this post was submitted on 22 Sep 2024
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[–] [email protected] 10 points 1 month ago

Nobody would ever pay you to play a game. There is no way there isn't an alternative motive.

[–] [email protected] 59 points 1 month ago (1 children)

Pixel Tap, another popular tap game, outright prevents you from progressing past level three unless you invite at least one friend - and by the time the airdrop rolled around, level three wasn't enough to be eligible for any tokens. But for every friend you did invite, you got 5% of the in-game currency they earned, and 1% of anything players they invited made, essentially creating something indicative of a virtual pyramid scheme, or MLM (multi-level marketing), that eventually paid out crypto tokens to those at the top. The Pixel Tap crypto reached a high of $0.0977 shortly after it launched, but at time of writing is now worth $0.006405, less than a tenth of that peak.

Virtual pyramid schemes for monopoly money, lovely.

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[–] [email protected] 39 points 1 month ago (2 children)

Does anyone remember the TreeLoot.com MoneyTree? It existed from 1998-2004 and looked like this:

I'm all in favor of going back to the old internet, but... not this.

[–] [email protected] 16 points 1 month ago* (last edited 1 month ago) (1 children)

How did that work (or not) exactly? What was the goal

[–] [email protected] 27 points 1 month ago (1 children)

You clicked the tree somewhere and it would tell you either to try again, or you would win something. I think most people who won got $5 and a monkey plush toy. I'm not sure anyone ever won the jackpot. You could just click over and over again trying to remember where you had previously clicked, like a treasure hunt. Meanwhile they're showing banner ads on the page.

It worked using the ismap attribute on the image which tells the browser to add the x,y coordinates of the user's click to the link when fetching the result.

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[–] [email protected] 89 points 1 month ago (5 children)

Even with the critical slant of applies to the gameplay of these "games" this article still ultimately neglects to describe the biggest problem with the "play to earn" aspect, which is that it fundamentally doesn't work.

The article describes the notional highs and lows of these tokens, but overlooks the fact that trading volume is far more important than a hypothetical trade price.

If one person buys one of these utterly useless tokens for 10 cents, that sets the price at 10 cents. But if I then try to cash out a thousand dollars of that same token, I'm probably not going to get a thousand dollars, because that requires there to be someone on the other side of great trade who thinks its actually worth putting a thousand dollars into this otherwise useless token.

To make matters worse, crypto prices are generally set by crypto trades. What I mean by that is that the person who bought one token for ten cents, actually didn't. They traded fifty BLOB tokens, notionally worth ten cents. What can you do with BLOB tokens? Nothing, they're worthless, they were made for a game that doesn't even exist anymore. The guy who owned those fifty BLOB tokens got them by trading a bunch of POOP tokens for them. Those are from a DAO that has since collapsed, they're worthless too. He bought those POOP tokens with a fraction of a DOGE coin, which he got from selling an airdropped Bad Monkey NFT that he was lucky enough to get one time (and even luckier to sell before the rug pull).

See the problem? It's all people trading Monopoly dollars for Game of Life dollars and arguing over the exchange rate. At no point did a real US dollar enter this process. So when you try to sell your BLOB tokens for real US dollars, no one is buying. The notion that people in developing nations will make a lining playing these games is a complete fantasy.

[–] [email protected] 17 points 1 month ago (1 children)

The big problem is that it trivially easy to make new tokens, and give them the appearance of a market with fake liquidity. I know people think Smart Contracts are a real innovation, but 99.999999% of the time they are just used to make more crappy tokens.

Crypto advocates say it's security comes from the network effect of all the nodes working on extending the blockchain, but that security is of little value if it enables scams on higher layers.

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[–] [email protected] 56 points 1 month ago (1 children)

At the end of every exchange, someone has to be left "holding the bag". There's no end state that doesn't end up screwing over someone else so you can cash out.

[–] [email protected] 27 points 1 month ago

While trading in general is zero sum, if you believe the product you're trading has intrinsic value, then no one needs to be holding a bag.

If I sell you a car and you get to use the car, you wouldn't be holding the bag, because you wanted the car. This applies to stocks, and stock derivatives, as well as commodities.

The problem arises when there isn't an intrinsic value (or the intrinsic value is very small), such as with NFTs or many cryptos in general.

There are cryptos that have some intrinsic value like monero, since they have fungibility and a use case, but most do not.

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[–] [email protected] 32 points 1 month ago

Therapist: Cursed chibi AI Elon isn't real. Cursed chibi AI Elon can't hurt you.

Cryptobros: ...

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