My lesson planning for this year.
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I wanted to learn how to make karaoke subtitles on music videos. But not plain subtitles, ones with effects/animation. From what I could gather I wouldβve needed to learn how to use adobe after effects and some sort of subtitling program. But (at that time) I could never find any tutorials that started from square one and assumed you knew nothing of the process so that didnβt really go anywhere. And canβt really try to get into it now as my copy of after effects is really old and I wasnβt able to get it to install on my new computer.
Does anyone know those tony boxes for kids? It's a box with a speaker, and if you put a little figure (a bit like a playmobile character) on it, it plays an audio book as long as the little figure stands on it.
I really want to build it myself, but I have done 0 research yet. But every now and then a thought plopps up, like 'I could use NFC tags to trigger the box start playing', 'I have an old raspberryPi somewhere', 'is it even possible to build a good sounding speaker in this size?',..
But no time to follow up on those thoughts.
I said I'd make a musical RPG video game, and spent the last six years as a solo Dev for it. It's now coming to steam at the end of this year.
Next I want to write a musical set in New Zealand about the Maori Land Wars. I have two Maori brothers who were embarrassed of their skin colour (rural NZ is pretty racist). I want to show how formidable and powerful a people the Maori were/are, in a style akin to Les Mis.
I would love to see your musical when it's done
Cloud native desktop Or Cluster desktop computing
I want to get the Linux desktop experience but capable as highly available set of services and jobs that can run on the machines around my house.
I keep telling myself I'm going to draw monsters. But I never do.
What about starting with a really really small monster. Like a tiny little itty bitty marginalia monster
Small monsters outfitted in cast off household junk that has been repurposed is a longer term goal.
The problem isn't ideas. It's putting the phone down and picking up the drawing tools.
The problem isn't ideas. It's putting the phone down and picking up the drawing tools.
I'm quite literally in no position to criticise, but I'd like to brainstorm some ideas with you. I struggle with this too, but have managed to make some progress over the years.
Do you take notes for work or something where you could scratch out a concept or two in between tasks? Would an app/phone timer like Lock Me Out help get your phone time down to a level you're happier with?
This kind of stuff has worked for me anyway. Not to say it isn't still a challenge
I jot down notes in SimpleNote on occasion. I need to gather my supplies.
Like your drawing tools? That's a good idea. What's keeping you from that now?
A complete lack of organization and an air conditioner that hasn't worked in three years. It's frequently been 87 to 89 in my house for over a month now. It kills motivation to move. But I did just go outside and remove all the 4 foot tall grass from my brick patio. So I have that going for me. Which is nice.
I need to draw monsters that do yardwork. They work outside. Elves make shoes inside. Goblins prune and edge.
Would you start with big scarry teeth and draw the rest of the monster around that? Or start with the shape and worry about details later?
Body type. Reptile, humanoid, insect, vacuum cleaner, etc.
Methadone for F2P Skinner-box games. An endless treadmill of dungeon-crawling, basically knocking off Path Of Exile or similar - but aggressively free. No mechanism whatsoever for taking your actual money. It'd use all the tricks that make spending bullshit currencies feel good, but you'd actually find those currencies, like it's a video game or something.
A key conceit of the modern-fantasy setting is that credit cards are naturally occurring. Magic understands that plastic is money now, so they just kinda spring forth, as loot. Maybe less than loot. They'd grow on trees. Have as many as you like - you'll enjoy it less than playing. The game's incentive against spraying cash at every problem is that you still have to examine the in-game model and type in some long sequence of numbers to get a random quantity of dollars. It's amusing but not really fun. You'll enjoy the game more if you just play it.
What you'd spend that fake money on is a trickle of procedurally-generated variations for every form of content I can think of. Swords, guns, hats, capes, hairpins, familiars, particle effects, et very cetera. A maximized possibility space of stuff to look at and go "want." None of it's ever exactly what you had in mind, because each thingamajig is a random sixty-four-bit number. That entropy translates to a bajillion trim and shape combinations and then several materials and colors on top of that. There'd only need to be a few dozen models for each thing, and a few dozen textures for each layer, and their distributions would drift over time to create a sense of changing fashions.
A lot of this was a reaction to every live-service money-pit having "seasons." That cyclical change would be textual and central. Summer's ending, and it'll come around again, but it won't be the same summer. So - gear has affinity for its period in time. A summer sword is especially good against summer enemies. It'll struggle against any lingering spring enemies, and eventually, against emerging autumn enemies. By winter's end it's just a prop. You can keep it as a display piece if you really like its randomized appearance, but all of its stats are gone.
Loadouts are visible as a partial halo over someone's head. Their offensive and defensive capabilities are represented as shapes along that crescent, sliding from the near future into the oncoming past. Someone optimized to hell for right now will have one great spike at the center. And you can probably tickle through their armor with half-faded sword from last season, or any mediocre early drop for next season. All these things have their place and time. There's never a reason to spend real money on them. They don't last. They're not real.
I love everything about that. Even a small tech demo with like one kind of item and a single quest would be really cool.
It might happen if I can stop fixating on machines from the 1980s.
What about starting and not finishing?
Ah creative edging
I have a factorio comic/vid idea Iβve been kicking around in my brain forever. Kinda made a story board of it but realized idk how to make story boards. Or how to tell stories, or how to make comics or animate things lol So if itβs ever gonna get finished itβs probably gonna be some shitty napkin comic π
This song that I've wanted to record for the past 15 years.
It started stagnating when my preferred DAW changed a lot with the newest update, to the point where I had a hard time being productive in it. The struggle with new features that I didn't like, and old useful features having been hidden (or even removed), took away the joy of composing, recording, and arranging.
And then I had kids. Four of them.
Then came a period of financial distress, necessitating monetization of every lucid moment I had. The stress killed any remnant of creativity.
However, I'm doing A LOT better now, both economically and mentally, so I started looking for a new DAW. I really fell in love with bitwig during the trial period, so I bought a license a few day ago, and I've started playing around with it, taking baby steps in learning to be as productive with it as I was with Sonar back in the day.
What a rollercoaster, but it sounds like you're in a good place now, and heading into a really fun potentially personally rewarding chapter in your life!!