Antix made my old Chromebook’s usable. Old tech is fun.
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Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't remove France.
Reminds me of the UK's Government Digital Services, who want to digitise government processes but also have a responsibility to keep that service as accessible and streamlined as possible, so that even a homeless person using a £10 phone on a 2G data service still has an acceptable experience.
An example. Here they painstakingly remove JQuery (most modern frameworks are way too big) from the site and shave 32Kb off the site size.
Reminds me of a funny story I heard Tom Petty once tell. Apparently, he had a buddy with a POS car with a crappy stereo, and Tom insisted that all his records had to be mixed and mastered not so that they sound great on the studio's million dollar equipment but in his friend's car.
I can think of a few games franchises that wouldn't have trashed their reputation if they'd have had an internal rule like "if it doesn't play on 50% of the machines on Steam's hardware survey, it's not going out"
I think it's given us a big wave of "Return to pixelated tradition" style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.
Hell yeah, I'd be getting paid for shouting at people
But how would you implement that new Microsoft Screenshot surveillance bullshit feature? Just imagine what a giant waste of resources that is. You have something on your screen which is information and mostly likely already in a good form to process like text. But it makes a screenshot every few seconds and uses some "AI" to make the already existing information searchable again from a fucking screenshot??? Maybe I missed something but that is how I understood the feature.
Most of the abstractions, frameworks, "bloats", etc. are there to make development easier and therefore cheaper, but to run such software you need a more and more expensive hardware. In a way it is just pushing some of the development costs onto a consumer.
If the software is much more expensive to develop, most is it just won't exist at all. You can get the same effect by just not using software you feel is bloated.
Most of the abstractions, frameworks, “bloats”, etc. are there to make development easier and therefore cheaper
That's true to an extent. But I've been on the back side of this kind of development, and the frameworks can quickly become their own arcane esoteric beasts. One guy implements the "quick and easy" framework (with 16 gb of bloat) and then fucks off to do other things without letting anyone else know how to best use it. Then half-dozen coders that come in behind have no idea how to do anything and end up making these bizarre hacks and spaghetti code patches to do what the framework was already doing, but slower and worse.
The end result is a program that needs top of the line hardware to execute an oversized pile of javascripts.
But this does not neccesarily mean the consumer pays more. Buying a current mavhine and having access to affordable software seems like a good deal.
When my dad died suddenly in 2015 and I cleared out his office at his job, I spun down his Win95 machine that he'd been using for essential coding and testing. My father was that programmer—the one who directly spoke to a limited number of clients and stakeholders because he had a tendency to ask people if they were stupid.
Your dad sounds like the childhood hero of mine who got me into computers.
Severe ADHD prevented me from ever learning to code, but I became damn good at repairs and things and just general understanding of computers because he was available to ask questions at almost any time.
He went to school auctions every year and got me a pile of hardware to learn from. He never asked for anything in exchange. All around great guy.
I heard him on the phone a few times dealing with the people who he worked with though. Good god he was mean. I couldn’t imagine him being that way with me ever, but he was brutal when it came to work and money.
A dude called him one time while I was sitting there, he listened for a few minutes and he said, “I’ve got a 14 year old kid here, he’s been doing this stuff for about 2 years. I’m gonna let him walk you through this for the 10th fucking time because you’re a goddamn idiot and feeling like a fool when you hang up the phone with a grown man isn’t teaching you any lessons. Maybe get a pen for this one because if I have to remind that a child walked you through it last time, I’m not going to be so fucking friendly.” I was so nervous, apologized multiple times, when I was finished walking him through it he took the phone and said, “now don’t you feel stupid? 25 years and this kid just schooled you.”
He told me, “you gotta be real with idiots or they’ll bother you with stupid problems every single day of your life.”
I wish that lesson had stuck haha, it just wasn’t in me to be mean. As a result, a hobby that I was passionate about all of my life is something I avoid like the plague now. People ruined it for me by bothering me constantly.
I think it's nice of you not to be mean. The industry turned me a bit mean as a defence against people constantly shoveling more work onto me. Try to protect it if you can! I miss my lack of mean dearly.
When you see what ONE coder was able to do in the 80s, with 64K of RAM, on a 4MHz CPU, and in assembly, it's quite incredible. I miss my Amstrad CPC6128 and all its good games.
Still happens.
Animal Well was coded by one guy, and it was ~35mb on release (I think it's above 100 at this point after a few updates, but still). The game is massive and pretty complex. And it's the size of an SNES ROM.
Dwarf Fortress has to be one of the most complex simulations ever created, developed by two brothers and given out for free for several decades. The game, prior to adding actual graphics, DF was ~100mb and the Steam version is still remarkably compact.
I am consistently amazed by people's ingenuity with this stuff.
SNES ROMs were actually around 4MB. People always spoke about them being 32 Meg or whatever, but they meant megabits.
I did like Animal Well, but gave up after looking at one of the bunny solutions and deciding I didn't have the patience for that.
I think most of the size of games is just graphics and audio. I think the code for most games is pretty small, but for some godforsaken reason it's really important that they include incredibly detailed doorknobs and 50 hours of high quality speech for a dozen languages in raw format.
Yes, this would work with most applications.