this post was submitted on 26 Mar 2025
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Linux Gaming

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Hey there!

I'm a solo dev working on a sci-fi grand strategy game (I didn't manage to find if self-promo is allowed so I'll keep the name for myself).

I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don't specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).

So I'm wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.

On a more general note, what do you other Linux players expect from a Linux game?

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[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

is there really an advantage to have native Linux support nowadays?

Yes, performance and consistency.

As a dev, you honestly are asking the wrong question. You shouldn't pride yourself on the corners you're cutting; you should be using them as an opportunity to expand your knowledge and skillset.

You're adding to the pile of developer trash every time you rely on abstraction layers to do your job for you. You're reinforcing an atmosphere where windows developers can get locked-in as much as they want, and it's up to the Linux community to pick up their (your) slack.

In all honesty, I don't have high hopes for your game and you really should consider what I'm saying before you release more trash into the world.

[–] [email protected] 11 points 6 days ago

I cannot go into that site because they don't comply with the gdpr right to not allow any legitimate interest cookies with one button, hoping I will click agree instead of going through hundreds of vendors and disabling these illegal trackers

[–] [email protected] 11 points 6 days ago (1 children)

Native Linux support is always preferable if the developer can handle it or has the budget to do so. However, as long as it works well via Proton, that's the important part. I don't follow him anymore due to several reasons but Gardiner Bryant has a video about this, it's a pretty solid watch: https://www.youtube.com/watch?v=uScsmjvdwyo

[–] [email protected] 2 points 6 days ago

Thank you for the link, I didn't know the inner workings of it :)

[–] [email protected] 7 points 1 week ago

I honestly mostly shop for "SteamDeck verified".

[–] [email protected] 20 points 1 week ago (1 children)

I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn't have much time to spend on porting. To be honest, I'm just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it's working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.

[–] [email protected] 7 points 6 days ago (1 children)

I'm using Ubuntu myself to develop actually so I'm kind of doing that all the time. The problem is, my machine isn't everyone's machine, my drivers aren't anyone's drivers, and so on.

In the end I think that I'll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it's too much work or not.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago)

Sounds like a good strategy. I don't know all the details, but from the way I understand it, your Linux build would be run by Steam in a Linux container, Steam Runtime. So build and test against that if you can. If I have it right, maybe the Steam Runtime container will give you more confidence if you are able to go with a Linux build.

edit: If you sell your game through Steam.

[–] [email protected] 4 points 1 week ago

Choose whatever is best for you.

That being said, as a Linux user I always appreciate a native Linux version of a game that runs well and is updated promptly.

As far as I know, there are game engines that make it easier to publish on many platforms, but I'm no expert.

[–] [email protected] 3 points 1 week ago

At this point, Linux native is almost more like reinventing the wheel. The people working on the compatibility layers have done so much work to make a windows game feel native that you can almost think of them as cross compilers in a weird gross way

[–] [email protected] 5 points 1 week ago (1 children)

Get us some Linux exclusives and we can stick it up towards Windows amirite

[–] [email protected] 2 points 6 days ago

Haha problem is I have a kid to feed, and I fear that cutting myself from 90% of my potential player might be a bad play if I want to be able to continue feeding him

[–] [email protected] 5 points 1 week ago

Yes to both. I want games that work well on Linux, so I'm happy with whichever you choose to test. If you provide both, I have options.

[–] [email protected] 6 points 1 week ago (2 children)
[–] [email protected] 3 points 6 days ago (1 children)

Yes my bad haha I had trouble to find another way to write that title which wasn't too long but would mention Steam

[–] [email protected] 1 points 5 days ago

I think just calling it Proton would work, most people here would understand that I'd think.

[–] [email protected] 2 points 1 week ago (3 children)

I think some anticheats make a distinction.

[–] [email protected] 1 points 6 days ago

I've never heard of that but so far any game with anti-cheat that works on the deck works on Linux

[–] [email protected] 2 points 1 week ago

You mean so that they can allow SteamOS users but block anyone using any other Linux distro?

[–] [email protected] 10 points 1 week ago (1 children)

Honestly, I prefer you go with Proton. Some of the native games I have are quite a few versions behind their windows counterparts. AND most likely it will run better anyways. Better for you, better for gamers. Win-win.

[–] [email protected] 2 points 1 week ago
[–] [email protected] 20 points 1 week ago (1 children)

Honestly, I wouldn't bother.

Linux is a small market and people who buy exclusively native linux games is even smaller. If your game works fine with Proton that's great.

You're a solo dev and should pick your battles. I would focus on getting steam deck verified instead, if possible.

[–] [email protected] 13 points 1 week ago (1 children)

I would focus on getting steam deck verified instead, if possible.

One billion times this. That's a checkmark that increases your marketshare by a lot. Desktop Linux users (not all, but some) look to that as a good indicator on whether it'll run for them because it's even harder to make it run well on the steam deck. Kind of a "two birds one stone" thing

[–] [email protected] 2 points 6 days ago

I was going to do it anyway, but your answers gave me even more confidence in how important it is! Thank you :)

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