pathief

joined 1 year ago
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[–] [email protected] 1 points 6 days ago

Very disappointing. They delayed the game for a few weeks and then for 5 months. How did anyone think the November date could be achieved?

Guess I'll look for a community updated database for this year.

[–] [email protected] 12 points 1 week ago

It's a gigantic money sink, it's going to be extremely hard to come up with a profitable (or break even) alternative.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

I stopped using LinkedIn because it totally turned into Facebook. Everyone is just posting memes, motivation quotes or soccer.

[–] [email protected] 4 points 1 week ago

The only one pretending mistakes can't happen is the person I replied to. Mistakes definitely can happen and no programming language is fool proof.

Continuing my car analogy, would you rather drive a car with airbags and seatbelts or one without them? Of course you can still have a fatal accident, but it's nice to have safety features that make it as unlikely as possible.

[–] [email protected] 20 points 1 week ago (2 children)

Every car has airbags if you drive well enough. Right?

[–] [email protected] 0 points 4 weeks ago (1 children)

Nah, your ISP doesn't give you enough bandwidth to host your own mini YouTube. You vastly underestimate the bandwidth required to run the service. It's massive, which is why PeerTube is having a hard time gaining traction.

[–] [email protected] 4 points 4 weeks ago* (last edited 4 weeks ago)

Serious question: how can YouTube pay the bills with zero ads? I'm not talking about making a profit, just breaking even.

[–] [email protected] 17 points 4 weeks ago (4 children)

Except content creators want to create content, not maintain an instance.

[–] [email protected] 2 points 4 weeks ago* (last edited 4 weeks ago)

Switching to more private and less data hungry services is a tough process. How private do you want to be? If you take it too far, you won't have a cell phone or a bank account.

Carefully consider the changes you are willing make right now. Start small, progress slowly. Don't get discouraged and remember that total privacy doesn't exist.

Start by swapping search engine, don't use Google or Bing. That's an easy goal that already makes a big difference. Use something like Duck duck go, Startpage or something like that.

Eventually move away from gmail. Get your own domain, create your own email address. Slowly migrate your important accounts to the new email. This can take time but it's not hard and you just removed the 2 largest sources of data from Google.

Stop using Chrome, try Firefox. Personally recommend LibreWolf, a Firefox fork. At the very least move to Brave browser (but make sure you disable the crypto crap). Most extensions exist in both browsers this should easy.

Eventually consider moving to Linux but don't rush it. Study what apps you need, what alternatives are there in Linux. Expect a way worse user experience but a way way better ownership. Try in a VM or live environment before you even consider installing it for real.

[–] [email protected] 6 points 1 month ago

Well if I only have time to play a game a month, I'm not gonna play a 6/10 game. I'm not saying to blindly trust metacritic but when you seldom play games you need to filter them aggressively somehow.

[–] [email protected] 2 points 1 month ago

Just go ahead and write a very basic working kernel in rust.

I don't get this stance, really. If I want to write a driver in Rust I should start by creating a completely new Kernel and see if it gains momentum? The idea of allowing Rust in kernel drivers is to attract new blood to the project, not to intentionally divert it to a dummy project.

Rust is sufficiently different that you cannot expect C developers to learn rust to the level they have mastered C

If you watch the video, no one asked anything from the C developers other than documentation. They just want to know how to correctly make the Rust bindings.

Note that Rust is not replacing C code in the Kernel, just an added option to writing drivers.

[–] [email protected] 11 points 1 month ago

Vertical tabs are in the 131 alpha

1
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Hi friends.

Ever since God of War was released on the PS4, I wanted to play it. Loved the original trilogy, wanted to give this one a go.

Since God of War has a "Verified" badge I ended up buying it. Unfortunately the experience has been really really bad. The game crashes every 10-20 minutes. The steam deck (OLED) completely freezes and I have to hard reboot the device.

I've googled about this issue, everyone seems to point at these graphical settings and some others but none seem to work.

I've tried several Proton versions, with and without GE but also no luck. The game crashes a lot. It's disappointing that the game has the "Verified" badge but is basically unplayable. No other game has ever given me any trouble.

Anyone had this problem and managed to get it to work? Thanks.

 

I work with a client that migrated their infrastructure to Microsoft. In order to connect to their Linux Server, I now have to Remote Desktop to their Azure Virtual Desktop thing. I'm not pleased but it's out of my control.

I tried remmina freerdp but doesn't seem to support that Azure thing, there doesn't seem to be an option to add the workspace.

Any recommendations or do I have to setup a virtual machine just for this? :/ Cheers

 

Not affiliated with the author, I just really like their videos.

