this post was submitted on 24 Apr 2025
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[–] [email protected] 2 points 2 days ago (2 children)

Have you seen any of the ads? Are the graphics that well updated?

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[–] [email protected] 91 points 2 days ago (2 children)

That's because the old game is still there, it's internally running the same engine under the hood but with Unreal Engine 5 used for its graphics & rendering.

[–] [email protected] 19 points 2 days ago (5 children)

On a scale from 1 to 10, how likely does this make it that old Oblivion mods will eventually become compatible with the remaster?

[–] [email protected] 18 points 2 days ago* (last edited 21 hours ago) (9 children)

I read a Steam review that in the EULA it says there's anticheat and no modding allowed. Not sure how that will play out.

Edit: It looks like 'no modding' is a standard cover your own ass policy, for Bethesda. Modding is good to go, they don't really care.

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[–] [email protected] 10 points 2 days ago (1 children)

Gameplay mods are fine, graphics mods need rewriting.

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[–] [email protected] 8 points 2 days ago

I swear I read that a lot of them already are, just need some minor tweaking if any.

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[–] [email protected] 40 points 2 days ago (2 children)

Well that's not too surprising, when the original game's installer files are only about 5-6 GB in total, and the remaster requires 120GB of space. They probably have a couple copies of Fallout in there too just for bloat.

[–] [email protected] 19 points 2 days ago (5 children)

The entirety of Fallout: New Vegas is playable from an arcade machine in game.

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[–] [email protected] 50 points 2 days ago (5 children)

I mean I'm pretty sure the massive game sizes we see today are almost exclusively caused by high res textures and assets.

[–] [email protected] 2 points 2 days ago

That's what they want you to think. In reality they just stopped trying to be efficient with storage because of Internet delivery vs DVD size limits. They probably didn't even try middle-out compression!

[–] [email protected] 2 points 2 days ago (2 children)

Which sucks for anyone that doesn't have a 8GB+ GPU. I'm fine with 1024x1024 textures, I don't need or want higher res textures, I want good framerates

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[–] [email protected] 9 points 2 days ago* (last edited 2 days ago) (5 children)

I look forward to the day that game companies start making hi res textures an optional part of the installation. I don't need all of the textures used for 4k when I'm running in 1440p High. They are just wasted space on the hard drive.

For the user interface they can easily inform the user which options are restricted if they don't install the textures.

[–] [email protected] 8 points 2 days ago (1 children)
[–] [email protected] 1 points 2 days ago (4 children)
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[–] [email protected] 39 points 2 days ago

Bethesda was notorious back in the day for using uncompressed textures. Not lossless textures, just fully uncompressed bitmaps. One of the first mods after every game release just compressed and dynamically decompressed these to get massive improvements in load times and memory management.

[–] [email protected] 3 points 2 days ago

More importantly it was limited by physical media back then.

Like, DVD level physical media, there was a hard limit for everyone, so there was a huge focus on optimization to save space

Now that almost all games are downloaded, they can be as huge as they want. So optimizing for file size is often the first place that gets cut. You might not keep a huge game installed, but it's rare to avoid buying a game due to file size.

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