this post was submitted on 18 May 2025
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[–] [email protected] 9 points 2 days ago

Cool! Finally an MMO with consequences that hurt. It makes a game more exciting, like Ultima Online back in the days:)

[–] [email protected] 38 points 3 days ago (1 children)

Isn't it being OP kind of the point?

[–] [email protected] 43 points 3 days ago (1 children)

massively overpowered is the name of the website lol

[–] [email protected] 30 points 3 days ago

I'm ded, return my water to the sacred well.

[–] [email protected] 44 points 3 days ago

Praise to Shai Hulud. May his passing cleanse the world.

[–] [email protected] 44 points 3 days ago (3 children)

I didn't even know there was a Dune game?!

[–] [email protected] 11 points 3 days ago (1 children)

It's by the same folks that made that quasi-mmo Conan game. The bones were in it. It was just unpolished and sparse. If it's the same core team and they've learned their lessons the Dune game should be pretty dope. I'm hoping it shows other MMOs that MMO isn't a playstyle.

[–] [email protected] 7 points 3 days ago (1 children)

Oh shit did they make the Conan with the directional attacking and blocking? Age of Conan? I remember that game making my PC bleed, but I forced my way to play it at less than 30 fps.

[–] [email protected] 5 points 3 days ago (1 children)

I think this is the team behind Conan Exiles

[–] [email protected] 1 points 2 days ago

Same dev then, Funcom

[–] [email protected] 9 points 3 days ago (1 children)

There are a number of Dune games.

[–] [email protected] 10 points 3 days ago (3 children)

I never knew of any non-RTS Dune games until now.

[–] [email protected] 3 points 3 days ago (1 children)

It doesn't show up on Wikipedia. But the board games by dire wolf also have videogame versions.

[–] [email protected] 1 points 3 days ago

Interesting... thanks for the enlightenment!

[–] [email protected] 5 points 3 days ago* (last edited 3 days ago)

There are also two adventure Dune games. One from the early 90s (before any of the RTS games were released) and another one from the early 2000s.

[–] [email protected] 31 points 3 days ago (1 children)

I think it’s a closed beta. It’s an open world survival with pvp elements.

[–] [email protected] 8 points 3 days ago (1 children)

They would have over a hundred thousand players on a closed beta game? Goddamn that seems like a shit ton for a beta but I've also never looked at any game's player count.

[–] [email protected] 43 points 3 days ago* (last edited 3 days ago) (2 children)

They didn't get 100k players. The players they got counted multiple times. Someone got swallowed once but Bobby got swallowed 35 times because he's a dumbass. That counts a 36 people getting swallowed.

[–] [email protected] 12 points 3 days ago (2 children)

Hey now, he's also dedicated. Many of us would have quit after getting swallowed up 5 times.

[–] [email protected] 3 points 2 days ago

Gotta earn that crysknife dude.

[–] [email protected] 3 points 3 days ago

Dedication is not a measure of intelligence.

A dedicated dumbass is still a dumbass

[–] [email protected] 5 points 3 days ago

Gotcha. Thanks for the clarification.

[–] [email protected] 10 points 3 days ago (1 children)
[–] [email protected] 27 points 3 days ago (2 children)

I played the beta weekend, I liked it. I want to play it again once it's out in June, although there were annoying parts. The sun gives you heat stroke or something as a status meter, and it makes you dehydrate faster until you get to shade. With how often you're out doing stuff in the sun, it was kind of annoying, because I just had to keep going on blood harvesting trips through NPC camps, to proccess it at my base to keep my water stocked. But in the full game with better tech unlocked, I'm sure it ends up being fine.

A lot of people also got pissed at the sandworm because if you get eaten, all your stuff is destroyed with no way to recover it (unlike a normal death where you can loot your corpse), and sometimes it can feel abrupt when they breach. That said, I never got eaten ny the sandworm in my ~15 hours of play during the beta.

[–] [email protected] 12 points 3 days ago (2 children)

I never got eaten ny the sandworm in my ~15 hours of play during the beta.

He shall know your ways as if born to them ...

Clearly you are the Lisan al-Galib

[–] [email protected] 3 points 3 days ago

Maybe he's not walking, maybe he's Walken.

[–] [email protected] 2 points 3 days ago

Probably ties their shoes a certain way

[–] [email protected] 26 points 3 days ago* (last edited 3 days ago) (3 children)

The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn't want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: "I wouldn't walk around in these parts" - yeah, no shit.
Great experiences!
It's just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom's card and got upset when it wat taken from them.
Edit: typo (shop/ship)

[–] [email protected] 16 points 3 days ago (1 children)

The one thing a Dune game must have are scary sandworms, if it was like any other death nobody would care about them, so I agree they should destroy all your stuff. People need to fear the open sand

[–] [email protected] 7 points 3 days ago

Absolutely - for me it's not about making games "scary", it's about having "extreme reward/extreme punishment" mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat

[–] [email protected] 9 points 3 days ago* (last edited 3 days ago) (1 children)

I don't mind very punishing death mechanics, but when pvp is involved I absolutely hate it. I play more than the average person, but when some sweaty ass pvp'er who plays 80 hours/week shows up, it's just never going to be any kind of competitive fight. There is no way I will ever be able to do anything against that kind of player, and I'm also not in any way interested in trying. I like pve, not pvp.

[–] [email protected] 7 points 3 days ago

Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
In Eve there are many protected systems, it's just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
I know it's not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn't show the real picture

[–] [email protected] -1 points 3 days ago (2 children)

Maybe some people just don't like grinding for hours and hours to replace stuff they already acquired in a video game. I'm not sure why you have to present your opinion as if it's the only valid option and everyone who disagrees is an immature child.

[–] [email protected] 3 points 3 days ago (1 children)

I didn't say you have to grind. This is exactly what I mean, tou would start thinking differently. You would take someone with you (hire a bodyguard? friends from yesterday's pve stuff? guild/corporation friends?)
And for why I have to present my opinion - well, you do present yours. People present opinions all the time. Maybe you're a child, I don't know - you decided to read something "between the lines", but were there anything like that, or are you just insecure?

[–] [email protected] 1 points 3 days ago (1 children)

You presented your opinion and then contrasted it with that of middle school children spending their parents money. If you don't think that comes off as you saying anyone who disagrees with you has the perspective of a middle schooler then you aren't a very good communicator.

[–] [email protected] 2 points 3 days ago

The market did change in the end of 90s-start of 2000s - before, games were mostly done for "nerds with PCs", because usually only well-off adults had something decent at home. Then, mass adoption of PCs, PS3and XBox, led to age of an average gamer drop to a teenager, for the first time in history. So many games were, in general, "dumbed down". Now we see a great picture of market coming back, and there is a shitton of everything engineering/economics.. I'm not saying that middle schoolers don't deserve to play games - they do, and I did. It's just, for example, WoW's "account bound" and "char bound" stuff wasn't a good thing, but it then became a standard, and started an age of microtransactions (will you argue itcs a bad thing?)

[–] [email protected] 9 points 3 days ago

Maybe some people just don't like grinding for hours and hours to replace stuff they already acquired in a video game.

Personally, I would rather that we have a variety of different game types and options. There aren't very many MMOs that make death feel meaningful. If it's not your type of game, then don't play it.