 

Searching for product recommendations has become harder and harder over the years. I used to google or browse reddit for reviews, used them to create a shortlist of products and then actually dig deeper and compare them.

Lets say I'm in the market for a mechanical keyboard, but I don't know much about them. I use whatever search engine to look for "best mechanical keyboard 2024". The results are really bad, and I mean really bad. It's more of a list of keyboards to avoid, to be honest. The problem is not just google. Bing, duckduckgo, Kagi, Startpage... all results suck. The results are filled with AI generated pages or outlets farming affiliate links. There are a couple of good suggestions in the middle of the garbage but if 9/10 websites recommend a random razer keyboard, I'm inclined to believe it's an option worth considering.

Some of my friends say they resort to Youtube. I can agree that Youtube has amazing content creators that give amazing reviews and produce great quality content. But if you don't know anything about the subject, how do you know which content creator is good and which content creator is just farming affiliate links?

One of the things I loved about Reddit was that I could just go to /r/whateversubject and talk to what I felt was real people discussing products they loved. I no longer use Reddit ,and Lemmy, unfortunately, doesn't have a big enough userbase to have a good community for each type of product.

So, what's your strategy to find out good products on subjects you know nothing about?

 

As soon as this game launched on Kickstarter, I backed it. I had discussed before with my friends that I would love for a good way to play Slay the Spire cooperatively. Yes, there are mods for the videogame which introduce co-op, but you're playing a multiplayer solitaire game. You aren't really interacting that much. The boardgame implements co-op in a really nice, interactive and meaningful way.

Context and bias

I think it's important to put a big disclaimer that I am heavily biased towards this game. I love the Slay the Spire videogame, I beat A20 with every character and have more than 500 hours playtime. I was extremely hyped to play the boardgame.

These initial thoughts were gathered from a single play in Ascension 0 (no heart), all players were experienced StS gamers (A20 with at least 1 character) and each act took around 2 hours). Yeah, we played the game for more than 6h :P

TL;DR

First impressions score: 9/10

Positives:

  • It really feels like Slay the Spire

  • Basically zero downtime

  • Upkeep is very low

  • Randomness is VERY WELL implemented

  • Really fun

  • The box is very nice, included insert is just ok but gets the job done

Negatives:

  • It takes like 2 hours for experienced players to play a single act, I can't imagine how long it would take for first timers

  • Sleeving/Unsleeving cards to upgrade them is not great

  • Sleeves are included, but they're very low quality

  • The character miniatures are very low quality

The game loop

Slay the Spire is a deck builder game. You start with a very basic and weak deck of cards. Throughout the game you will acquire new cards, upgrade them, get relics, potions and hopefully remove a few of your basic cards. The goal of the game is to move through map and eventually defeat the final boss.

You start the game at the base of the map, where you'll fight some basic monsters. After beating the encounter you can navigate to one the 3 randomly generated map paths, whatever one you feel better suits your team needs.

Each player has a designated row and a monster (and possibly its minions) will be spawned in from of each player.

At the start of your turn you draw 5 cards and set your mana to 3. Each of your initial cards have a mana cost from 0 to 2 and you can play them however you like. There is no turn order, players can play or coordinate their actions as they please. Your attack cards can attack any monster, regardless of their row. Your defense cards usually target yourself, though some allow you to support your friends. After every player has player their cards, every remaining card is discarded and now the monsters will have their turn.

The monster turn is usually very simple, they just attack the player in front of them and it's done. The players can draw 5 cards and play again. If a player dies, it's game over. Otherwise, the game continues until all monsters are defeated.

Each monster awards a set of rewards to the player in front of them. Typically you get some coins and a new card. You reveal 3 new cards and you can add one of them to your deck. The new cards are generally better than your starter ones but you can choose to skip it altogether. You can also get potions (a 1 time effect) and relics (passive effects throughout the entire run).

After beating the initial encounter, you select one the map branches and move up. There are several types of encounters: shop, random events, regular monsters, elite monsters... It's cool to decide how to move up thoughout the map considering your current status. Low on health? Lets try to target a resting spot. Doing great? Lets kick some elite ass. Eventually you'll reach the boss and hopefully your deck is now strong enough to beat it.

Differences from the videogame
  • Most stuff works exactly like the videogame

  • Damage has been heavily re-scaled so the math is very easy. Each attack deals 1 damage, for instance. It was never hard to figure out how much damage you were going to deal or take.

  • Several cards, potions and relics have been changed to reduce complexity and upkeep.

  • Nothing ticks down at end of turn. Poison never ticks down, for instance. You don't lose focus at end of turn. Upkeep is minimal.

