this post was submitted on 11 Nov 2024
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(By game size he means scope of the game and huge open world maps, not game install size)

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[–] [email protected] 13 points 3 days ago

I hope so. I want an era of gameplay first again...

[–] [email protected] 2 points 3 days ago (1 children)

Well then why did the newer LaD games have larger maps than Yakuza 0-6? I feel like Kamurocho was the perfect size for a game that's always on foot, and while I enjoyed LaD 7, I think the map was too large and I had to rely on taxis much more than I did in older games. What they should've done is add the underground and interior stuff to Kamurocho instead of switching to a different map.

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[–] [email protected] 27 points 3 days ago (5 children)

I don't get why open worlds have to be so big. 95% of the time, they have next to nothing in them.

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[–] [email protected] 6 points 3 days ago (3 children)

Infinite Wealth was deffo a bigger map and set thereof then its predecessors (Like a Dragon was also substantially larger, as was Lost Judgment in comparison to its predecessor), but it did absolute numbers, so I dunno about that.

I think it comes down more to if it feels appropriately sized and filled. Prior Yakuzas were bursting at the seems with shit to do everywhere in their smaller maps. Breath of the Wild had new and interesting shit going on everywhere too.

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[–] [email protected] 95 points 3 days ago (4 children)

Here's hoping! Not only has it ruined a lot of once-smaller games, but it's also largely responsible for ballooning development budgets, so let's get that down to something sustainable.

[–] [email protected] 14 points 3 days ago (1 children)

God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I'm so sick of giant Ubisoft worlds that have nothing to do in them. They're boring.

[–] [email protected] 4 points 3 days ago* (last edited 3 days ago) (1 children)

I haven't played the Jedi games, but it's crazy that the new God of War games are somehow a demonstration of restraint, as that one from 2018 is probably twice as long as I would have liked, and Ragnarok is longer still, according to How Long to Beat.

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[–] [email protected] 46 points 3 days ago (4 children)

One of the most egregious cases for me was Assassin's Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin's whatever games.

Opposite to this, there was "Still Wakes the Deep", which is a rather short but plentiful game.

[–] [email protected] 7 points 3 days ago (2 children)

I haven't played Still Wakes the Deep, but Indika was that smaller game for me this year, and I'd highly recommend it.

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[–] [email protected] 7 points 3 days ago (1 children)

Weird. In the West, we've been welcoming small(er) but interesting, unique or otherwise impactful games regardless of its size. Complaining about Warzone taking up 250GB on your hard drive and stuff. And that was 2020.

[–] [email protected] 21 points 3 days ago (1 children)

Not so much the size it takes up on your drive, he's referring to the breadth and scope of the game itself.

[–] [email protected] 7 points 3 days ago (1 children)

You right, my thoughts trailed and I added that last bit even though it didn't have to do with it, idk why.

[–] [email protected] 4 points 3 days ago

I’m struggling to find space on my 500gb Deck and can relate to that

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