There's a game on game pass that I recently saw called Ghost Lore that I think claims it's inspired by Diablo? Might be worth checking out
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Torchlight 1 and 2 (diablo 1 and 2 but better)
Path of Exile (diablo the MMO)
Titanquest (my personal favorite non-diablo diablo game)
The Ascent (diablo with guns!)
Baldur's Gate: Dark Alliance (D&D diablo on consoles)
Fallout: Brotherhood of Steel (Fallout Diablo on consoles)
And so many more... There was a time in the 90's after the success of Diablo 1 where everyone and their mother was making clones of Diablo.
Path of exile Last epoch Grim dawn Slormancer (a bit different) Torchlight infinite(have not tried)
Last Epoch scratches that itch real good for me and it's hitting release in a few days.
You might like the Divinity series.
Is Divinity the same as Divinity: Original Sin? If so, isn't that a completely different type of game? Not saying that it's a bad suggestion for a great time. But it doesn't sound like what OP is asking for. Unless they are very into the particular camera angle.
The original Divinity was Divine Divinity 2002 and it was extremely Diablo-esque, also very similar to the original Fallout games in that it was open world with various dungeons to explore. Over the decades they diversified a bit.
There's a humble bundle for Divinity 2 atm.
Path of Exile.
I spent way way way too many hours playing D2. Path of Exile is a great choice to fill that gap. Just do homework for a little bit before diving in if you give it a shot. Leveling builds and def use a guide.
PoE 2 announced a couple years ago and should be launching soon, pretty much the same stuff on a new engine.
It's actually an upgraded version of the same engine, and Path of Exile 1 is getting a lot of the new tech backported.
It was originally supposed to replace Path of Exile 1, but now they are going to exist together.
2 will be more refined and slower, with a brand new story and 6 new acts. Should be a fun time.
Slower? I tried to speedrun PoE once and because of a build mistake in Chapter 2 Act 3 it took me 14 hours to beat the base game before maps. Terrible time, but still.
I believe the acts themselves will be longer and more fleshed out but there's less of them.
6 acts in Path of Exile 2 instead of the 10 acts that PoE1 has.
That might be nice, it would be cool to have coherent independent stories instead of: "There is literally only one path and this random person who means nothing to you or your mission personally is in your way, kill them! (reading their pocket journal is optional)"
I do feel like the second chapter was better than the first in that regard, though.
It seems like it'll actually be radically different, and there's no way it's coming out until like at least 2026.
All of the promotional footage I've seen for it looked indiscernible from PoE 1 gameplay and graphics but maybe that's due to ongoing development.
Grim Dawn is goated. Not a big ARPG fan but this one just hits different for me. Simple enough for anyone to get into but can get complex enough that min-max theory crafters will have a blast messing with the games systems.
For me it was a very short experience, but it's got online coop.
Work all the dlc? I've played though a couple of times and it's always like 30-40 hours
The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who've submitted to it so feasibly you could get a lot better times than that.
I've actually got a video on YT where I perform the "I Was Not Expecting You, Human" achievement to Slay Warden Krieg, who is the game's midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.
The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you're incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can't find it anymore, sadly.
Here's an RPG that I haven't seen listed yet- Arcanum: Of Steamworks and Magick Obscura. I spent a LOT of hours on this one back in the day (circa 2001, by Sierra-Online and Troika Games)
Ehhhh.. I'd classify that one as more Steampunk Fallout (1 or 2) or Baldur's Gate. Not that that makes it bad - it's great fun! Just maybe not what OP is looking for.
The real time combat is very Diablo-ish, but it also makes the game nigh on impossible. I always played it turn-based because otherwise you died 3 seconds into the first damn encounter with wolves while searching the derigible wreckage.
It has great character building and quest, but horrible boring fight
Not mentioned yet: Chronicon. A small indie game that doesn't take itself very seriously. It has much less build variety than something like Grim Dawn (obviously) but it's got some, and it's aiming to be a much more streamlined/casual experience. Won't demand as much of your time and attention, will deliver hugely satisfying colorful explosions across the screen. When I'm in the mood for an ARPG it's a toss up whether I'll install this or Grim Dawn.
Torchlight is Torchlight. You might like it because not Diablo, but Torchlight.
I loved Diablo 2 the most, and Torchlight scratches the same itch.