  • Vulnerable works a bit differently. Your next attack deals double damage against a vulnerable foe, then you remove one vulnerable "token". If you applied 2x vulnerable, then your next 2 attacks deal double damage.

  • Weak means you deal 1 less damage on your next attack.

  • Defect (3rd character) orb order doesn't matter, you can evoke any orb you want. You can also target anything you want, it's not random.

  • Dark orbs deal 3 damage + 1 damage for each power in play, to avoid upkeep

Randomness

Every randomness in the game is performed with a die roll. At the start of the turn you roll a die and every random effect for that round (your turn + monster turn) uses that die roll. You don't roll the die for every single effect. You roll once and apply it to everything.

Things that interact with the die:

  • Some relics perform automatically on a die roll (eg: deal 4 damage when 4 is rolled)

  • Some monster attack depends on the die roll (eg: monster might attack on roll 1-3 and buff up on roll 4-6)

  • Some cards do different things depending on the die roll

The thing I like about this is that it's very low maintenance, you just roll the die once per round and you know exactly what is going to happen for the entire round. This is not something like "I'm going to attack, roll the die aaaaaand... I missed". At the start of the turn you know exactly how everything is going to pan out. I love that.

First impressions

Boardgames based on videogames are usually awful. I don't think I have ever enjoyed a boardgame adaptation. They're usually very fiddle, with tremendous amount of book keeping and upkeep effects. I was very hyped with Slay the Spire but also very concerned that this would be the case. The videogame takes care of a ton of stuff for you. I don't want to keep track of my dark orbs or to apply double damage after 10 attacks. That's just not fun to track.

I'm happy to say that Slay the Spire, the boardgame is amazing. I think the designer paid a tremendous amount of respect to videogame, it really does feel like Slay the Spire. All the monsters, their attacks, the relics, everything works like videogame. It does a really good job at making you feel at home. However, the designer also spent a tremendous amount of effort to reduce how much stuff you need to keep track off. Upkeep was usually just dealing poison damage and orb damage, that's it. No tickdowns, no doubling, no keeping track of attacks, claws or cards used.

The cooperative aspect of the game is very nice. You can really cooperate and complement your friend's turns. It's fun to coordinate which monster to kill first and managing everyone's defense. The game makes a good job at creating tension, especially in the act 2. You have that feeling you have no chance but then actually pull it off with minimal losses. And most importantly: it really does feel like a team effort. It doesn't feel solitaire.

Each act took us 2 hours but it didn't feel like 2 hours. The game felt fast paced. Since turns are simultaneous, the downtime between turns was basically non-existent. The monster's turns are VERY fast so you're back to the action really quickly.

So why is this game not instantly a 10/10? My biggest issue with the game is actually its length. 2+ hours per act is a lot. The game tells you that you can play a single act and also provides a way to start immediately from the second or third act, which is great. However, a full run is going to take you 6+ hours. Personally I don't really like to start/finish a run in the middle of the game, I'll have to get used to it.

Final thoughts

If you love the Slay the Spire videogame and are looking for a similar co-operative experience, this is an absolute no-brainer. Get this game. You need it in your life. I'm really glad I backed it and plan to continue enjoying it with friends.

I'm not big on playing boardgames solo and I honestly see no point on getting this game if you're just going to play solo. The videogame is probably 10x cheaper and you can play an entire run under 1 hour. I would just play the videogame, to be honest.

What if you've never played Slay the Spire? Honestly that's a tough one. I think a big part of the experience is that this feels pretty much like the videogame. While there are some progression aspects in the form of card unlocks and increased difficulties, there isn't much to look forward to. Maybe a game like Aeon's End, which has a campaign like feeling and a story would be something you'll enjoy more. I don't know. Your millage may vary and I'd love to hear the thoughts from someone who had no idea what Slay the Spire was!

 

Hi friends.

I own a couple of games that are pretty much played exclusively with the Steam Deck's touch screen. There are some community layouts that do work but they honestly suck. The best example for this is Magic Arena or Football Manager 2024.

Holding the Steam Deck with one hand is a bit uncomfortable, the ergonomics aren't good. I'm sure there must be some kind I'm accessory I'm not aware of that improves this. I tend to play on the couch, a kickstand wouldn't be great here.

Thanks in advance!

16
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

I've been working with a Javascript (+ TypeScript) + Java + SQL stack for the last 10 years.

For 2024 I'd like to learn a new programming language, just for fun. I don't have any particular goals in mind, I just want to learn something new. If I can use it later professionally that'd be cool, but if not that's okay too.

