Shit posting 2.0 is here fellas
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I wonder if in the 1800s people saw the first photograph and thought… “well, that’s the end of painters.” Others probably said “look! it’s so shitty it can’t even reproduce colors!!!”.
What it was the end of was talentless painters who were just copying what they saw. Painting stopped being for service and started being for art. That is where software development is going.
I have worked with hundreds of software developers in the last 20 years, half of them were copy pasters who got into software because they tricked people into thinking it was magic. In the future we will still code, just don’t bother with the thing the Prompt Engineer can do in 5 seconds.
Her legs rotate around themselves and flip sides at 16s in. It's still very impressive, but ...yeah.
Wow didn't see that the first time
Ah yes, this definitely won’t have any negative ramifications.
/s
I'm pretty sure that's a model tho.
This is still so bizarre to me. I've worked on 3D rendering engines trying to create realistic lighting and even the most advanced 3D games are pretty artificial. And now all of a sudden this stuff is just BAM super realistic. Not just that, but as a game designer you could create an entire game by writing text and some logic.
In my experience as a game designer, the code that LLMs spit out is pretty shit. It won't even compile half the time, and when it does, it won't do what you want without significant changes.
Chatgpt once insisted my JSON was actually YAML
Technically it is, but I agree that is imprecise and nobody would say so IRL. Unless they are being a pedantic nerd, like I am right now.
The correct usage of LLMs in coding imo is for a single use case at a time, building up to what you need from scratch. It requires skill both in talking to AI for it to give you what you want, knowing how to build up to it, reading the code it spits out so that you know when it goes south and the skill of actually knowing how to build the bigger picture software from little pieces but if you are an intermediate dev who is stuck on something it is a great help.
That or for rubber ducky debugging, it s also great in that
After seeing the horrific stuff my demented friends have made dall-e barf out I’m excited and afraid at the same time.
The example videos are both impressive (insofar that they exist) and dreadful. Two-legged horses everywhere, lots of random half-human-half-horse hybrids, walls change materials constantly, etc.
It really feels like all this does is generate 60 DALL-E images per second and little else.
This would work very well with a text adventure game, though. A lot of them are already set in fantasy worlds with cosmic horrors everywhere, so this would fit well to animate what's happening in the game
For the limitations visual AI tends to have, this is still better than what I've seen. Objects and subjects seem pretty stable from Frame to Frame, even if those objects are quite nightmarish
I think "will Smith eating spaghetti" was only like a year ago
I mean, it took a couple months for AI to mostly figure out that hand situation. Video is, I'd assume, a different beast, but I can't imagine it won't improve almost as fast.