this post was submitted on 06 Mar 2025
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[–] [email protected] 7 points 2 months ago (1 children)

the future of RPGs

Or, hear me out, the future might be 2D pixel-art games made by one or two people in a bedroom -- not by critical acclaim or player sentiment, but just by sheer volume, filling up digital storefronts.

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[–] [email protected] 202 points 2 months ago* (last edited 2 months ago) (7 children)

The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the fundamental ideas these old titles represented in a way the new studios are unable to reproduce.

Also, honorable mention to the poor bastards who released Disco Elysium and then got their studio stripped out from underneath them by their financiers. Absolute gem of a game and you should feel free to pirate it without a twinge of guilt.

[–] [email protected] 49 points 2 months ago

What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I'm not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It's easily in my top10 games of all time, and I wish we could get another one eventually

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[–] [email protected] 72 points 2 months ago (6 children)

It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

Morrowind is one of the weirdest and most ambitious games of that era.

[–] [email protected] 25 points 2 months ago* (last edited 2 months ago) (2 children)

Morrowind was thier hail mary to stay in buisness.

Then they gave the series to Howard and his crew...

It's like the super bowl champs giving the next decade to the Bears.

[–] [email protected] 16 points 2 months ago (1 children)

It’s like the super bowl champs giving the next decade to the Bears.

nowhere is safe 😫

[–] [email protected] 3 points 2 months ago

Lol if it makes you feel better I was going to say Buffalo originally

[–] [email protected] 28 points 2 months ago (1 children)

Morrowind: An oral history on Polygon is a wonderful read.

All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

[–] [email protected] 16 points 2 months ago (1 children)

That's a classic negotiation technique abusing the psychological anchoring effect.

[–] [email protected] 10 points 2 months ago

Yeah, I’ve heard of writers on shows like the Animaniacs doing it, insisting heavily on a more outrageous joke having to go in knowing it’ll get knocked back as a Trojan horse to slip the real jokes they want in.

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[–] [email protected] 2 points 2 months ago

How dare you!

[–] [email protected] 23 points 2 months ago

This shouldn't surprise anyone. When you look through the classics, they're not "typical". Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

[–] [email protected] 24 points 2 months ago (1 children)

With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

You could make a game a third of the size of BG3, and it would still be excellent value for BG3's asking price. And no, you shouldn't attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don't try to hit a home run on the first pitch.

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