Gotta be Seven Samurai 20xx
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I must've played a ton of trash games that I purged from my memory, but one notable one that comes to mind is Command & Conquer: Tiberian Sun. The game was super highly anticipated and hyped and I was a massive C&C fan before, only to be completely disappointed by this massive turd that they shat on this genre defining franchise. The revolutionary "physics" did nothing to the game play, the main story was maybe a total of 4 hours and it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors or the main other RTSs of the time.
Back to the Future on NES. All I remember is a series of pain in the ass mini games having little to nothing to do with the plot. One of them was called "That Sinking Feeling", where Marty apparently had to platform his way out of his own stomach.
And E.T. of course, fuck that game.
I don't even remember all the trash games i tried to played just to delete them after few minutes.
But the ones being remembered are instead the biggest disappointments, games which were supposed to be great or were supposed to be improved sequels of great games.
In this cathegory trashcan lid medal goes definitely to REBEL GALAXY 2. I played first part like 10 times and only ever wanted more of it, but 2nd problem was not that it was bad or not (it was though), but that it was entirely different game.
Dishonorable mentions for few more:
- Dragon Age Inquisition for being a solo player simulator of a boring MMO instead of a awaited resurrection of series and even sub-genre
- Marvel Midnight Suns, again for being supposed to be next X-Com but in reality being poorly optimised card game
- Pandora: First Contact, supposed spiritual successor to Sid Meier Alpha Centuari. Well it was spiritual in sense i wanted to get drunk on spirits because no chance to play this turd while sober.
- Starfield, i don't think i have to comment on this
- Less specific but every Dune game since Emperor: Battle for Dune and probably every Dune game in the future as long as the unFuncom have the licence
- Gladius: Relics of War: for a game that had so much development and DLC's it's still shallow as puddle. Which, along with Pandora above leds me to:
- Everything published by Sltherine i played maybe except Armageddon in good way and Pandora in bad way. Somehow nearly every good idea for a game that this company make into reality turns out to be the mediocriest of mediocrest game ever.
EDIT: oh and the one i tried to forget so hard but other poster made me remember it: "X-Com" Chimera Squad. No, just fucking no, the pathetic death of series after glorious predecessor is just too much.
Mario is missing. Imagine being a young kid thinking this is Mario 3/4 (canβt remember where it fit in) and itβs a platformer not realizing itβs an educational game when you got it. What a pos, greatest let down of my life.
Paper Mario Sticker Star. Moreso disappointed rather than hate, but it left a bad taste in my mouth for the whole RPG genre (when I played it for the first time, I was 6, and thought all RPGs were like that) until I played the TTYD remake a few months ago
Probably Call of Juarez: The Cartel. I wanted to play the entire franchise back to back, but it wasn't being sold on Steam, so I had to hunt down a copy on some key reseller. Boy, do I see why it's not on sale anymore. runs like absolute shit, incredibly buggy, cheesy as hell and with some pretty questionable game design choices. Still, it was somewhat entertaining in a "so bad it's good" sense, and it ties into the previous games in a fairly interesting way, so I don't regret playing it. It was certainly an experience, but it's a very bad game by pretty much all metrics.
"Worst" by technicality - I actually had a lot of fun with it for several minutes:
This famous piece of internet lore.
At the time I tried it, it worked "perfectly" in Wine (as well as on Windows that is)
Big Rigs
The player controls a semi-trailer truck (a "big rig") and races a stationary opponent through checkpoints on US truck routes.
I still don't understand what a stationary opponent means in this context
Mostly any modern mobile game. Piles of shit with p2w and gambling addictive mechanics that aren't fun but stressful...
ROTFL
Myst.
I came for the graphics and because I liked adventuers. Was disappointed by the static graphics and I didn't understand what to do at all.
Filtered
I remember buying Duke Nukem Forever in a Humble Bundle, a bundle that I had virtually every other game for the price. I remember only paying $1 and I gave *all* that money to charity.
