this post was submitted on 18 Apr 2025
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[–] [email protected] 4 points 3 days ago

This doesn't surprise me. If I hear stories of some of my teenager son's classmates it sounds realistic. The other day one of his mates spent 20k in an arcade on claw machines in a single afternoon. He "won" like 4-5 massive plush dolls, and had to hide them at our place to avoid parental wrath. Can buy them for 2000jpy incl shipping on aliexpress.

Some of his friends spent their entire allowance and more on fortnite every month. Parental failure imo. Parents should teach their kids the value of things...

[–] [email protected] 5 points 3 days ago (1 children)

I wouldn't mind microtransactions, gacha games and gacha mechanics if there were sane upper limits to spend.

I was trying to learn how different gacha games work and monetization in f2p games in general, especially obes for smartphones.

I was surprised about how similar all the methods across games are. Some were a lot worse than others though.

I think the monetization method is sometimes viewed as acceptable by some, because the games often have a lot of content and can be a lot of fun to play. The thing I really dislike is that it's unfairly monetized. Some people pay the majority of the income, they are also known as whales. There are of course some people that spend small sums, but the whales is where it is at.

After Arcade games went out of fashion we had a nice long period in which players paid about the same for a game, and got the same experience.

Now vulnerable people are paying more than they can afford to finance the game for everyone, and still everone gets a limited experience.

Some of the games I enjoyed the most had terrible gacha mechanics. One of them had items and mounts with 1/500 chance per pull. Of course it is designed so that it appears as 1/10, but it is really 1/500. To justify this they had the PITY system. Yes, thats the actual name of it. The pity system makes it so that after buying 500 pulls ypu are guaranteed the mount.

The price for 500 pulls? 500$

After the free pulls you could play to get, about 480$.

So I actually can't get the entire game for even 500$..

That was just one of many such instances. I could probably spend more than 10 000$ and still not unlock absolutely everything.

Was it purely cosmetic? Nope. It gave an advantage too.

Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.

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[–] [email protected] 3 points 3 days ago
[–] [email protected] 33 points 4 days ago (7 children)

I’ve always wondered - what is the difference between a gacha game and ANY game with microtransactions? What is it that puts gacha games in a class by themselves?

[–] [email protected] 9 points 3 days ago* (last edited 3 days ago)

gacha have element of chance, but usually speaking, gacha especially in asian games tend to also be tied to some form of power and is not purely cosmetic.

ao its not just purely, i want this character/costume/weapon because it looks cool, but theyres stats attached to it.

western game loot boxes generally sit more often as coametic, so the desire to pay isnt as bad (but can still be bad) but of course this doesnt apply to all western games either. an example of gacha based power is ultimate teams for sports games, which its gacha has players stats tied to them for team building.

gacha and loot boxes are fundamentally the same, but connotatively, gacha usually implies power and lootbox implies cosmetics, but technically not incorrect to use it either way.

if you want a dumb comparison, gacha is seen like trading card games, where power of the card also has value.

lootbox is sorta like sports cards where its collective in nature and really is about rarity/how the card looks

[–] [email protected] 74 points 3 days ago

Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.

"Classic" microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you're getting.

With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you're spending as much as they can.

[–] [email protected] 28 points 3 days ago (2 children)

I believe the difference is that gacha introduces an element of chance, so you spend an in game currency to buy a spin of a wheel where you may get different rewards. Microtransactions could be something like "spend $5 and get this new skin", it's a guarantee. Gacha will be like "spend $1 for a 10% chance at this legendary skin, spend $5 for a 70% chance, etc etc"

[–] [email protected] 2 points 3 days ago

Ah, I get it. Thanks!

[–] [email protected] 20 points 3 days ago (2 children)

So in a lot of ways, it’s just the Asian term for loot box games, something that western games shied away from a bit after the Battlefront 2 controversy and EU attention, which Disney got embroiled in.

[–] [email protected] 3 points 3 days ago (1 children)

Hasn't Team Fortress 2 done that forever?

