this post was submitted on 17 Mar 2025
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memes

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A collection of some classic Lemmy memes for your enjoyment

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Bullfrog Productions, game featured: Populous, acquired by EA in 1995

Maxis, game featured: Sim City 2000, acquired by EA in 1997

Westwood Studios, game featured: Command and Conquer - Red Alert, acquired by EA in 1998

DreamWorks Interactive LLC, game featured: Medal of Honor, acquired by EA in 2000

Honorable mention to Mythic Entertainment/Bioware, acquired by EA in 2006

Song referenced: Runaway Train - Soul Asylum

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[–] [email protected] 2 points 1 week ago

tbf they did remaster command and conquer and red alert and they did an awesome job as it was a passion project with lots of input from the community. With original developers and composers working on it

But i agree with your point they need to being this stuff back or sell so others can

[–] [email protected] 3 points 1 week ago

Westwood was good, I liked the Kyrandia games

[–] [email protected] 2 points 1 week ago

On the other OTHER hand, The Sims 1 was done under EA's thrall.

[–] [email protected] 3 points 1 week ago

How nobody remembers Dungeon Keeper ಥ_ಥ

[–] [email protected] 14 points 1 week ago (2 children)
[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

Oh, is EA the reason Popcap vanished? Honestly, if they were still around, they’d probably make some killer mobile games (if they actually sold them as complete games and not the microtransaction hell that most mobile games fall into).

[–] [email protected] 1 points 1 week ago

Not sure what would have happened, obviously, but their games were always pretty thorough and deceptively in-depth. Unfortunately we saw what happened to Plants VS Zombies under EA :/

[–] [email protected] 3 points 1 week ago
[–] [email protected] 8 points 1 week ago (2 children)

Red Alert from Westwood was great, but do we have any Nox fans hereabouts?

[–] [email protected] 2 points 1 week ago (1 children)

One of the first RPGs I played as a kid :).

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Same. The multiplayer was next-level too, possibly some of the most fun I've ever played. CTF with Wizards and Fighters was so ridiculous.

[–] [email protected] 3 points 1 week ago (1 children)

Also Dune 2 and Lands of Lore

[–] [email protected] 2 points 1 week ago

Lands of lore was so damn pretty

[–] [email protected] 27 points 1 week ago (3 children)

Let's add Sierra Entertainment to this list. King's Quest 4 Lyfe

[–] [email protected] 3 points 1 week ago

sad Prototype noises

[–] [email protected] 1 points 1 week ago

Vivendi/Activision

[–] [email protected] 2 points 1 week ago

Sierra was not acquired by EA.

[–] [email protected] 5 points 1 week ago (1 children)

Don't forget about Lionhead Studios and Black and White 2

[–] [email protected] 5 points 1 week ago

Man, I sunk a ton of hours into B&W. Never figured out how to pass one level (final one I think) but it was hella fun.

[–] [email protected] 7 points 1 week ago (1 children)

Damn I sunk sooo much time into SimCity 2000, when I was like 10 years old and hadn't the faintest clue what the fuck was going on.

When the city inevitably went to shit, I just called in the UFOs 😅

[–] [email protected] 7 points 1 week ago

Alls I know is you can't fuck with the Transportation Budget.

YOU'LL REGRET THIS!!!!

[–] [email protected] 22 points 1 week ago (1 children)

Bullfrog made Theme Park and Theme Hospital. Two amazing games! They're both on Gog now too which is great!

[–] [email protected] 15 points 1 week ago (1 children)

Sooo much time spent making rides that got people sick.

[–] [email protected] 3 points 1 week ago (1 children)

You need to up to caffeine in your coffee shop! Get those customers buzzing!

I loved Theme Park. We would spend ages playing it. We had few games back then and Theme Park and Piranha were staples.

The rollercoaster was so buggy though and eventually made the map unplayable. I played it a few years ago on DOSbox with the same issue :( even the DS port glitched a lot.

[–] [email protected] 2 points 1 week ago

Funny how they didn't bother to patch that out, but then it wouldn't be the same.

[–] [email protected] 5 points 2 weeks ago

Gotta love a well-documented meme. Thanks OP!

[–] [email protected] 16 points 2 weeks ago (2 children)

These are fine examples, but all over 20 years old now! (Also I'm still salty about Origin Systems in 1992!)

But hey, EA has never stopped sucking! We can also lament recent purchases like legendary UK studio Codemasters (2021) or Respawn (2017). Respawn is especially funny since it was made by ex-Infinity Ward founders, who got bought again! I wonder what their next future-EA-acquisition project will be?

[–] [email protected] 7 points 1 week ago (1 children)

Very long time ago Electronic Arts (ECA at the time, with the cube, ball and pyramid logo) published amazing games.

I really really enjoyed my Racing Destruction Set or the Pinball Construction Set on the C64.

I'm just happy now I did pirate them and never gave them my money to cause what EA is now.

So in my eyes "ECA" is another company "EA" killed.

(40 years ago, when I was 15 - sue me, EA )

[–] [email protected] 7 points 2 weeks ago

(Also I’m still salty about Origin Systems in 1992!)

