I'm not a huge gamer anymore, at least not of newer games... aren't microtransactions a bigger problem in multiplayer games because it gives player willing to spend money an unfair advantage over skilled players?
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not necessarily, they can be cosmetic only.
Sure, not necessarily... but in practice? Again, this is not something I have personal experience, but based on what I've read about it, it generally is about giving someone an advantage, isn't it?
Some of the older COD games had guns you could only get with real money, and they were overpowered. Nowadays it seems even free to play games have mostly cosmetic micro transactions.
Is this a “its ok of ifs multiplayer” in disguise?
What people don't say is often more important than what they do. I wouldn't be surprised at all if the The Witcher 4 is an always online multiplayer game with mtx.
Give it twenty years and CDPR will also succumb. Ubisoft, EA and Activision were kings until they got greedy. All companies eventually enshittify because it is all about money at the end of the day in this capitalist culture we live in.
Imo they shouldn't do Witcher 4, you should stop when it's best. They won't be able to meet the expectations and only disappoint when people compare it to W3.
so what if it isn’t as good as w3? it doesn’t ruin w3.
But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?
I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.
Cyberpunk had some issues sure
"Some issues" is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it's never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.
And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn't allow journalists to record their play sessions, only allowing them to use CDPR's marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.
The fact that they eventually fixed the game on another generation is not enough for me.
CDPR also saw no place for a crunch culture in game development... Until they did
Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that's way outside the scope of your own ancient game engine.
Unethical working conditions are never necessary.
What's with the drip feed CDPR pr articles?
CD(PR)^2
Which one is more fitting? (CDPR)PR or CDPRᴾᴿ?
CDP^2^2PRR^2^
They want their reputation back.