this post was submitted on 18 Apr 2024
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TL;DR:

  • They apologized (again)

  • They will refund everyone who bought the beach DLC and make it a free addition to the game, admitting it was tasteless that they made paid DLC when the game is in a broken state

  • They will focus on base changes and better modding tools before starting to make more DLC (previously announced DLC has been delayed to 2025)

  • Console release delayed

Honestly, this is a good update. It's everything we wanted to hear. Looking forward to buying the game when it gets fixed.

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[–] [email protected] 17 points 7 months ago (1 children)

City Skylines Team to their fans: We’re sorry. Making good.

George R.R Martin to his fans: Go get fucked.

[–] [email protected] 11 points 7 months ago (12 children)

What's the scuttlebutt with GRRM?

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[–] [email protected] 8 points 7 months ago (1 children)

Stellaris optimization update, when?

[–] [email protected] 6 points 7 months ago
[–] [email protected] 30 points 7 months ago

We're riding this wave over in the Total War community too. Broken game, weak and overpriced DLC.

We kicked off (and then all their other games managed to flop at once, so they came crawling back) and now we've got a notable amount more effort into the DLC coming at the end of the month, as well as price cuts, refunds and redoing of the bad DLC.

Sometimes it works and sometimes it doesn't, but I'm seeing positive movements in general on legacy resting-on-laurels games.

[–] [email protected] 43 points 7 months ago (1 children)

They've basically perfected keeping the community mostly happy by toeing the line between putting out solid base games and putting out greedy DLC.

What we're now seeing is what happens when you don't immediately change course after you skimp on making a good base game.

[–] [email protected] 18 points 7 months ago (2 children)

It's all sheer greed, too. Paradox has fully embraced the model of releasing sequels with less content than their DLC-enhanced previous games after 2K showed the market had tolerance for it with Civilization. Considering how that already puts them ahead of the curve, it's amazing that Paradox let this game come out in this state.

[–] [email protected] 3 points 7 months ago (23 children)

That doesn't make it sheer greed; it's what's feasible to develop. A systems driven game like a city builder or a 4X game mean that you can't just drag and drop old content in the new systems and expect it to work and look cohesive. Every fighting game launches with fewer characters than the previous version, and it's not because it's some conspiracy to delay dropping the SFV characters in SF6; it's because swapping out the V system for the Drive system is a massive change, and the old characters take a lot of work to port over. Even the art style in Civ 6 is very different from Civ V. When you try to just copy and paste content between two different styles of art direction, you end up with nightmare fuel Chun-Li in Marvel vs. Capcom Infinite.

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[–] [email protected] 14 points 7 months ago

To be fair, I don't expect the sequel's base game to have more content than the previous game with all its DLCs, but I do expect the base game to have at least as much content as the previous game's base game.

[–] [email protected] 23 points 7 months ago* (last edited 7 months ago)

Thanks for the tldr :)

[–] [email protected] 74 points 7 months ago (10 children)

Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.

I miss those days.

[–] [email protected] 2 points 7 months ago

Yeah. Good ol’ Pong.

[–] [email protected] -2 points 7 months ago (1 children)

Why do you miss things being permanently broken and unfixable?

[–] [email protected] 9 points 7 months ago* (last edited 7 months ago)

The thing is, it forced the people making games to release them as a finished, working product, with the bugs (mostly) stamped out.

Today it's just push something out the door now, and we'll ~~patch it~~ soak them for even more money with DLC later.

[–] [email protected] 2 points 7 months ago (1 children)

You don't miss those days.

You don't have to! Pretty much all of those games are available, and you can play them for free if you're willing to pirate.

But let's be honest, modern games are better which is why you won't do this instead.

[–] [email protected] 1 points 7 months ago (1 children)

I've tried time and time again to enjoy "modern" games, but nothing released after Oblivion or The Witcher 3 was worth my time.

Plenty of old games however have an extremely high replay value, thanks to their immersive missions and bugfree gameplay. Recently played Thief: The Dark Project again (from 1999), and it's a bloody masterpiece.

[–] [email protected] 1 points 7 months ago

You're one of the few. Pretty much everyone else complaining about how modern games are bad and the time you speak of was some magical time for gaming, are at the same time only be playing games from the last decade or so.

