this post was submitted on 09 Aug 2024
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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[–] Thyrian@ttrpg.network 3 points 7 months ago

Mindflayers are definitly evil (from humanoid perstective) because of their species. They eat and bread brains. And they are interesting.

[–] WitchHazel@lemmygrad.ml 4 points 7 months ago

I tried to run a goblin sympathy campaign and they just did genocide so

[–] TheReturnOfPEB@reddthat.com 4 points 7 months ago (1 children)

Deekin is a great example of how an evil species (Lawful Evil Kobold) can make a great narrative.

[–] trashgirlfriend@lemmy.world 5 points 7 months ago

I don't think you necessarily need to have a whole species be one alignment for it.

Just having the culture of a specific community aligned a certain way (ideally with a reason) is more interesting than "all x do bad stuff because they're bad and they like badness."

[–] Kolanaki@yiffit.net 14 points 7 months ago* (last edited 7 months ago) (1 children)

Dragons are interesting as a species... They're also in the name of the game. You remove them and the game is just "Dungeons And."

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