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[–] [email protected] 21 points 3 days ago

Yes. It's from the coin machine that sells a random toy in capsule. Gacha is the clicking sound that machine makes when you turn the button to get a capsule.

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[–] [email protected] -1 points 4 days ago (1 children)

This is why we really need a system where people can spend their whole paycheck and still be fine.

[–] [email protected] 2 points 3 days ago (1 children)

I do believe people should have the right to spent their money however the f they want, but this becomes extremely problematic if you don't at least regulate their spending behavior, either directly or indirectly.

So okay, now you have a society full of hopeless addicts, but at least nobody has to starve. Sound kinda... dystopian if you ask me

[–] [email protected] 2 points 3 days ago

I really don't think everyone is not an addict because of lack of opportunity. If anything I would say many addicts arise from an attempt to escape a reality that does not meet their needs.

[–] [email protected] 16 points 4 days ago (3 children)

This is exactly the reason why I won't play gacha games. First everyone complains about loot boxes and microtransactions and then a game-genre where that's the core of the game takes off.

Just goes to show that the people that (rightly) complain about microtransactions cheapening gaming experiences were always in the minority and most will just keep spending like headless chickens.

Most people I know aren't or don't see themselves as gambling addicts. They're "proud" about how much they spent.

[–] [email protected] 5 points 3 days ago (1 children)

I play a gacha game and have spent $0 on it. But I can imagine that sort of psychological insulation is not quite so common.

[–] [email protected] 4 points 3 days ago (1 children)

I feel like that's a hard thing to do. Most of the gatcha games I've interacted with hide core game mechanics behind gatcha pay walls.

The real issue in gatcha is that many games require money to make actual progress.

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[–] [email protected] 3 points 4 days ago (6 children)

Anyone into Genshin here? When do you think the urge to spend a lot starts? I'm AR19 now, I rolled 2 characters from 20 basic wishes (Noelle and Collei), and I think I have enough crystals and primos for maybe 10-20 wishes more which is likely to yield yet another 2 characters (or more if I'm lucky). At this point, I still have no clue when I should start wanting to spend real money. There seems to be so much content to earn primos and everything else I need organically.

[–] [email protected] 6 points 3 days ago (1 children)

This entire comment feels like brain rot to me

[–] [email protected] 1 points 3 days ago

brain

RPG enjoyers have talked like this since before computer games existed. I think D&D terminology for all their kinds of dice rolls and internal math would sound similar, but even more gibberish.

[–] [email protected] 3 points 3 days ago

In my experience, the urge only begins once you've completed the entire openworld and run out of content other than the endgame dungeons (spiral abyss, imaginarium theater). You have a long way to go before that point.

[–] [email protected] 3 points 3 days ago

I did play a lot a couple years ago completely f2p and in the late game the artifact farming gets really bad, to the point that you farm for weeks for one character. It's not necessary to clear the story (at least in the past) but in the late abyss is mandatory and it kills any will to try off-meta/more fun builds. Still a lot of fun if you play casually.

[–] [email protected] 4 points 4 days ago

I haven't played Genshin in a couple of years but it's definitely one of the better ones from what I've seen. I played through f2p until I had a sense of the game and was confident in the content and monetization model. After that I did spend whatever it was, five bucks(?), for the "battle pass" but honestly as long as you have the time to grind then Genshin is fairly non-invasive. That grind is why I quit though, the end game was a slog.

[–] [email protected] 6 points 4 days ago* (last edited 4 days ago)

I‘m just spending 5 bucks for Welkins, swiping is for when you really want a character and have nothing left. But even then you drop one Mario Kart World and that should get you what you want. I have no idea what the point in whaling is, there‘s nothing hard in the game that needs it, there‘s nothing that even needs constellations. Maxing out a character just makes their numbers bigger (which isn‘t needed, see above) and doesn‘t change anything about their gameplay. I really don‘t get it.

But since you‘ve just started, you‘ll notice that eventually you won‘t be swimming in resources anymore. Still, you should be able to get a character every other patch even if you‘re unlucky. I guess the biggest opening people give for swiping is banking on „winning“ the 50-50, and then they don‘t win (duh) and then they’re frustrated and force it. As for why they’re swiping a grand and upwards into C6, I have no idea.

