this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] [email protected] 6 points 1 day ago (2 children)

The original Bard's Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

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[–] [email protected] 12 points 1 day ago (4 children)

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

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[–] [email protected] 4 points 1 day ago (1 children)

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn't guide the player particularly well.

[–] [email protected] 1 points 1 day ago

Jedi survivor is the exact same way

[–] [email protected] 7 points 1 day ago

Myst, sometimes Max Payne, Doom 3, Tomb Raider

[–] [email protected] 1 points 1 day ago

Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.

[–] [email protected] 11 points 1 day ago (4 children)

Just started playing a simple isometric game called Tunic. It's cute, and you play as a little button mashing fox creature with a sword in a language that's gibberish as you find hidden paths in the isometric style. It's frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

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[–] [email protected] 6 points 1 day ago* (last edited 16 hours ago)

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

A map of the 1st level of Platoon on the NES, showing the 1st level which is a huge maze in the forest with simillar-looking backgrounds everywhere

[–] [email protected] 1 points 1 day ago

Beavis & Butthead (SNES/Genesis)

[–] [email protected] 1 points 1 day ago

Chrono Trigger had me looking up guides as several points just to find a way to progress.

[–] [email protected] 4 points 1 day ago (1 children)

Most recently it's Clair Obscur Expedition 33. There's an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You'll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I've spent hours in single areas just getting lost admiring the design and artwork.

[–] [email protected] 2 points 1 day ago

So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I'll frequently come across something that orients me again.

I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I'm in.

I still sometimes wish there was a map but it would probably be a net negative.

[–] [email protected] 16 points 1 day ago (1 children)

Control had me wandering around.

[–] [email protected] 11 points 1 day ago (2 children)

That's one of the best games I've played with one of the worst map designs I've ever seen.

[–] [email protected] 4 points 1 day ago* (last edited 20 hours ago)

I actually gave up because I was lost in an office most of the time. It was just dull.

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[–] [email protected] 1 points 1 day ago

Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it's pretty hard understanding where to go

[–] [email protected] 18 points 1 day ago (5 children)

This is an extremely specific situation in a game, but...

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn't particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don't rez me, they'd have to just kick me, because I'd never make it back in. It was awful.

[–] [email protected] 9 points 1 day ago

There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is "Hellfire Citadel entrance."

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[–] [email protected] 2 points 1 day ago

SNES Jurassic Park. NES Fester's Quest

[–] [email protected] 0 points 1 day ago

Oh man. For me, Tetris. Every time.

I get past the first dungeon no problems, and find the heart container, but as soon as I meet that old guy with his kite in the tree I'm lost. I think I need to craft a slingshot or something but I've no idea where to get the rubber for an elastic band.

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago) (1 children)

Metroid and Legend of Zelda I and II for NES.

[–] [email protected] 7 points 1 day ago (1 children)
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[–] [email protected] 9 points 1 day ago* (last edited 1 day ago) (3 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

[–] [email protected] 2 points 1 day ago (1 children)

Open ended games, like Minecraft and NMS , can be really hard for people who only play 'on rails' type games to wrap their minds around. 'Whats the point?', the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

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[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don't instantly know exactly where to go.

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