this post was submitted on 28 Feb 2025
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Gaming

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[–] [email protected] 0 points 3 weeks ago

And they're shocked that no one bought the PS5 pro for 800 dollars

[–] [email protected] 0 points 3 weeks ago (3 children)

The improvement levels are the same amount they used to be. It’s just that adding 100mhz to a 100mhz processor doubles your performance, adding 100mhz to a modern processor adds little in comparison as a for instance.

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[–] [email protected] 0 points 3 weeks ago (8 children)

Kind of like smartphones. They all kind of blew up into this rectangular slab, and...

Nothing. It's all the same shit. I'm using a OnePlus 6T from 2018, and I think I'll have it easily for another 3 years. Things eventually just stagnate.

[–] [email protected] 0 points 3 weeks ago (5 children)

I was hoping that eventually smartphones would evolve to do everything. Especially when things like Samsung Dex were intorduced, it looked to me like maybe in the future phones could replace desktops, running a full desktop OS when docked and some simplified mobile UI + power saving when in mobile mode.

But no, I only have a locked-down computer.

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[–] [email protected] 0 points 3 weeks ago

What do you expect next? Folding phones? That would be silly!

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[–] [email protected] 0 points 3 weeks ago (3 children)

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

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[–] [email protected] 0 points 3 weeks ago (1 children)

What big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.

[–] [email protected] 0 points 3 weeks ago

I can't imagine what it would look like now. I just wish everyone could experience the same incredible growth.

[–] [email protected] 0 points 3 weeks ago

Link has two hookshots?

[–] [email protected] 0 points 3 weeks ago (3 children)

Don't get me started on Horizon: Forbidden West. It was a beautiful game. It also had every gameplay problem the first one did, and added several more to boot. The last half of the game was fucking tedious, and I basically finished it out of spite.

[–] [email protected] 0 points 3 weeks ago

I loved both. Different strokes...

[–] [email protected] 0 points 3 weeks ago

I agree. I loved the first game, considered it one of my favourites. Couldn't wait for the sequel. I was so disappointed, I abandoned it after a couple of hours.

[–] [email protected] 0 points 3 weeks ago (4 children)

Awww.

I enjoyed the heck out of the first one, especially the story. Haven't gotten around to picking up the 2nd so that's a bummer to read.

[–] [email protected] 0 points 3 weeks ago

If You liked the stealth aspects of the first game then there is no point in starting the second. The stealth is gone. It's also more difficult. The equipment is much more complicated.

[–] [email protected] 0 points 3 weeks ago

I enjoyed learning the backstory of the first one, but I was very disinterested in the story, as in, what is currently happening.

[–] [email protected] 0 points 3 weeks ago (1 children)

If it helps, I loved both.

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[–] [email protected] 0 points 3 weeks ago (1 children)

I'd say it's still worth playing, but the story is way more predictable, and they made some things more grindy to upgrade than they were in the first one. Also they added robots that are even more of a slog to fight through.

Those giant turtles are bullshit and just not fun.

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[–] [email protected] 0 points 3 weeks ago (3 children)

Have you played VR? You might get that feeling again.

[–] [email protected] 0 points 3 weeks ago (1 children)

I'm waiting in a affordable VR setup that can let me run around at home without hitting a wall. Solutions exist but they as expensive as a car and I don't have that kind of money lying around.

Anti Commercial-AI license

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago)

If anyone can optimize Disney's omni directional walking pad, we'll be there. I'd give it 3 decades if it goes that way. I've heard it's not like real walking. It feels very slippery. All that being said, you don't have to wrap yourself in a harness and fight friction to simulate walking like other walking pads. It also seems simple enough, hardware wise, that it could be recreated using preexisting parts/ 3d printing. I'm honestly surprised I haven't seen a DIY project yet.

[–] [email protected] 0 points 3 weeks ago (1 children)

VR is the one thing that feels similar to the old generational leaps to me. It's great, but I haven't set mine up in a few years now.

[–] [email protected] 0 points 3 weeks ago

Fair. I haven't played "No Man's Sky," yet, but apparently, it's awesome in VR.

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[–] [email protected] 0 points 3 weeks ago

NHL 2014 and NHL 2024 are probably the same game, only in NHL 2014 the players don't spit out their mouthguards like they do in 2024.

But I need that level of realism /s

[–] [email protected] 0 points 3 weeks ago

I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (9 children)
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[–] [email protected] 0 points 3 weeks ago (1 children)

Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.

[–] [email protected] 0 points 3 weeks ago

Don't forget how many modern AAA games feel like you're playing a gamified version of your car's navigation app.

Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene

[–] [email protected] 0 points 3 weeks ago (2 children)

Eventually we hit a limit to how round we could make car tires.

[–] [email protected] 0 points 3 weeks ago (1 children)

Rush on the N64 had octagonal tires and real damage! I still play it every year or so.

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[–] [email protected] 0 points 3 weeks ago (1 children)
[–] [email protected] 0 points 3 weeks ago (1 children)

A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.

[–] [email protected] 0 points 3 weeks ago (1 children)

I mean, the original image is a cutscene, so...

But hey, I'll split the difference. Instead of SMB 1, which was a launch game and literally wasn't running on the same hardware (because mappers), we can do Mario 3 instead.

Or, hear me out, let's not do a remaster at all for current gen leaps. Here's a PS4 vs PS5 sequel one.

It doesn't work as well, though, since taking the absolutely ridiculous shift from 2D to 3D, which has happened once and only once in all of gaming history, is a bit of a cheat anyway.

Oh, and for the record, and I can't believe I'm saying this only now, LttP looks a LOT better than OoT. Not even close.

[–] [email protected] 0 points 3 weeks ago (2 children)

Oh I don't care about leap comparisons, was just taking interest at how graphics have evolved over time. To be honest graphics have been going downhill for a few years now in big games thanks to lazy development chasing "good" graphics, fucking TAA...

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[–] [email protected] 0 points 3 weeks ago (20 children)

The question is whether "realism" was ever a good target. The best games are not the most realistic ones.

[–] [email protected] 0 points 3 weeks ago

Factorio and Balatro

[–] [email protected] 0 points 3 weeks ago

Like cgi and other visual effects, realism has some applications that can massively improve the experience in some games. Just like how lighting has a massive impact, or sound design, etc.

Chasing it at the expense of game play or art design is a negative though.

[–] [email protected] 0 points 3 weeks ago (4 children)

So many retro games are replayable and fun to this day, but I struggle to return to games whose art style relied on being "cutting edge realistic" 20 years ago.

[–] [email protected] 0 points 3 weeks ago (3 children)

I dunno, Crysis looks pretty great on modern hardware and its 18 years old.

Also, CRYSIS IS 18 WHERE DID THE TIME GO?

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[–] [email protected] 0 points 3 weeks ago (9 children)

Really? Cause I don't know, I can play Shadow of the Colossus, Resident Evil 4, Metal Gear Solid 3, Ninja Gaiden Black, God of War, Burnout Revenge and GTA San Andreas just fine.

And yes, those are all 20 years ago. You are now dead and I made it happen.

As a side note, man, 2005 was a YEAR in gaming. That list gives 1998 a run for its money.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Did those go for realism though, or were they just good at balancing the more detailed art design with the gameplay?

[–] [email protected] 0 points 3 weeks ago (1 children)

Absolutely they went for realism. That was the absolute peak of graphics tech in 2004, are you kidding me? I gawked at the fur in Shadow of the Colossus, GTA was insane for detail and size for an open world at the time. Resi 4 was one of the best looking games that gen and when the 360 came out later that year it absolutely was the "last gen still looked good" game people pointed at.

I only went for that year because I wanted the round number, but before that Silent Hill 2 came out in 2001 and that was such a ridiculous step up in lighting tech I didn't believe it was real time when the first screenshots came out. It still looks great, it still plays... well, like Silent Hill, and it's still a fantastic game I can get back into, even with the modern remake in place.

This isn't a zero sum game. You don't trade gameplay or artistry for rendering features or photorealism. Those happen in parallel.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

They clearly balanced the more detailed art design with the game play.

GTA didn't have detail on cars to the level of a racing game, and didn't have characters with as much detail as Resident Evil, so that it could have a larger world for example. Colossus had fewer objects on screen so it could put more detail on what was there.

[–] [email protected] 0 points 3 weeks ago (1 children)

Yeah. So like every other game.

Nothing was going harder for visuals, so by default that's what was happening. They were pushing visuals as hard as they would go with the tech that they had.

The big change isn't that they balanced visuals and gameplay. If anything the big change is that visuals were capped by performance rather than budget (well, short of offline CG cutscenes and VO, I suppose).

If anything they were pushing visuals harder than now. There is no way you'd see a pixel art deck building game on GOTY lists in 2005, it was all AAA as far as the eye could see. We pay less attention to technological escalation now, by some margin.

[–] [email protected] 0 points 3 weeks ago (1 children)

Yeah. So like every other game.

Except for the ones that don't do a good job of balancing the two things. Like the games that have incredible detail but shit performance and/or awful gameplay.

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