this post was submitted on 27 Mar 2024
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[–] [email protected] 12 points 1 year ago

Gave it a whirl. Basically, you can now scrap ships to get their components to create a new ship inside any station. Couldn't find any merchant within the station selling pieces, so you have to go out and explore, or scrap some of your own ships.

Stations now look slightly different from one another and no longer have those semi-hidden rooms that nobody cared about. Alien vendors now give a discount if you're at a good standing with their race. Guild "vendors" offer a list of stuff for free, but I don't get why the prompt is red instead of white. Performance is still mostly CPU bound.

Overall decent update, but the new features don't warrant playing more than 1 hour.

[–] [email protected] 7 points 1 year ago (3 children)

I remember when this game was a dumpster fire. Is it actually a video game now?

[–] [email protected] 16 points 1 year ago

Yes, for a while now.

[–] [email protected] 20 points 1 year ago* (last edited 1 year ago) (1 children)

Yes. But last time I played it (which was admittedly, idk, 2 years and something like 10 major updates ago now ? These guys just don't stop), barring a few exceptions the gameplay was all breadth and no depth. You could do a ton of different things but after you had done a thing once, every other instances of the same activity would feel extremely samey

Edit: I should point out that I'm very much ok with repetition if the gameplay is deep enough to keep me interested. I have easily played various horde shooter games for a total of ~2500 hours. Not including the ~800 hours in Warframe, where the gameplay isn't even that deep, but still interesting enough to make the grind for new toys bearable.

[–] [email protected] 9 points 1 year ago (4 children)

All breadth and no depth, still the same. Some 12 different planet types, a number of neat looking anomaly planets that exist only for sightseeing (one of my favorites was a planet where everything is covered in a metallic hexagonal mesh). As I said in another comment in this thread, the game is very repetitive with some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

[–] [email protected] 0 points 1 year ago (11 children)

You're not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun). Also not so sure how that would work out on the consoles.

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[–] [email protected] 6 points 1 year ago (1 children)

some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least...

[–] [email protected] 2 points 1 year ago (3 children)

Getting money is pretty easy if you set up mines of rare resources. Give it some time and you'll have all the money you need.

[–] [email protected] 2 points 1 year ago (1 children)

Oh yeah I think I remember reading about that and going "that's a thing ?" And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment

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[–] [email protected] 49 points 1 year ago (2 children)

NMS development is the best redemption arc story in a long time.

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (1 children)

The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.

If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn't come out of it if not for legitimate passion.

It also made their next game announcement pretty funny.

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