this post was submitted on 28 May 2025
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[–] [email protected] 2 points 10 hours ago* (last edited 10 hours ago) (1 children)

Spicy take: I hope they dump 2077's engine and go Unreal.

I recently followed this guide to try and set up "optimized" path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks... good.

Meanwhile, I've also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine's dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

...So why don't they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

[–] [email protected] 4 points 9 hours ago (1 children)

I have good news for you. The first information released on the sequel was that it's being built in unreal.

[–] [email protected] 1 points 9 hours ago* (last edited 9 hours ago)

That's what I get for not clicking through!

Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

[–] [email protected] 6 points 15 hours ago

Let's hope they learned how to properly pace development and to handle a launch this time around.

[–] [email protected] 4 points 16 hours ago

Just looking up what 'preproduction' actually means : They are in the planning stages, but they haven't started 'making' the game yet. Cyberpunk (1) development took four years.

[–] [email protected] 8 points 23 hours ago (2 children)

Good. We need more dicks in video games.

[–] [email protected] 3 points 17 hours ago
[–] [email protected] 4 points 22 hours ago

mount your friends

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