I played DNF. I still felt robbed. To this day I haven't completed it due to how terrible it is (if my memory serves me, I've been minaturised and I'm driving around in a tiny car? But the controls are awful and Duke now seems like a Trump like character whose charm is entirely devoid in modern times. It was already wearing thin back when it was released, too).
Hah, i played full price for that game.
The Lion King.
Was that game bad? I just remembered it being hard as hell
It taught me about failing even when you try your best. Which kind of sucks when you don't have any other games.
Cauldron 2 for C64 you start playing and find out you have no clue how to progress the game.
Now, I am not going to count games that I knew were bad beforehand but still deliberately played to see how bad they were, I am going to assume the spirit of the question implies starting a game and the realization of how bad it is slowly kicking in.
One game that came to my mind was "Conspiracy: Weapons of Mass Destruction" on the OG Xbox, but there's probably worse games I played but have forgotten about.
Recently... Deadlock
Aw yeah bring on the downvotes
Maybe you just don't like MOBAs, to me it's one of the most promising upcoming pvp games, but I am someone who likes MOBAs and shooters
I think Valve has the capacity to make some truly excellent stuff, but they only seem to care if it increases their wallets in a significant way.
After Architect, I'm very cautious about any Valve multiplayer game as it is bound to become infected with ways to extract money (or "value", as Gabe Newell puts it) from the customer.
Shadow Madness on PS1. Unlikable characters, incoherent story, bad graphics, and boring gameplay. It was like someone drew a better JRPG from memory.
Top Gun for the nes. I never actually finished the first mission. I could beat Mike Tyson but that aircraft carrier kicked my ass.
Since 1985. it's the same answer, this shit on the zx spectrum. Can't believe it got published.
Edit: won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards, fuck me sideways
My uncle gave me an Atari 800 when I was a kid. Came with a stack of old carts and games.
One of them was E.T. Which was one of my fave movies at the time.
RUSHβN ATTACK for NES. I remember buying it as a child and being devastated that it sucked so bad.
Looking through the lens of relativity, I'd have to say Witcher I. The fact that the fucking masterpiece that is Witcher III and not-amazing-but-definitely-worth-a-playthrough that is Witcher II both stemmed from the comically bad dumpster fire that was #1 is nothing short of a miracle.
The franchise *should* have died at #1, but I'm sure glad it didn't.
I remember playing Witcher 1 and being thoroughly underwhelmed by it, so I'm glad to feel validated here instead of just having to label myself as a game troglodyte
I think that's maybe a bit harsh compared to a lot of the games mentioned here. Witcher 1 definitely has a lot of problems compared to 2 and 3 but it had a lot going for it as well. Sure the combat was broken as hell once you got all the spinning moves and it was super sexist with the women as trading cards thing. But the story and world building were still fun and Geralt was well characterised. It's not a great game but it did well enough to get them the sequels. Definitely nowhere near the worst game I've played.
That shitty mobile version of SimCity.
Took a beloved childhood classic (the original SimCity) and took a giant free-to-pay shit all over it.
There are a couple console games and one in my steam library that absolutely come to mind. As for which I think is worse is definitely up for debate because I think I dislike these 3 equally, even if I can only remember why I dislike two of them.
Don't remember the exact entry, but I borrowed a Dynasty Warrior game from my brother (who didn't like it as far as I'm aware) for xbox360 and something about it I just didn't like at all. Then there's Worms Blast. For a spin-off of worms, that from what I remember just feels like a worse bubble bobble style game, I was absolutely disappointed.
The Steam game is Macbat 64. By no means is it unplayable, add riddled, or full of annoyances preventing me from playing, but I beat it in less than 50 minutes. It's a 3D platformer whose relatively small levels pay homage to other games, but it just wasn't fun for me due to lack of content I was interested in (longer levels with more going on) when it comes to 3D platformers.
A bunch of early access survival crafting games on steam in the early days of early access. One was trying to be like starship troopers and it got like one update
Bubsy 3D. The controls were awkward, the platforming was horrendous, and the levels were nonsensical.