I can only speak for ZZZ, WuWa, and Genshin though. I‘m not in the picture with any of the others.

[–] [email protected] 3 points 4 days ago

I only really ever got the urge to spend when I lost a 50/50 for a favorite limited banner character. I stopped playing and hopped to another game instead though, eheh

[–] [email protected] 7 points 4 days ago* (last edited 4 days ago) (2 children)

Played Puzzle and dragons for like 3 years when mobile games where booming and spend like total of 300€ to it.

Honestly it was pretty good and did not feel nearly as predatory as many other mobile gatcha games I've played after that.

But it did kinda red pill me on F2P games, gatcha, fomo, peer pressure and many other manipulative methods these games use. The fact that Gungho ended up closing the servers down in Europe making people lose their accounts also showcased pretty well how temporary these games are.

Now if I'll ever again play games with gatcha I'll do no gatcha "challenge" run. It's pretty good for gauging whether the game is actually any good and how fast you'll hit the paywall.

[–] [email protected] -4 points 4 days ago (3 children)

Honestly it was pretty good

Yeah, I have never seen anyone talking about benefits of gacha model online. People only ever talk about it like it's pure evil in its most refined form. Yet to hear anyone say how this model allows developers to fund basically F2P "Breath of the Wild" tier games with 100x more content.

[–] [email protected] 2 points 3 days ago

Some of the F2P games are great especially if you cant afford new games. In some you can just ignore all cosmetics and focus on getting good. Hell make using default skins your identity and some gamers may get extra salty if they get their ass handed to them by someone using "noob skins".

As for gatcha games it depends largely where the paywall is. If its in the late/endgame then you may very well get tens if not hundreds of hours of enjoyment before you get there. Some of them also shower you with premium currency early on to get you hooked so you might eventually end up with pretty good team to clear most of the content without spendi g a dime.

[–] [email protected] 1 points 4 days ago

To be fair there's a range between $1,99 up to $150. The arcade hall from the 90's with token exchange wasn't much different.

[–] [email protected] 9 points 4 days ago (1 children)

I mean, it can be both at the same time. The games may be good as games (I play a few myself) but the mechanic can also be extremely predatory to those who have a problem with gambling and/or controlling their spending.

[–] [email protected] 1 points 4 days ago (3 children)

What I'm trying to figure out is exactly how pushy they are. Because I'm playing Genshin for a week already and there wasn't a single moment I considered spending real money. Even a week worth of this kind of content (open world, quests, parkour, puzzles, minigames, bosses, mini bosses, multiple types of craft, randomized encounters, etc), is quite something and there's still no sign of anything P2W on the horizon. Should I even expect some extra beefy bosses that are impossible to beat without buying crystals for tons of wishes? If not, then how is it morally different from any game that has any paid extra content at all? Like, you definitely can buy some optional cosmetics in almost any MMORPG game. People who can't live without buying all the unnecessary cosmetics will proceed to spend a lot of money there as well.

[–] [email protected] 2 points 3 days ago (1 children)

How do you think genshin impact would work with no gatcha challenge?

Meanin no gatcha pulls other than maybe forced tutorial one. You'd have to make due with only characters and gear you can earn without gatcha. Premium currency earned by playing can be used for anything else but not for any gatcha.

I recall reading that even the tutorial gatcha pull is always the same.

[–] [email protected] 1 points 3 days ago* (last edited 3 days ago) (4 children)

No money challenge so far sounds very realistic to me, but no gatcha at all? I'm not sure you can get characters except early game ones any other way. And those starter characters don't even cover full list of elemental powers meaning you won't even be able to solve some open-world puzzles that require certain elementals to interact with stuff. And I'm not sure those crystals can be used for much more than wishes (aka pulls aka gatcha? do I understand correctly it's all synonyms?).

