This reminds me of when I got Spore on Optical disc for my (brand new at the time) Intel iMac. The disc was ISO9660 with both Joliet and HFS extensions, so if you put it in Windows, it would show up natively and if you put it in a Mac, it would also be native.
After a few games in MacOSX I was disappointed with the performance so I started to dig and realised it was the Windows Binary with some sort of WINE-like translation layer. I assumed it would run better natively in Windows.
I installed Bootcamp and a stripped-down version of Windows Vista and then installed the native Windows version. It installed a Root kit that broke most of Vistas security and the game ran even worse and crashed constantly.
I don’t think that Microsoft deserves all the blame for games running like shit natively. The users who pirate games and the studios who don’t trust Windows users to not pirate games deserve the blame as well.
Microsoft (and Post-Jobs Apple) definitely do deserve a lot of blame for allowing their platforms to get so bloated with so many features that users don’t want. Copilot should have been laughed out of the boardroom and Apple Intelligence is an underperforming, overly obnoxious know-nothing know-it-all.