this post was submitted on 30 Aug 2024
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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: [email protected])

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

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[–] [email protected] 5 points 2 months ago (3 children)

Very cool. Will use this when initial release is available on android!

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[–] [email protected] 13 points 2 months ago (2 children)

It would be neat if it could pull step count logs from fitness devices and watches so it didn't even necessarily need to be running while you're doing your walk.

[–] [email protected] 11 points 2 months ago (1 children)

I think it uses the step counter service on your phone. It does not need to be running in the background.

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[–] [email protected] 10 points 2 months ago

Just signed up for the beta. I also have adhd and I was overweight for the majority of my life, and then in 2018-early2020, I went from 300ish to 160ish, and I felt great. Then the pandemic hit and I could no longer go on walks and runs and then I got depressed and then injured my leg permanently and now I'm back up to 235 and I fucking hate it but I can't seem to get the will to walk again. So this game sounds like it would be really fun.

[–] [email protected] 3 points 2 months ago

I love this game. Made the walks with my kid more fun and longer. The fact that I only have to check the game once or twice a day depending on what I am doing is perfect.

[–] [email protected] 4 points 2 months ago (1 children)

Gamification of fitness and the like is such a cool concept, I love seeing it in action.

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[–] [email protected] 13 points 2 months ago (4 children)

One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone's ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it's constantly running. How does it manage power draw?

I love the concept. Thanks for sharing!

[–] [email protected] 6 points 2 months ago

Just checked ok my android (stock android running on an old One Plus Nord) and it's about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it's so tiny i never even noticed it.

[–] [email protected] 5 points 2 months ago (1 children)

It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.

[–] [email protected] 1 points 2 months ago (1 children)

If the accelerometer is running, it's drawing power, but perhaps that can be done efficiently on some devices.

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[–] [email protected] 10 points 2 months ago

Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.

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[–] [email protected] 4 points 2 months ago

Really dig it. Too bad I don't have the time to actually walk around and play this lol, otherwise it looks really fun.

[–] [email protected] 4 points 2 months ago (1 children)

This is really cool! I just applied. I live in a moderate sized city, so I do walk a bit. I hope to help you out on the iOS side of things since lemmy is very android heavy.

I really think this will motivate me to walk more, as I really only walk to work and the store when necessary.

Right before I left my last job, we were looking at using Flutter to dual deploy our app so I’m excited to see it in use by an indie dev!

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[–] [email protected] 4 points 2 months ago

Brand new to Wave 3 and loving it so far. Still learning as I go, but gamifying walking is helping.

[–] [email protected] 11 points 2 months ago (13 children)

Mildly interested. Concerned about monetization. I don't do subscriptions or microtransactions, and "pay once and you're good" is pretty rare, probably in part because there's ongoing costs to running a server and in part because lol most people will charge as much as possible. But that's why the only MMO I play is guild wars 2. You buy the game and you're good. They sell expansions every couple of years.

Also you should mention lemmy on your site where you mention discord and reddit.

[–] [email protected] 5 points 2 months ago

There will probably be an offline/ironman game mode that is a one time purchase

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[–] [email protected] 6 points 2 months ago (1 children)

RS fitness 💪

Wonder if there’s a way to optimize the original video so that it shows it higher resolution without much of a larger file size? Screen recording here

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[–] [email protected] 15 points 2 months ago (1 children)

I've been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don't really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.

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[–] [email protected] 14 points 2 months ago (1 children)

Last time I applied, it took like 6 months for my beta app to be accepted. That's fine but I had ran a marathon like the week before, and did all my marathon training during that time. Was big sad. Anyways best of luck with the next round!

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[–] [email protected] 8 points 2 months ago (1 children)

Buying Gf

Free armour trimming!!

[–] [email protected] 5 points 2 months ago

I can trim those shoes of yours if you like. 100% legit, my dad works at Jagex

[–] [email protected] 6 points 2 months ago (1 children)

So I've made an account, but clicking the verification link just takes me to the home page, where upon trying to log in I get the error message about my email not being verified. Is that account cooked? Do I need to sign up with another email? Is there a way to get a new verification link?

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

Hey! This happens to few users, and not sure why exactly. We're working to fix it next week. For the time being, please send an email to [email protected] with the details of what email you signed up with, and I'll be able to verify your account manually.

[–] [email protected] 5 points 2 months ago

Gotcha, thanks!

[–] [email protected] 4 points 2 months ago (1 children)

I just got admitted into the beta a few days ago. It's been really fun so far and has helped motivate me to walk every day. Do you have any guidance on what to do for the early game at the moment? Also I know you've addressed smart watch support is coming eventually. Is there an idea of when? I forget to bring my phone around with me at times.

