this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 15 points 5 months ago (1 children)

I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

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[–] [email protected] 52 points 5 months ago (1 children)

Bullet time was popularized in max payne.

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[–] [email protected] -4 points 5 months ago (5 children)

Dark Souls popularized the stamina meter and the "dropping all your money on death and having to go pick it back up" mechanic. Not to mention spawning a subgenre of similar games like Lies of P and Lords of the Fallen

[–] [email protected] 10 points 5 months ago

They did spawn a sub genre, but the stamina meter being popularized is nonsense.

[–] [email protected] 14 points 5 months ago (2 children)

The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn't quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your "money" and have to pick it back up.

[–] [email protected] 5 points 5 months ago

Mechanic wise the first was Demons Souls in 2009. But your point still stands.

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[–] [email protected] 15 points 5 months ago* (last edited 5 months ago) (3 children)

Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.

[–] [email protected] 26 points 5 months ago (1 children)

I feel like GTA planted that seed waaayy before that. I remember open world games being followed by "like GTA". Assassin's Creed was no exception.

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[–] [email protected] 14 points 5 months ago (1 children)

There have been "open world" games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.

[–] [email protected] -2 points 5 months ago (1 children)

For sure. AC just popularized it.

[–] [email protected] 7 points 5 months ago (1 children)

The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin's Creed was 2007, Adventure was 1980

[–] [email protected] 2 points 5 months ago (6 children)

Which Zelda games were open world (before BotW)? I've always found them annoyingly linear.

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[–] [email protected] 28 points 5 months ago (1 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

[–] [email protected] 8 points 5 months ago (4 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

Which one did that?

[–] [email protected] 11 points 5 months ago* (last edited 5 months ago) (3 children)

I believe the very first one had skill points that unlocked an extended ending and game art.

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[–] [email protected] 9 points 5 months ago (1 children)

Arma 2-3 have been responsible for at least 3 major multiplayer genres.

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[–] [email protected] 6 points 5 months ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

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[–] [email protected] 34 points 5 months ago (3 children)

The original XCOM is the source of grid based inventories.

Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.

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[–] [email protected] -3 points 5 months ago (10 children)

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3's fault.

[–] [email protected] 5 points 5 months ago

It started long before that, I think ubisoft in general was hugely influential in that trend.

[–] [email protected] 8 points 5 months ago (1 children)

https://en.wikipedia.org/wiki/Hunter_(video_game)

https://en.wikipedia.org/wiki/Elite_(video_game)

https://en.wikipedia.org/wiki/Angband_(video_game)

Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.

[–] [email protected] 6 points 5 months ago

I would say older than that (well maybe not elite), as much as the tech could handle it you should include:

https://en.wikipedia.org/wiki/Turbo_Esprit

Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.

There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.

In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.

[–] [email protected] 8 points 5 months ago* (last edited 5 months ago) (1 children)

Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari 'Adventure'.

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[–] [email protected] 3 points 5 months ago (1 children)

GTA3 is the one that started the trend.

[–] [email protected] 0 points 5 months ago (1 children)

Hmm, it lacked the RPG part though... GTA San Andreas on the other hand 😀

[–] [email protected] 4 points 5 months ago

I wouldn't call most of the modern ones real RPGs either.

[–] [email protected] 9 points 5 months ago

Probably any Bethesda game

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

First thing that came to mind are the Dragon Age games before, at least Inquisition was sort of action RPG.

Before that in a lesser extent the Assassin's Creed games, although they were more action than RPG.

That said, I greatly enjoyed all these games, including Witcher 3.

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[–] [email protected] 15 points 5 months ago (1 children)

The first RTS is an obscure Japanese game called Herzog Zwei,

Westwood studios then made Dune 2 and Command & Conquer which basically polished and popularised the genre for the rest of the world.

Pretty much every RTS that followed took at least some inspiration from how those games worked

[–] [email protected] 19 points 5 months ago (2 children)

Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.

[–] [email protected] 5 points 5 months ago (1 children)

Yeah, you're right to highlight warcraft although I don't think it's a clean line with Warcraft between dune 2 and c&c. C&C was probably around 2 years into development by the time Warcraft came out, and my assumption is most of the actual game design was pretty finalised by that point. Though I'm sure some minor influences made their way in, I don't think Warcraft massively affected the kind of game we got in the end.

But yeah that's not to diminish the contribution of warcraft to the genre, there's loads of games that followed copying the Warcraft style of RTS, even as part of the c&c series in the end with Generals.

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[–] [email protected] 14 points 5 months ago (2 children)

Spacewar! was a F2P PvP game with no microtransactions and no battle pass. Although it's hard to quantify exact player numbers (it precedes Steam charts), for a while it was the most played videogame in the world.

Its real-time graphics and multiplayer combat were very influential, and widely copied by many other games.

[–] [email protected] 9 points 5 months ago* (last edited 5 months ago) (1 children)

It also popularized the "mechanic" of online matchmaking through steam for pirated and abandoned games. Thank you Spacewar, very cool.

Edit: the Steam one is a test game for their steamworks system with source code from the original game. The more you know.

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[–] [email protected] 8 points 5 months ago

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

[–] [email protected] 9 points 5 months ago (1 children)

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

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