thread seems to have done yet.

This isn't just semantics, rootkits are defined by their purpose not their permissions. Bunch of script kiddies in this website pretending their ability to install Arch makes them professional Comp Sci degree holders.

[–] [email protected] 11 points 8 months ago

Setting aside that there really shouldn't even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they'd want to stop people from accessing it without one of their two methods)

I can think of another reason. It's a live service game where it's the community vs the game masters. They want to tell a story within the game and direct us with community challenges. Right now there's a challenge to protect planets from automaton invasions. We lost the first planet, won a few but it's not looking as much of a clearcut victory like the first challenge was. There's a real chance we fail this challenge and maybe that part of their plan?

So what would happen if you let cheaters run amok? Now you can't tell a story where the community fails, because cheaters can guarantee wins. If you make it so hard cheaters can't win you're going to make it completely impossible for the community and that's just not fun. So what can you do to make it fun for the community? Crack down on cheaters.

I just don't see another rational reason to have anticheat. Even the real world currency isn't that useful because it's mostly for buying armors for cosmetic purposes. There's really not much to gain from circumventing the real world currency.

[–] [email protected] 10 points 8 months ago (1 children)

unless progression allows you to unlock items that are real world currency based on which I could see why they'd want to stop people from accessing it without one of their two methods

This is the reason I believe. There's a premium season pass that has some later game unlocks which they probably want to incentivize. That, and there's a meta-game that depends on the community making concerted efforts to progress the story. I'm assuming that they don't want a modder to unbalance that.

[–] [email protected] 3 points 8 months ago

Yeah, it's definitely getting difficult to identify the difference in PvE and PvP from a security and financial standpoint in the modern live service landscape. Games that don't include direct competition still have aspects of them which can be messed up by other people with cheats.

A somewhat similar concept is how easy it is to stop at the space anomaly in NMS and get handed a stack of Starship AI valves that will immediately skip you past early-mid game progression in a lot of gameplay loops. It has nothing to do with paid currency which is why they don't stop it but the idea is similar I guess.

[–] [email protected] 6 points 8 months ago

Not really, it opens and scans the PC when you launch the game and then closes itself once you quit the game.

[–] [email protected] 7 points 8 months ago

Bonus point, it doesn’t even work, judging from the videos I’ve seen of people cheating ammo counts or resources

[–] [email protected] 7 points 8 months ago (1 children)

I think it's roughly as bad as EAC or Battleye. The big difference is it's by a less known company.

[–] [email protected] 5 points 8 months ago

EAC and Battleye, to my knowledge, demand significantly less access to your system. Because they're made by people who know what they're doing.

Rootkitting the whole computer is basically the "Getting rid of the possum under the porch with dynamite" approach.

[–] [email protected] 12 points 8 months ago

Yes it is. Its literally a free for all rootkit on your system. Anything you run can exploit it. Its an open invitation to take over your system. The only way I'd run this, would be under linux with proton emulation layer.

[–] [email protected] 22 points 8 months ago (1 children)

It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.

[–] [email protected] 1 points 8 months ago (3 children)

It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.

Hasn't Steam itself had issues with privilege escalation exploits in the past?

[–] [email protected] 4 points 8 months ago

For some reason FOSS bros don't have any issues with capitalism or security when it comes to Steam, they think Gaben shits gold or something idk. It's weird. Steam is virtually a monopoly and has had security vulnerabilities in the past but they just plug their ears and ignore it.

[–] [email protected] 1 points 8 months ago

Insert meme of guy sweating over two buttons here

[–] [email protected] 5 points 8 months ago (1 children)

Probably? I'm not sure how that's relevant to what I said though.

[–] [email protected] -3 points 8 months ago (2 children)

That makes Steam a "rootkit" then, correct? People should really stop using it.

[–] [email protected] 5 points 8 months ago (1 children)

No, it doesn't, and you're betraying your ignorance of the topic by making the suggestion.

First of all, when we refer to rootkits, we're talking about the fact that NProtect, by design, gains an absolutely staggering amount of access to the kernel space of your computer. VAC, by comparison, does not demand anything like the same level of access. You're making an apples to oranges comparison, and when questioned on it responding with "But they're both citrus fruit, right?"

No, they're not, and the fact that you think they are means you don't know nearly as much about this subject as you think.

But putting that aside for a moment, suppose one day you went hang gliding. Then, upon telling me about how much you enjoyed it, I immediately demanded that you play Russian roulette with me, and got seriously offended when you refused. That would be insane, right?

So you see how a person consenting to one risk doesn't obligate them to consent to others? It's not an all or nothing state between "My computer is exposed to exactly zero vulnerabilities" and "My computer is exposed to literally every vulnerability ever".

Every single program you install on your computer brings some potential amount of risk, but a) that risk is MUCH higher when the program demands the kind of kernel level access to resources like your memory that NProtect wants, and b) that risk has to be commensurate to the benefits offered, and it's hard to see what benefit I'm being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.

[–] [email protected] 0 points 8 months ago

I gave a concrete example of an exploit using Steam, and you've provided a hypothetical while arguing that your hypothetical example is much more risky (and compared it to hang gliding vs Russian roulette).

Specifically how much more of a risk is it to have kernel level anti-cheat installed than it is to install software like Steam and games on your system? Since you are claiming in-depth knowledge I would actually like to know more specifics for future reference. I don't find the hang-gliding/russian-roulette example super helpful personally.

...it’s hard to see what benefit I’m being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.

You don't see how it would affect your enjoyment of the game to have someone insta-killing all the enemies in a match, or generating 1000x more rewards than you would normally receive, breaking the progression permanently?

[–] [email protected] 6 points 8 months ago

Since Microsoft has access to your entire windows system, there's no harm letting every other company have it too then?

[–] [email protected] 15 points 8 months ago

Don't get pulled in by this bullshit. Some game is not worth a rootkit. Take back out hardware.

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