this post was submitted on 17 Apr 2025
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[–] [email protected] 2 points 1 week ago (2 children)

To play Skyblivion, I believe you need to buy most if not all the Skyrim dlc.

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[–] [email protected] 0 points 1 week ago
[–] [email protected] 9 points 1 week ago (2 children)

Good response. A bit offtopic but:

Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. "You cowards," Jim wrote, calling Morrowind a "special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly".

I prefer Morrowind's UI to Skyrim's, even with SkyUI mod:

  • It's more fun to have individual item icons than just text or generic icon just for item type
  • Those classic brass borders are beautiful
  • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn't scroll enough

Overall, this whole system was obviously designed for consoles and it doesn't really work well on PC even with mods. I don't really remember Oblivion's interface, but the one in Morrowind's is something that I think definitely needs less "fixing" than Skyrim's for example. And I don't think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

[–] [email protected] 7 points 1 week ago (1 children)

I like Morrowind's interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

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[–] [email protected] 32 points 1 week ago (2 children)

Yeah, it's all cool until Bethesda or their owners issue a takedown.

[–] [email protected] 30 points 1 week ago (3 children)

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They've been aware of Skyblivion for years and there's no indication they're interested in killing it.

[–] [email protected] -1 points 1 week ago (4 children)

Maybe they aren't, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

[–] [email protected] 3 points 1 week ago (4 children)

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven't seen them act that way) so there's no reason to automatically expect the worst. That's just my opinion though.

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[–] [email protected] 11 points 1 week ago (1 children)

Bethesda is pretty open about their support in modding.

[–] [email protected] 5 points 1 week ago (1 children)

Exactly, which is why I don't expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

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[–] [email protected] 28 points 1 week ago (4 children)

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

[–] [email protected] 7 points 1 week ago

Can it change? Sure. There's just no reason to expect that based on Bethesda's approach to modding until now. I'd rather base my expectations on their past actions rather than assume the worst just in case.

[–] [email protected] 1 points 1 week ago (1 children)

Well the "product" is a free overhaul mod.

[–] [email protected] 10 points 1 week ago (3 children)

That cuts into Bethesda's paid re-release.

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[–] [email protected] 59 points 1 week ago (1 children)

They're right on the money. We're getting double the oblivion!

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[–] [email protected] 50 points 1 week ago (4 children)
[–] [email protected] 5 points 1 week ago (2 children)

I'm over here supporting Tamriel Rebuilt myself.

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[–] [email protected] 3 points 1 week ago

Every time I see a Luigi Saint pfp, it's a based take.

[–] [email protected] 5 points 1 week ago (1 children)

Gosh I hope but Bethesda's Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim's Creation Engine might lose some of that weird charm.

[–] [email protected] 8 points 1 week ago (2 children)

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

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[–] [email protected] 22 points 1 week ago (4 children)

We haven't even seen the remake yet.

[–] [email protected] 5 points 1 week ago

Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

[–] [email protected] 8 points 1 week ago (2 children)

I'm sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.

[–] [email protected] 1 points 1 week ago

They’re features, not bugs in Bethesda games.

[–] [email protected] 17 points 1 week ago (9 children)

The remake is being handled by a third party, and it's unclear so far what they've been allowed to do besides replace the graphics rendering with Unreal Engine 5. It's all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it's likely that it will have all the bugs of the original.

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[–] [email protected] 26 points 1 week ago (5 children)

It's Bethesda, there's not a lot of goodwill with them

[–] [email protected] 12 points 1 week ago

I understand Virtuous did the remaster.

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[–] [email protected] 1 points 1 week ago
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