Requirements:

  • Runs on linux
  • Not interested in languages created by Google or Apple
  • No "joke languages", please

Thank you very much!

EDIT: I ended up ordering the paperback version of the Rust book. Maybe one day I'll contribute to the Lemmy code base or something :P Thank you all for the replies!!!

1
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Hi friends. I'm a newbie in self-hosting, though I've been managing (virtual) linux servers at work for a couple of years. I'm completely ignorant on the hardware choices out there, hopefully you can point me to the right direction.

Here are my requisites:

  • Low power consumption, I plan to have it connected 24/7 and I'm kinda concerned on how much it will impact the electricity bill
  • Ethernet port, preferably gigabit but whatever
  • Graphical performance is not important as I don't plan to connect it to any display. As long as I can ssh into it, I'm good.

Services I plan on installing, for starters:

  • casaOS
  • pi-hole, or equivalent
  • Home Assistant
  • Kitchen Owl (nice to have)
  • Paperless-ngx (nice to have)

I live in europe and my budget is around 80 euros or so. Thanks in advance!

 

I've played 4 of the 12 games so far and I've been having a blast. I'm excited to play the next session, which is something I could never really say about ticket to ride.

We've been playing with 3 players and each session probably takes around 30 minutes. After each game, however, new stuff is introduced and sometimes it takes a bit to unpack and learn everything. The new stuff has been really easy to introduce and adds depth to the game. Most importantly, it adds fun.

Have you tried it? Is it on your radar?

1
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

For the past 5 years or so I've been using an HHKB and I've grown to love its layout. The (smaller) Delete, ~ and \ key placements is something I enjoy. The ~ key is used a lot in my native language and this placement is much more ergonomic for me.

I've been out of the keyboard scene ever since I got the HHKB and I've been considering building a new board to try whatever new switches have come out since then.

Not looking to create a PCB myself, would rather use something that already exists and preferably doesn't require any soldering. 65%-ish with arrow keys would be my preferred form factor.

Anything like that in the market? Thanks!

 

Hey friends. I have been using Linux exclusively for about 3 weeks. I've been amazed at how well gaming works out of the box with Steam and proton.

I only have this minor issue, I'm sure someone can point me to the right direction. I use 2 monitors, I game on the primary monitor and do whatever else on the second. Whenever I go back to the gaming monitor, the game shows the window decorations for just a second and then goes back to full screen. It flickers. Obviously not a major problem, but it's annoying.

If I go to the game settings, set it as windowed and then back to full-screen it occasionally fixes the problem but only until I start the game again.

I currently use EndeavourOS w/ KDE but the problem also happened on Manjaro!

EDIT: As always, the Arch Wiki had the answer, I just didn't see because it seems to describe a different issue. SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0 environment variable seems to do the trick.

0
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Hey ~~fellas~~ friends. Sorry to create yet another post on this topic (maybe we should have a sticky for this?).

About 2 weeks ago I decided it was time to move on from Windows and installed Manjaro. I would consider myself a newbie-intermediate level linux user.

Though I've used Windows most my life, we use Linux servers (no GUI) at work, managing them is part of job description. I also own a late 2011 Macbook Pro with vanilla Arch Linux. I barely ever use it but boy, Arch really brought it back to life!

I've been reasonably happy with Manjaro so far, feels easy and intuitive to use but the community has made me aware that Manjaro is maybe a questionable choice. Since I don´t plan on distro-hopping a lot I want to get it right sooner rather than later.

Here's what I'm looking for:

  • Rolling distribution, preferably. Though this machine is also used for work, our environment depends mostly on remote servers anyway. I'd rather have a distribution that provides the most recent packages for whatever I want
  • I don´t mind running a distribution that forces me learn new things or do things in a different way, I kinda embrace it. I just don´t enjoy complexity for complexity's sake.
  • KDE is my preferred Desktop Environment so far, though I guess that's not very relevant. I'd love to run Hyprland, but you know.. Nvidia :(
  • I play games on Steam but from my understanding this doesn´t matter either. Everything I tried worked great, I don´t think I want a ¨gaming focused" distro or anything like that
  • No Ubuntu, please.

My hardware, in case you feel is relevant!

OS: Manjaro Linux x86_64 
Kernel: 6.5.5-1-MANJARO 
Shell: bash 5.1.16 
Resolution: 2560x1440, 2560x1440 
WM: KWin 
Terminal: konsole 
Terminal Font: MesloLGS NF 10 
CPU: 12th Gen Intel i7-12700K (20) @ 4.900GHz 
GPU: NVIDIA GeForce RTX 3080 Lite Hash Rate 
Memory: 23313MiB / 64087MiB 
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