1000 people is statistically shit.
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someone help me understand what gacha is and what it means to these folks in simple terms?
Another comment explained what it is but to explain where the name comes from, you remember those capsule machines where you had to collect all the toys? Those were called gachapon machines, often shortened to just gacha (i might be slightly wrong on a little bit of the words, but they are the capsule machines)
Games with casino style gambling to unlock characters or skins or whatever. Often times you'll have like 1/100 chance to unlock a character you want when opening a "box".
Hugly mobile popular games run like this with new more powerful characters releasing monthly
The way these studies are phrased feels gross and seem to only serve to perpetuate these problems by shifting the blame of systemic issues on the individuals suffering from them instead of the powerful people benefiting from wealth inequality that cause this kind of desperation.
The US is guilty of this too with our "Financial Literacy" propaganda.
Almost as if capitalism was specifically designed to shuffle all wealth from the bottom to the top in a neverending ratchet of human degradation and exploitation
You guys spend money on games?
I knew this was a fucked up industry when I heard they were successfully diversifying into women-centric gatcha games where the game is also centered on gooning over various character designs but the gatcha pulls correspond to specific romance scenes and interactions.
Japanese companies really have minmaxed exploiting every demographic. They have this garbage for the young people and pachinko parlors for old people and rural folks.
The widespread deregulation of gambling in the US is heading that way too.
Funny thing is I know more women playing these games than I know dudes. Which of course does not reflect player statistics. I know that. But it‘s probably more popular with women than you would think based on character designs. I think it has a lot to do with cutesy Japanese pop culture that‘s appealing to a lot of people. There‘s a reason many Chinese and Korean games are copying it recently.
I had an argument with a guy who was in a shared friend's discord server about this. He was adamant that, if somebody spent too much money on a game, then it was all their fault. Despite me going over several (clearly manipulative) tactics, all he said was that people who fell for these must be stupid and that they deserved it
Yeah later on he was kicked because of other (Similarly dickish) reasons
Yeah American is a victim blaming culture
It is as much their fault as it is any addict's fault, which is to say, partially but not entirely
I mean....
The unfortunate reality is that both parties, the customer and the game company, are culpable and both share blame
These gacha companies pay ridiculous amounts of money for psych profile info specifically to target vulnerable individuals, yet individuals don't have that same kind of access or understanding
This is NOT a both sides thing.
I mean, he's not wrong. it is something within their power to control, and only they can stop the cycle.
addiction is a hell of a drug though.
companies that prey on the vulnerabilities of humans like that should be regulated no different than drug, alcohol, or firearm companies.
And if we were all smart people we would have far less laws. Sometimes laws protect us from ourselves. Anyone who has experience with addiction knows how hard it is to just stop. Instead of blaming people for their inability to stop we should emphatize and understand that this needs an intervention. If these predatory practices were illegal those people wouldn't need to stop themselves because they wouldn't be put in that situation in the first place.
Regulation of predatory practice. Taxation on the games to pay for rehab and support services for people that experience negative effects from it. It's really easy to do, but every single gambling operation gets the big bucks from the heavily addicted. The whales are the entire business.
I agree they're partially at fault, but to deny the part the company played by creating artificial FOMO, sales, and gates is barbaric to say the least
It needs more regulation, I agree. Particularly for premium currencies (which thankfully the EU seems to be doing something about)
Let me guess
- Anime tiddies
- Short skirts
- Long socks
- Ultra brain-stimulating UI
- Ultra brain-stimulating sound effects
- 9001 virtual currencies to mask the actual cost of everything
- Mystery RNGs everywhere
- Muh behavioral psychology
- More manipulative shit
Parents need to do their fucking jobs.
These gaming companies (parasites) need to lose all their IP protections.
There‘s a bitter irony in demanding parents doing their jobs because that‘s exactly why they don‘t have time for parenting. The cost of living is too damn high.
Headline doesn't match what's in the report. It's not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we're talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.
The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.
but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.
I wouldn‘t. Gacha is vastly more popular in Japan than PC gaming and it‘s not even close. It would seriously surprise me if mobile Gacha didn‘t make up the majority of spending in microtransactions.
This doesn't surprise me. If I hear stories of some of my teenager son's classmates it sounds realistic. The other day one of his mates spent 20k in an arcade on claw machines in a single afternoon. He "won" like 4-5 massive plush dolls, and had to hide them at our place to avoid parental wrath. Can buy them for 2000jpy incl shipping on aliexpress.
Some of his friends spent their entire allowance and more on fortnite every month. Parental failure imo. Parents should teach their kids the value of things...