this post was submitted on 13 Feb 2024
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Personally I would not call Immortals of Aveum an AAA game. πŸ˜…

And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!". Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn't lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can't really say I'm surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

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[–] [email protected] 15 points 8 months ago

And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!".

This is exactly what AAA gaming is. Some guys in suits dictate projects to make money. There's no passion behind them. They can't do anything unique or interesting because it may not make money. They just make safe games, and they're generic and boring as hell.

[–] [email protected] 6 points 8 months ago

"potential customer hears about product for the first time after it's announced a flop"

I mean, a single player FPS... Oh it's an EA game we are talking about! NEVERMIND.

[–] [email protected] 3 points 8 months ago (1 children)

I've been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don't need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

[–] [email protected] 1 points 8 months ago

I also don't want to be marketed at. If it's good I'll find out organically.

And I don't want to find out about it at/before release-time. Because then I'll want to buy it on release.

That's the time the game is most buggy and least optimised (maybe also unbalanced too).

Complaining it didn't sell well enough on release is some real crybaby stuff as well.

"It didn't go exactly the best way I wanted it to go 😭😭"

[–] [email protected] 12 points 8 months ago

Maybe if you market it at all so that I've actually fucking heard of it that'll help?

[–] [email protected] 25 points 8 months ago (1 children)

"a AAA single-player shooter in today's market was a truly awful idea"

Fucking what? Why? What in the actual fuck?

[–] [email protected] 13 points 8 months ago

You have to remember that they mentally block out the idea that their game was a bag of wank.

[–] [email protected] 15 points 8 months ago (1 children)

This game was the most AA shit I've ever seen. In the PS2 days it would have got a 7.5 average from most reviewers then it would have had a not-insignificant number of people pick it up.

They are delusional for thinking a UE5 asset flip is a AAA game.

[–] [email protected] 6 points 8 months ago

Wait for the "Body Cam" games to flood the market with their UE5 asset flips. Its all shit.

[–] [email protected] 16 points 8 months ago

I would love an AAA single player shooter. If it is done well and fun. So no chance EA could do it

[–] [email protected] 7 points 8 months ago (1 children)

EA is a truly awful idea. I'm curious if their sports games are the only thing keeping them in business.

[–] [email protected] 2 points 8 months ago

Well that, The Sims and the Star Wars license...

[–] [email protected] 23 points 8 months ago* (last edited 8 months ago)

I play a lot of single player shooters. One thing they all have in common is that I know they exist, which I'm thinking could potentially be part of the problem with this one. Based on reactions in this thread it seems like a lot of people are in the same position I'm in, where the first they hear of the game is when it's being pronounced a flop. I'm getting big The Producers vibes.

[–] [email protected] 11 points 8 months ago (1 children)

Unlike many people in this thread, I actually have heard of the game. The makers of a podcast I follow loved it, and had the head of the studio on their show for a pretty frank interview, too. When I learned that there was a free demo, I decided I would give the game a try some time.

And in light of the overwhelming negativity in this thread, I did so last night. And what can I say? I spent an hour and change going through the prologue, the training and the first battle sequence, and I really enjoyed it. Movement and ~~shooting~~ slinging magic are great fun, with a diversity of spells available pretty much from the get-go. Just shoot, or throw a massive armor-breaking spell at a wave of enemies, or use a lash to pull a remote enemy close and whack them. I wouldn't have know what to expect from the 'CoD with magic' premise but it's really enjoyable so far.

The voice acting is very good, and while the facial animations are a bit uncanny valley, I am enjoying the snarky dialogues and matching facial expressions. Gina Torres has presence, and the rest of the cast so far blends in fine.

I will definitely spend some more time with the demo, and if it doesn't annoy me too much, I might just buy this. And that seems to be the feedback the devs got from many people - once players actually get their hands on it, they actually enjoy it. According ton the studio head, sales have picked up towards Christmas, and they've been getting a lot of conversions from the free demo.

[–] [email protected] 5 points 8 months ago (1 children)

I think the problem is just that, the game is... okay, not bad or good, just okay, unremarkable and forgettable.

If you want good sales you need to do something innovative and interesting, or something clichΓ© but really well done.

Taking a look at Doom 2016 (also a single player shooter) we can see the core gameplay: Shoot demons, Pick up ammo, Shoot more demons. But it's crafted so masterfully that you spend dozens or hundreds of hours doing just that.

Now with this game that I actually forgot the name mid comment, It's... well you get the ideia.

[–] [email protected] 2 points 8 months ago

If you want good sales you need to do something innovative and interesting, or something clichΓ© but really well done.

Or a recognisable brand. Starfield got panned and still sold oodles.

Taking a look at Doom 2016 (also a single player shooter)

Case in point. Doom has a lot riding on its name and legacy, and many people will buy it just because of that.

[–] [email protected] 10 points 8 months ago

I had to look up a video to realise this wasn't the "I guess that's something I do now" game.

Looks like a confusing mess of a game tbh. When a game's failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.

[–] [email protected] 6 points 8 months ago
[–] [email protected] 14 points 8 months ago

If you don't have a vision, don't try to turn money into more money by making a game. Everyone loses. Dumping money on assets doesn't make your trope copy/paste any better than the other million cheap Chinese clones on an app store.

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