this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] [email protected] 3 points 17 hours ago

That game, bro, omg

You stumble around, find a key, a corpse gets up and you have no idea how to fight back, and then do it all over again.

[–] [email protected] 13 points 17 hours ago (5 children)

I got echo the dolphin for Sega genesis when I was about 8. I don't know how much of the game I got through, but thinking back it couldn't have been more than a few percent. And I played that shit for hours trying to figure out where to go next.

[–] [email protected] 4 points 17 hours ago

Holyshit I forgot this game existed! I had the exact same experience, no idea what I was doing but for some reason I kept playing

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[–] [email protected] 9 points 21 hours ago (1 children)
[–] [email protected] 4 points 17 hours ago

I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.

I've played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.

[–] [email protected] 2 points 23 hours ago

I'm sure I can think of several examples but recently I was replaying the original Darksiders and boy howdy did I get lost all the fkn time

[–] [email protected] 6 points 23 hours ago

The first 4 Tomb Raider games on PC/PS1

Digimon World on PS1, made worse by the fact that it's a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a "where the fuck do I go now?" because of obtuse/asshole time sinking designs here and there

[–] [email protected] 9 points 23 hours ago

Any metroid game.

[–] [email protected] 10 points 23 hours ago (1 children)

Morrowind, but in a good way

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[–] [email protected] 8 points 1 day ago

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

[–] [email protected] 14 points 1 day ago (2 children)

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

[–] [email protected] 12 points 18 hours ago

The funny thing about Disco Elsyium is that there's so much to do in the opening area and it builds such a rich picture of the city that you assume it's a much bigger world than it really is.

It really isn't that much bigger than the first part, but they did such a great job you don't end up minding.

[–] [email protected] 13 points 23 hours ago (1 children)

I always took Disco as just a "stumble into the plot" kind of game. You're not supposed to go anywhere.

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[–] [email protected] 1 points 1 day ago (1 children)
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[–] [email protected] 12 points 1 day ago* (last edited 1 day ago) (1 children)

Most 90's and late 80's point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

[–] [email protected] 4 points 21 hours ago

Dark Seed was old school hard and explained nothing. Gave up multiple times, wasn't playable for me. Sucked because I'm a huge fan of H.R. Giger.

[–] [email protected] 3 points 1 day ago

A couple times in Linda Cubed Again. The game's next objectives are told to you by characters, or through the in-game voicemail system.

However, there is no "current quest" screen so if you take a break from the game, you can easily forget where you left off.

Also, it doesn't help that the game was only released in Japan (and fan translated only recently) so there's not a lot of walkthroughs you can follow.

[–] [email protected] 3 points 1 day ago (1 children)

I remember there being a few points like that in Megaman Legends 1 and 2.

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[–] [email protected] 0 points 1 day ago (1 children)

So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.

[–] [email protected] 6 points 1 day ago (1 children)

Go to a mission marker on the map?

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

Some missions are characteristic-specific, but those are labeled too.

[–] [email protected] 3 points 1 day ago

It was a while back, but I feel like I remember trying this, switching between characters and going to their various markers on the map but nothing would happen. It was long enough ago that I can't rule out hitting a bug or missing a required side mission, but I remember not being the only person saying this.

I was never a fan of just driving around the city causing havoc, so even short amounts of time with no missions felt like eternity.

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