They are finally getting re-discovered by younger generations a bit more, but they are often missing from memes like this. Considering how groundbreaking their projects like Wing Commander and of course Ultima were, it is a true shame. They truly fell from the very top and slowly died thanks to EA. (And, admittedly, also in part mismanagement and not being able to overcome the prohibitive cost of physical media i.e. floppy disks and CDs properly)

[–] [email protected] 28 points 2 weeks ago (2 children)

This was the game where I learned the bullfrog logo:

https://en.wikipedia.org/wiki/Syndicate_(1993_video_game)

If you've never played it, it comes up on the list of greatest games of all time fairly regularly.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)
[–] [email protected] 2 points 1 week ago (1 children)

Huh. Pricey for early access.

However what I will say directly is that non of the following ups came ven close to catching the spirit of the first. The biggest aspect of they miss is that I. the first, your agents are semi autonomous. You can directly control them, but they also just kinda do their own thing if you want.

The play style was more of a mix between like.. a 4 person shooter squad and maybe.. warcraft where you can just send the units off to do something.

I loved syndicate, but not any of the followups and especially not satellite reign. It completely missed the point of the first game, which was almost more resource and unit management.

[–] [email protected] 1 points 1 week ago (1 children)

Whu? What early access games are you playing? The only ones I've seen be less than 30 dollars for early access are games that were never going to be 30 dollars in the first place.

[–] [email protected] 2 points 1 week ago (1 children)

Well I don't pay for early access, which to me, seems like it should be cheaper because you are buying something in a less than finished state.

Also, $30 for any new title, seems high.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

I know I have railed against the "AAAA" grasp at $70 price point for new games (and I will continue to do so) but making games does cost something. And, unless you're only buying indie 'experiences' with runtimes in the refund range, I think $30 is reasonable for a video game. Especially when sales will knock that down by at least 50%, eventually.

It just goes to show, no matter what position you have, someone will exist that goes further.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

Oh you are more than correct. I'm just slow to buy games because there is such a large backlog of amazing games out there. For example, I only played Witcher 3 last summer.

Also, I'm old. PC games used to be much cheaper in terms of real physical dollars. And they were no better or worse than what is available now. An example I can provide is quite literally, Syndicate. I got it as part of a one of those big cardboard sleeves of 6-10 cds you could buy from places like compucenter or other big box stores. I think it was on the order of like.. $10-30? It was a mix of demos, freeware, and full games. I know for a fact that in the same sleeve that I got Syndicate in, I also got Populous and Realms in the same pack, either 1993 or 1994. At least one or two of the CD's were just a bunch of demos or small free-ware games. Those were the games I remember and it had 5 other games, at least.

So in inflation adjusted dollars we're taking $35. For all that. Practically new, when there was no such thing as digital distribution. These days everyone seems to think their "whatever" game is worth, a lot? But like, it didn't used to be this way. What would be considered AAA games were simply cheaper (for the PC versions) in real inflation adjusted dollars, back in the day.

There was a fundamentally different spirit around games back then, especially PC games.

The Realmz demo was such a good game, I probably put hundred or thousands of hours in. And I bought a bunch of the expansions. Its mind-boggling to me how they weren't sued into oblivion by D&D, because it was basically a clone of AD&D. The expansions, you quite literally just mailed them cash and got mailed back codes.

[–] [email protected] 1 points 1 week ago (1 children)

Pretty sure the "spirit" back then was just a combination of the same indie spirit as now and the moneymen selling low because they weren't sure parents would be willing to buy that much, at the cost of the video game makers? Now, the money knows people like games and those owners exploit both the makers and the consumers.

But that doesn't mean real craftspeople should give away their work for some vague artistic pride. Not even looking at what that same $35 dollars will get you today vs in the 80s or 90s.

This isn't to castigate you, or anyone, waiting for price drops and sales. I do too. But saying all games are too expensive does not go.

[–] [email protected] 1 points 1 week ago

I think part of it thats being missed is that the teams of people who came together to make these games, they were much much much much much smaller.

Realmz, the example I gave, it was three people. In total. Design, marketing, management, everything. Even "big" game development companies were tiny by today's standards.

This has two effects that I identify. The first is increasing costs. You have far more people doing less work. More overhead, more teams not directly connected to creating the thing. Because of this approach to developing games, they do cost more.

Also, games, because they are more expensive, need more financing, and thus need a broader general appeal. We got more design by committee, and less design by people building the game they personally wanted to play, which may not have broad appeal.

However, I think that becomes a flywheel of bad design/ bad implementation. The counter examples to this point are games like dwarf fortress, the original Dota, Stardew Valley, Animal Well. These are games with a practically singular creative vision for what the game should be, and they gain huge traction and followings. And the common thread, is that the people who made these games, they built the games they themselves wanted to play.

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago)

Awesome game, full of bugs and exploits. I loved it.

If you are looking for a remake, Satellite Reign is a pretty good choice.

[–] [email protected] 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Just a week or two ago C&C went open source. There’s a lot being done with that community now!

[–] [email protected] 9 points 2 weeks ago

Good news, comrade.

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