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Where were you when British got kill
What any good citizen do and call "Guards! Hi vendor buy bank recdu recsu"
I loved these stupid binds. I was part of an RP server and each time I saw one my stomach churned. Lots of newbies talking up the big bad red in mystic armor, and the dude just ignores them, yells at the banker and fucks off with a Kal Ort Por. Better yet, a random blue casting a portal for a friend into the heart of Britt, the guy that's running gets in and starts yelling his banker binds while standing on the other side of the portal. Baddies go through, suddenly lots of shit on the floor that you can grab since yoinking reds didn't set crim.
Honestly I don't even know what was modded / added in and what was in the actual game. Them going open source with Modain's Legacy was such a boss move.
Everquest checking in!
sow plz
I'm happy, I finished the burning crusade story and got out. No more blizzard from me, probably ever.
Because the MMORPG market is mostly dead, with rare exceptions that still can't beat WoW and the rest is free2play pay2win gatcha skin fest fomo garbage.
I'm not surprised at all.
I mean even in the past when WoW didn't have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they've been doing recently has been working to keep players around.
First time I played WoW I liked that you were given a guided tour of your races homeland as it explained the world. The last time I played WoW I had to to a tutorial island that explained nothing about the world and then dumped me in an expansion with characters I had no fucking idea who they were and why I should care about them. Even ESO doesn't prevent new players from playing the base storyline and FFXIV still requires you to complete ARR before moving to the first expansion. I dropped WoW pretty quickly again because I felt too lost.
You seem to be knowledgeable about FF so I ask, is it a good time to start playing? I feel like there's a lot to get through before I can get current in time for the new expansion. Is there something I can boost like in wow to get current. Without that then while I can afford it, it still feels bad to pay a sub for old content ya know.
No. No way to skip the story as far as I'm aware and it'd be a bad idea honestly as the story continues right from ARR to all the expansions, endwalker has a lot of callbacks to everything before it as it's a swansong of something like 8 years. Dawntrail is the first new major story arc since FFXIV's release. Leveling isn't so bad currently because it's boosted to get as many people to 90 as much as possible but there's no max level item either as far as I'm aware as you pick a class then that class becomes a specialisation so you're constantly getting new abilities to learn for your rotation. It would defeat the point of learning your specialisation if you skipped the leveling and quests of it to max level and had everything unlocked.
You can definitely skip the story and reach level cap instantly. https://na.finalfantasyxiv.com/tales_of_adventure/
However, you will have no idea how mechanics work, and you will frustrate both yourself and team mates. This could even get you reported as trolling in extreme cases.
Edit: it also only skips one expansion at a time, and at $11 USD per expansion, that's $44 and you STILL only get to Endwalker. No skip for that yet, although I bet there will be when Dawntrail drops. Still, why pay $55 to skip the game? That's insane.
Same for me, I wanted to introduce someone into WoW during COVID and for nostalgia reasons, only to see that they took away the adventure and exploration and transformed it into a soulless husk. I dropped it immediately.
Correction: final fantasy xiv requires you to play ALL of the story to get to the rest of the playerbase, which is, and I'm not exaggerating, probably 700 hours
You are exaggerating, I played it all and it took somewhere between 200 and 300 hours (including side content and most raids at least once).
Did you skip the cutscenes? Some of them are 15-30 minutes
No
Edit: sorry I just found where I can view my playtime on PlayStation, it was 413 hours without endwalker
You are exaggerating. You can complete the entire MSQ up to EW in less than 3 days in-game playtime. Source: You can find raiders with alts that have sprout icons, and I've done it myself twice.
But I get it, you need to know exactly what to do and skip cutscenes. You also can't do any side questing and once you leave an area, never look back. Which most would rightly criticize me for suggesting. The story is good.
Honestly, if the concern is anything other than the story, it's probably not the game for you anyways.
I'd also like to point out that most content is built to be relevant, so you'll be doing content with the rest of the player base in just a few hours of playtime. We have the opposite queue problem in contrast to other games: You aren't waiting for other new players to show up to complete content; you are waiting for the servers to fit you into a party that hundreds of other players of various levels want to also do.
I'm not because it took me that long to compete the msq
I know. It's the only MMO I stay actively subscribed too. I pre-ordered endwalker digital collectors edition and will be doing the same for dawntrail. It's one of my favorite games.
Oh yeah it's a slog, the great divider that everyone has to overcome. They need to do another pass on reducing the amount of stuff and one of the problems is that buried in the trivial ARR stuff is some important information for later. It's sadly in a state of "just wait, it gets good after the first season".
I started playing recently ish having never played WoW before, and good god the intro feels practically designed to drive new players away. The tutorial was so tedious and boring and taught me so little about how to actually play that I’m still not even entirely sure what I’m really supposed to do or how to even begin to understand the story/timeline. The game as a whole just feels so needlessly difficult and obtuse, I’ve ended up really just logging on every once in awhile for events to grab any cute pets or whatever mounts the game will graciously allow me to get without buying a sub
It's not a game for people that care about story or even the setting past the visuals and superficial vibes.
TIL: People still play WOW
still the king of mmos
I think this says just as much about the relatively poor release sales of Dragonflight as it does their successes with retention and attracting former (and possibly new) players.
Dragonflight's generally positive word-of-mouth and what they've done with Classic has also contributed, I'm sure.
I picked it up for a little bit during Dragonflight. Mechanically, playing your character is the best its been in years as they got rid of a lot of the restrictive and boring spec building. Everything else is an passable meh.
The community is 1 dungeon or raid wipe from more being toxic than a League match making all endgame content not fun. Feels like they started going in the right direction, but I had this hope crushed too many times.
Yeah, I didn't comment on the quality of the expansion itself because I'm actually the lowest on the game I've been in years. I'm in full tourist mode and have been since Legion. I'll come in for a month or two for expansion launch (three for Legion, I really liked that one), and then again in the last patch for one more month, and that's it. Now that I've been playing different games over the past few years, WoW is really starting to show its age and I'm less willing to let its flaws slide, such as the extremely toxic community you mentioned. There's a global community called WoW Made Easy that started up at Dragonflight launch with a mission statement of being patient in pick-up groups. Considering how massive it got, clearly the playerbase is fed up with the traditional PUG experience.
What's really soured me on the game is Blizzard's continuing divestment in customer service. Toxicity itself is a customer service problem and it takes actual eyeballs to fix it. And they aren't hiring. Meanwhile, enjoy your 30-day ticket times when major issues develop. Just as bad is their newest approach to overcrowding, especially on Classic. Last I checked, their solution to crowded servers is "nothing we can do about it, it'll sort itself out when enough of you give up. no refunds btw."
I'm going to need some convincing to pickup The War Within.
Being a social game you can't solo, the community actually makes it impossible for me to progress. I don't know if I even want to go back if they get everything else perfect. It just feels lonely and unwelcoming.
Knowing how blizzard managed to ruin every other franchise they own, I can see the reaper at WoWs door as soon as the money gets tight again. I was holding out hope Microsoft would have saved them from themselves but seems there happy to milk wow subs till they drive everyone out.
There seems to have been a major righting of the ship with Dragonflight. The live retail game is in a very strong place right now, and players are now actually anticipating an upcoming expansion rather than dreading it. Season of Discovery was also an especially inspired idea, injecting a lot of new life into vanilla. Assuming there isn't too large a shake-up with the team after the Microsoft acquisition, this might be a new golden era for World of Warcraft.