Having been a game since the early 80s, I would argue gaming is better now than it has ever been. It has its own set of problems, but nothing better than throwing a game I'm interested in into my wishlist, waiting for it to go on deep sale (which happens long after most of those annoying first bugs have been ironed out), checking the reviews at that point, and then downloading if it still looks good.

Generally speaking, games are so much better looking and have the ability to be far more intricate and interesting. Like I played hundreds of hours of civ I. But if I'm going to play civ now, it will be 5 or 6.

[–] [email protected] 2 points 7 months ago (1 children)

Actually there were update still cause the games were only little less broken. It's updates were so much harder for everyone. Hosting them, finding them, knowing there were updates, having to apply updates in specific orders.

Steam has been a good send for that.

Maybe I'm just old

[–] [email protected] 6 points 7 months ago (1 children)

Not old enough, heh. The cartridges/CDs this commenter are talking about had to have rock-solid code because patching wasn't possible. You'd have to make an entire new print run, and very few games of that era ever had those.

[–] [email protected] 5 points 7 months ago (1 children)

And guess what? They still had multiple versions! Ask any Link to the Past speedrunner. 1.0 is broken as hell!

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[–] [email protected] -3 points 7 months ago

Yes but this comment is generic to the game industry overall, and has been made thousands of times with slightly different wording. I’d rather use this thread to celebrate the rare event of a company admitting a mistake and actually making customers whole.

[–] [email protected] 14 points 7 months ago (2 children)

Games were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don't kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.

[–] [email protected] 4 points 7 months ago (1 children)

Arguably, patches started even earlier. It wasn't uncommon to release another whole title that was basically a bug/balance patch. See Japanese Pokemon Blue, and all the various Street Fighter 2 versions.

[–] [email protected] 2 points 7 months ago

Cart version revisions weren't uncommon either. But they would only be for new purchases.

[–] [email protected] 7 points 7 months ago* (last edited 7 months ago) (2 children)

FF7 and supreme commander were complex. And devs then didn't have the tools we have today, not to mention game engines (there were, but not like today). And ps3 was a pain to program for. And, and...

[–] [email protected] 3 points 7 months ago

At the end of the day it’s apples to oranges. The behind the scene development is so different that we can’t really judge them properly, we just have other modern games to compare them to.

[–] [email protected] 3 points 7 months ago

Speaking of FF7, I am just about finished with Rebirth and all I thought was wow I didn't see a single update and it played flawlessly. Just shows it can still happen, just super rare.

[–] [email protected] 35 points 7 months ago (8 children)

idk if this is a stupid opinion but I feel like us, the consumers are to blame. If everyone just waited a week and read reviews before buying games then publishers wouldn't be able to get away with this shit.

[–] [email protected] 12 points 7 months ago

Honestly, I always felt the $60 price tag for games (now $70+ for AAA titles!) was way too much, so I usually wait about a year or more, then buy it on sale.

So I get to sit back and watch the shitshow when people pre-order games and then get screwed when the game is garbage.

Dragon's Dogma II was super hyped up recently, and even I got the free character customization demo to pre-build a character. Then it announced day-one microtransactions the day before release and pissed off the gaming community.

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[–] [email protected] 17 points 7 months ago (1 children)

It wasn't all sunshine and rainbows. I remember losing hundreds of hours of progress on games due to memory card corruption. Or game cartridges/CDs no longer working, requiring you to buy a new copy. Or consoles getting straight-up bricked.

Hell, a ton of people have memories of blowing into N64/SNES cartridges to get them to work since they had notoriously unreliable connectors. But even though it was something that didn't work great, everybody has fond memories of doing it since there wasn't this amalgamation of voices from every direction telling you to be upset about it and clamoring for retribution. If something was broken, you got frustrated about it, complained to your friends, and then moved on with your life since there wasn't anything else you could do.

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[–] [email protected] 8 points 7 months ago

A lot of games were significantly more expensive bc back then too

[–] [email protected] 25 points 7 months ago

I remember a few cases where a rare bug softlocked my game and I had to reset my entire progress. It wasn't all that good I would say. They definitely had some standard of quality on release though.

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