this post was submitted on 03 Sep 2024
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[–] [email protected] 124 points 4 months ago (11 children)

If it wasn't for hundreds of people likely losing their jobs it would be really funny that Sony's greedy, cynical attempts to cash in on the live service fad keep failing

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[–] [email protected] 14 points 4 months ago (2 children)

Could have been a cool single player game

[–] [email protected] 15 points 4 months ago (1 children)

Could have been a cool split screen and LAN game.

[–] [email protected] 2 points 4 months ago (2 children)

People can barely find anyone to play with globally over the internet. It wouldn't work as a lan game.

[–] [email protected] 13 points 4 months ago (2 children)

Any game works as a LAN game. That's the advantage of being a LAN game. Of course, when you build a game like that, you know not to assume that you'll always have 10 players in a match, and you build it to scale to that. If they released it with LAN and a deathmatch mode for any number of players, even if they did no rebalancing on the character designs to account for it and the there were obvious top tiers and low tiers, I'd still buy it.

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[–] [email protected] 13 points 4 months ago* (last edited 4 months ago) (3 children)

The age of DRM means that they can now "unlaunch" the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.

edit: this is a good time to remind people, if you live in the EU, please support the "Stop Killing Games" initiative, it has just past a third of the required signatures, and has 10 months to go still:

https://eci.ec.europa.eu/045/public/#/screen/home

[–] [email protected] 33 points 4 months ago (1 children)

It is an online-only game.

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[–] [email protected] 23 points 4 months ago (6 children)

I didn't realize that there was a physical release for this game. I just bought myself a copy to keep sealed in my collection.

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[–] [email protected] 79 points 4 months ago (2 children)

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.

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[–] [email protected] 195 points 4 months ago (11 children)

Shutdown within two weeks of release.

Never broke 1000 concurrent users on steam.

Estimated $100 million budget.

oof.

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