Water down the orange drink, Willie.
I've watered it down as much as it can go, it can't take no more!
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Water down the orange drink, Willie.
I've watered it down as much as it can go, it can't take no more!
I’m curious what people are hoping for. When was the last time Bethesda made a good game? I would bet maybe 5% of ppl working on Skyrim are still there. It’s unlikely they will be able to correct course, and we’ll get a new Starfield
2011
I'm guessing some people are just looking for more of Skyrim. That's basically what Starfield was, in a sci-fi setting, so I'm confident Bethesda can still deliver it. I'm not confident people want what comes along with that, though (bland story, outdated engine, empty characters, outdated mechanics, lots of loading screens).
Pathetic
Baldur's gate 3 characters aren't even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don't pick anything at all. This ain't path of exile.
I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.
To WotC's credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don't really want a lot of choices, especially when some are traps.
Hardest part was item management
Yeah, I quickly installed a Containers mod to deal with items. They automatically grab the items (based on how the item is tagged in the backend) so your inventory is just sorted into “melee weapons”, “jewelry”, “books”, etc… The only downside is that encumbrance can sneak up on you, because your inventory doesn’t look full when you open your character sheet. Luckily, sorting by weight still works, so you can see which containers are the heaviest and start with those.
I think I wanna fire up Morrowind!
So aside from Baldurs gate 3, who's actually making good RPGs these days?
For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.
There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.
Owlcat is.
Wrath of the Righteous, and Rogue Trader are great RPGs
I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner's ex.
Inexile though its been a bit since wasteland 3 and owlcat games.
I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)
Its pretty solid but... limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.
Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?
As long as the base game justifies the price I don't mind as much. I thi the practice is worse when you don't get a full story and it feels like "pay 40 dollars to see the end!"
I usually catch these on sale anyway. I'm the worst type of customer for Owlcat for sure.
Oh its fine on that front, id say it probably has a out as much content as Pillars of eternity. Though I do suspect they will give more endings in time, but that is moreso owlcat being full of perfectionists than anything else.
Falcom usually doesn't disappoint.
"Streamlining" has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I'm willing to bet they'll let you build a town. But the town will do nothing and won't have any impact at all in the game.
Well they did that in the Elder Scrolls: Blades mobile game. And it's exactly how you describe.
For town creation that works, see Dark Cloud.
It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.
Nah, you just described Starfield. They're going to decide that was too easy and gate building behind even more story/skills/tasks for less reward.
The town bit is so uncannily spot, Christ
Yeah, it will be bad. I don't really understand how some people can be excited about it.
It will be passable, it will have a few moments, but in the end you'll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn't preclude sales. It will sell well enough in preorders just because it's a Skyrim sequel.
Actually, if they have creativity left in them they'll have the option to make your own guild! Imagine building each part of your new guilds headquarters! And then imagine absolutely none of it doing anything!