[–] [email protected] 7 points 2 months ago

If you're OK with spoilers, check out wiki and map tool. Also our Discord has a plenty of people who are really helpful on giving eaely game tips.

My personal recommendation would be to unlock enough achievements for 20AP to unlock Adventurers' Guild, and then farm enough of their tokens there to get some chests. Their chests have great tools for new players. Then, unlocking GDTE and then Syrenthia.

Smart watch support currently is dependent on Google's process on Health Connect. They're killing Google Fit API, which was our plan for smart watch integration. Health Connect as of now is too buggy to use, but likelt will get better before the end of the year according to Google.

Thank you, and have a fun time walking ❤️

[–] [email protected] 13 points 2 months ago (1 children)

I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.

[–] [email protected] 11 points 2 months ago (1 children)

Thank you! After the next update (Quality of Life) I'm moving to work on combat system. It'll be a longer development process, so before the next update I'm also polishing our development tools so the other members of the team can create content updates with ease while I'm busy with combat. We're aiming to avoid having lengthier periods of time without fresh stuff.

[–] [email protected] 5 points 2 months ago

Thanks for all your work and the transparency throughout, I’m excited to keep supporting the project 😀

[–] [email protected] 4 points 2 months ago (1 children)

Total level 443 so far and while the core loop was already good the new content has really elevated the experience

[–] [email protected] 4 points 2 months ago (1 children)

Thank you! The feedback we've received about the most recent content update has been awesome to read, and I think it's given us some great ideas on how to go forward with next content updates!

And 443 is awesome, I assume you've been leveling most of the skills? :D I'm still at 349 as I've been mostly grinding agility.

[–] [email protected] 4 points 2 months ago

Yeah most of my skills are in the 40's aside from fishing and foraging from lots of magnet fishing

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (1 children)

Just got admitted to the closed beta a few weeks back and have been absolutely loving it :]

This is everything I want from a gamified step counter with none of the things I don’t want!

Looking forward to push notifications to help me remember to queue up the next activity when the last one is complete

Thank you so much for making this!

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (1 children)

Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it's been reported confusing for some.

We're aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️

[–] [email protected] 3 points 2 months ago

This sounds amazing, I’ve been playing for a couple of months & really enjoying it. Having never played RuneScape or anything like it, it’s been quite a learning curve, but it’s all very chill so you don’t feel bad if it takes a while to spot a certain feature or remember where a certain screen was in the sprawling menu system (which is fairly easy to use once you get used to it).

In the first few days/week I found I needed to interact while on walks to make the most of the short step requirements for early activities, but that soon levelled out, & the walk buffer with 2x multiplier is a really nice touch. Every few days/week I try to leave it on idle to build back the buffer, then everything feels relatively quick to progress for the next few days.

Really awesome work & look forward to the upcoming updates whenever they arrive. Big thanks to you & the team!

[–] [email protected] 18 points 2 months ago (1 children)

Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.

This looks like something fun, motivating, and really well made.

[–] [email protected] 3 points 2 months ago (2 children)

Thank you! And I definitely know the feeling of "being boring and don't offer much". That's what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I'm collecting stuff for the sake of just collecting, there's not enough to keep me hooked.

We're trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.

The combat that's coming to the game I think really is the final missing piece, as then all of the hard grind you've done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!

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[–] [email protected] 6 points 2 months ago (1 children)

I've been doing Walkscape for about a month and it's really fun!

[–] [email protected] 4 points 2 months ago

Thank you ❤️

[–] [email protected] 6 points 2 months ago (1 children)

This seems super fun! I'd definitely check it out

[–] [email protected] 5 points 2 months ago

Thanks! I hope you'll enjoy it

[–] [email protected] 7 points 2 months ago (1 children)

I just signed up! This looks great!

[–] [email protected] 4 points 2 months ago

Thank you so much, I hope you'll enjoy it!

[–] [email protected] 51 points 2 months ago (1 children)

I've been in the closed beta since February and I can vouch for this game being awesome. It's been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.

To the dev, your game has motivated me to learn flutter/dart. I've been working with it for four months now and I'm getting close to finishing my first app, so thank you for the inspiration!

[–] [email protected] 19 points 2 months ago

Woah, thank you so much ❤️

Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people's lives. Keep it up, and thank you again!

[–] [email protected] 4 points 2 months ago (1 children)

I'm playing this from this June I think, and it's really a great game. Keep up the good work!

[–] [email protected] 3 points 2 months ago

Thank you! There are a lot we're planning to release during the next few months ❤️

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