PS: also the tutorial pull isn't forced I think? it's just -20% meaning it's 8 crystals for 10 wishes, but you're free to not use it at all

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[–] [email protected] 5 points 3 days ago (1 children)

The difference is in the details, that with other paid DLC, you actually get the thing you paid for, guaranteed. With a gacha, if they're promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make. It's all random chance, gambling at its core. Exceptionally good or bad luck can start playing psychological tricks on you, such as FOMO (there will always be something stronger coming soon), sunk cost fallacy (you've already dumped this much into it and got nothing, what's the difference with this much more?), and before you know it, if you're not watching carefully, you've spent far more in in-game and/or real money than you realized. That's far different than a one-time purchase straight-up for a cosmetic or weapon to use with no further need to spend any more, and that's what gets people hooked like gambling. You may not have experienced this much because gachas tend to be very generous to new players in order to get them started out quickly as whales fodder and get them hooked on the adrenaline rush of "winning" in the gacha system before the gacha currency starts to dry up on them.

[–] [email protected] 1 points 3 days ago (4 children)

With a gacha, if they’re promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make

I have only basic understanding of those systems, but it seems, there are "pity" systems which do give some guarantees that you get something if you fail rolling for it for long enough. I do agree it's all very gamblish at its core though.

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[–] [email protected] 8 points 4 days ago

Buying a blind box, loot crate, card pack, etc. with a random chance for items is something that we as people have a high chance of finding addictive, like some kind of misplaced survival instinct. Genshin monetizes their game that way, and you may be lucky like me and not have whatever gene causes us to become crippling gambling addicts, but Mihoyo became a multibillion dollar company off of exploiting those people the same way you might find someone at a corner store playing scratch-off lottery tickets all day, or someone seated at a slot machine with a jar of quarters, mindlessly pulling the lever over and over again.

That's quite different than if you say, "I'm selling item X. It costs Y." Digital items that are arbitrarily only available for a limited time, more often than not through battle passes these days, are like gacha, similarly manipulative. I wouldn't call MMORPGs some bastion of morality, either. I'm sure you saw the same stories I did back in WoW's heyday of parents neglecting their children because they were helplessly addicted to WoW. Whether by accident or design, WoW took the addictiveness in Diablo's design and, thanks to a lucrative monthly subscription fee, created an incentive for their developers to pursue avenues to keep players playing longer.

[–] [email protected] 3 points 4 days ago (1 children)

I played a gatcha game with a friend when we didn't know what gacha was and we where trying to build our teams by just playing the game and there where always massive difficulty walls that couldn't be passed. So we both ended up spending around $500 CAD on that game and farming with our phones open on the game 24/7. We stopped after we understood how predatory the model was.

[–] [email protected] 4 points 3 days ago

Stopped playing Puzzle and dragons after clearing tower of gods for umpteenth time to "efficiently" consume my stamina so it would not get wasted.

Had this "wtf I am doing with my life moment" as I was no longer having fun and clearing the dungeon over and over was simply booring time waster.

Started ignoring daily login bonuses and only played when there was new content. Soon after that stopped playing all together.

[–] [email protected] 46 points 4 days ago (1 children)

Gacha is addictive as hell if you grew up with Pokemon and Final Fantasy both huge in Japan. I play a few as well for boredom and yes the weird atmosphere of whales (account with thousands invested) being awkwardly silent but have a following of pretenders.

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[–] [email protected] 117 points 4 days ago (2 children)

I saw so many people in another instance relating this to shaming people for avocado toast rather than these games exploiting gambling addiction.

[–] [email protected] 76 points 4 days ago (1 children)

I felt I was taking crazypills. In what world does this headline and article not scream "These games are ruining lives because of extremely manipulative marketing tactics.

I assume the people who took this article as a personal attack are part of the 19%, but doesn't want to realise they have a very serious problem.

[–] [email protected] 13 points 3 days ago

I think there's probably a hasty assumption that either this article is (it's not) or that it could be used for (it probably will) judgment type musings about how young people are irresponsible and are the cause of their own struggles, similar to the avocado toast commentary.

The article itself is just the result of a survey that happened to focus on young people, and I agree it's more appropriate to think of it related to a relatively new form of gambling/manipulation that's causing problems

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