After Outer Worlds flopped thanks to largely attractinga PC User base and then releasing on Epic, I thought devs weren't dumb enough to do that.
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found it on fitgirl repack
You make a good point. As Steam always says the competition is piracy and the weapon is convenience.
“I hope they’ll find my diamond ring in the dumpster out back”
Nope no one will find it on the epic game store but good luck with your shitty decision.
it was a rational decision. Every developer knows what they are giving up by being a EGS exclusive, so they price in that opportunity cost into their EGS pay package. They were not even complaining about it in the quote, they simply said "we hope people find our game here" which could be them just being diplomatic. Eventually the exclusive window will end, and they will have a steam release announcement.
I don't like EGS exclusives, but I don't ever think a developer is stupid for taking the money.
I didn't even know it was having a PC release until like...a game award thing of some kind and was floored that I didn't hear about it. Realized it was on Epic and wasn't gonna be a wider release and lost interest.
My 2¢ on the issue.
- Epic pays you, ever though what are they actually buying from you as Dev/publisher. Epic store don't make the mony Epic is spending... that's because sales on the Epic store aren't even their goal. EGS is basically a huge advertising for Fortnite, games published over there are accessory to the ever present/default Fortnite's events/promotions. On steam page for GTAV you see ads for Saints Rows, on Saints Row's Steam page you see ads for GTAV. On EGS Fortnite is always omnipresent: the goal over there is not gamers buy as much games possible, but rather yell "hey! Free stuff? We have free things... Also Fortnite!". It's a black hole where wallets are swallowed by Fortnite.
- "EGS vs. Steam-monopoly" is a totally faked presumption. What we see is that quite the opposite is happening. Exclusivity damages more all small and big competition around Steam: itch.io, GoG... but also bigger stores from Ubisoft and EA (which saw fair amount of investment in their own PC store in the pre-EGS era and now are mostly forgotten). Basically EGS is digging a more monopolistic trajectory for Steam. Indie are wondering "why should I publish on itch/GoG if Epic pays me?"
Release on Steam or we don't buy it.
You know what it's the worst part of releasing a game in an exclusive store? When the time comes to release it elsewhere, a year or more later, nobody wants to pay full price for a year or more old game and thus they most probably wait for a discount that properly fit older games.
Dead Island 2 actually released on steam after the exclusive period with a rather generous discount for the main game and the dlcs.
You bring up a great point. When a game is exclusive to a different store, I can't wish listed on steam. So when it does eventually roll around the steam it's a real crapshoot if I'm even aware of it.
Indeed, I missed Outer Worlds launch for similar reasons, it just listed it on Steam and I'm like "That's out?" and the only one of my friends who even knew was the one guy with a PS4 who still plays consoles (To be fair he's not that computer literate and has pr oblems reading off of computer screen so he has decent excuses not to be)
Maybe I'm reading into it, but that phrasing seems intentionally vague. If it's a permanent exclusive, they could just say so while praising Epic for supporting them.
No thanks, I'll wait for a Steam or GOG release.
I think I've seen Alan Wake 2 on Epic while I go and claim the free games.
For some reason I can't find my credit card when I'm using the Epic Games Store app. I wonder why. Could it have anything to do with Tim Sweeney having a grudge against Linux gamers?
Sony has been releasing their games on Steam. Microsoft gave up on exclusivity to their store ages ago and have even started releasing Xbox exclusives like Hi-Fi Rush on PlayStation.
For a lot of games, usually ones with Denuvo, I pick up the PlayStation version and either play it in my living room or stream to a PC or the Deck. Perhaps I'll end up doing that with Wake 2. I'm kind of reluctant to give support to exclusivity at all though.
I know epic paid for it and that's why it's exclusive to their storefront.
That's also why I haven't played it. They made a choice, I'm respecting that choice. I don't want to support epic, despite me wanting to play this game. So I just won't play it. Not like gamers are starved for content.
As a wannabe game developer, I plan to use UE5 and take advantage of the deals that Epic offers for selling on their store, but not the exclusivity. I would actually like to launch there, so that my first sales get me as much money as possible, instead of some storefront, but it's basically game-suicide to do that.
I wish Epic would smarten up about all the complaints about their stores and exclusivity practices and realize that gamers would use their store if it just had the features it needs. They aren't as entrenched in Steam's store as Epic believes. Especially after all the free games that Epic has given away already.
As for "Alan Wake 2 dev"... Wake up! Trying to frame this as a "woe is me" situation is ridiculous. That game had a ton of hype before it was even announced, and failing to capitalize on that is the dev's and publisher's fault, not the consumer. A Kickstarter would have been nuts if money was what was needed.