Interestingly though it does make for compelling heroes like Drizzt and Wulfgar.
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I'd argue Devils, by their nature of being lawful as well as evil, are often interesting villains because of their "species", but it's kinda different when it's a creature literally made from the primordial essence of Evil rather than just a bad dude.
I have been doing this but because I want to keep the party on guard. Also I think villains who think they are the good guys or doesn't think what they are doing is wrong is better than I'm evil because the plot needs it.
Can confirm, I run a LOT of dragons and the interesting dragon villains are generally about finding unique takes on their common traits or villains because of their response to their circumstances rather than pure random villainy. We've got the red dragon who self-perpetuates her own cycle of violence, we've got the black dragon who's mentally broken because their worldview of being entitled to everything due to their strength collapsed after they lost a territorial struggle, we've got the emerald dragon who's desire not to be bothered by their humanoid allies led them to neglect their promises, we've got the silver dragon who loved her friends so much she was willing to fall into necromancy to try and undo their deaths.
Also we have That Bastard With Eight Player Kills.
That said, always remember: To become cliche, something needs to work super well first- so well that everyone does it. It only crosses from great into cliche if everyone does it and forgets why and how it worked in the first place.
Oh, please do tell the story of That Bastards With Eight Player Kills
No quarrel there. The only interesting thing about evil races is when you subvert the trope, but as we’ve all been doing that since the 80s that’s just become another tired trope.
Personally I just run campaigns where 90% of the people are humans.