I thought after s2 of Discovery, something exactly like that was already a thing?
Or am I misremembering, it’s been a while.
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I thought after s2 of Discovery, something exactly like that was already a thing?
Or am I misremembering, it’s been a while.
Holograms aren't stable in the long term. They will start to come apart after some time. That, and they constantly require power to maintain. A bed and furniture does not, and will still work if the ship needs to go without power for one reason or another. Most things someone might put by hologram can be done by replicating the thing, instead of using a hologram. Most rooms have a replicator, and excepting furniture, which you might need to ask engineering to make for you, you can just make it yourself.
Starships aren't lacking space by any means, so there's no need to stick people into a broom closet.
Though there are things like that. The Ba'ul "migration" ship was basically that, where the entire ship was meant to be a holodeck. In the 32nd century, rooms are basically holograms, except that holography has been superseded by programmable matter.
Power?
I imagine they prefer to be grounded in reality, as over-use of the holodeck is shameful.
Hey! You leave Barclay alone!
I always leave the Brocolli alone. :-)
Not everyone wants to sleep in a death trap.
Computer, set quarters to stun.
Probably because it'd be too expensive and I'm not talking about money
I remember a line in at least one episode that claimed holodecks consume so much power, they run on their own independent power system and aren't connected to the warp core.
Can't remember which episode it was, but it was likely one of the two parters where the Hirogen take over Voyager and have the WW2 sim.
This was an excuse to allow Voyager to use the holodeck, which would have been an extravagant waste of power otherwise.
The Enterprise D holodeck ran from ships power, as shown in “Booby Trap”.
only as separate as the plot demands, sometimes it's more interconnected
Maybe they are and nobody has realised 🤯
High energy use. Anytime the power goes out or gets diverted to other systems, you’d lose your bed, etc.
It’s also possible that the holodeck re-creations of things aren’t as realistic feeling as they look. It’s an illusion after all. So maybe a lot of it is just designed to fool the mind, not be comfortable/realistic.
Yep except that episode when Moriarty tapped them inside a holodeck and everybody was unable to tell it it wasn't the real thing
I was thinking about that. Isn't it the holodeck that trapped the crew in the holodeck?
Good point.
As people said, the Holodeck uses a lot of energy, "Homeward" is an episode who show this.
Expensive?
According to Picard in the Movie First Contact money doesn't exist anymore. I guess those latinum bars are only used by Ferengies, in border systems and outside the Federation.
That doesn't mean there's nothing that measures expense. The Federation might have a lot of available resources but they can't be infinite.
They have replication technology, so their resources are infinite, provided they have enough energy.
In emergency cases most holograms can be shut off to match increased energy demands by weapons and shields.
Disengage the safety protocols and suddenly you've got weapons and shield emitters than ought to work just as well as their material counterparts, but can't be damaged (or any damage can be instantly reset). We know that holograms can be projected into space so the only limitation would be the range of the holoemitters.
Hey now if we're using the practical applications of the tech then the warp field emitters could be used to simply tear ships in half with as much or less energy than it takes to move the ship in the first place, or cause planetary cores to collapse into micro black holes, or create an inverted artifical event horizon around the ship making it physically impossible for weapons fire to pass through it because the direction of 'through' simply no longer exists.
1 the things that have extra holodecks that I've seen are just space stations, which can have larger power stations. The ship in insurrection was purpose built to trick people into thinking it was their small village that they don't leave often. It can have all the power it needs dedicated to the holodeck and be slow with a Son'a escort for protection.
2 with you on that one.
3 also with you on this one. It just makes sense. Two people on opposite sides of the system could have dinner together in a holodeck. Easiest sell in the world after the holodeck itself.
4 the only issue I have with medical areas being holodecks is how often we see power issues in star trek. If they lose power, no med bay, no holo-docs. But if you're already doing it, I see no reason there can't be all the holographic doctors you need, and if the entire interior of the ship is filled with holo-emmitters then the EMH isn't an issue.
For the record, I'm with you. I think by the end of the 2380s they should definitely be having entire swathes of ships dedicated to holographic rooms.
In Voyager, The USS Prometheus had holo-emmitters all over, so the EMH was able to walk around and take the ship back from romulans.
Incidentally I was listening to some Certifiably Ingame ship breakdowns and they touched on a ship that has holographic interiors for a lot of spaces, but since I was falling asleep at the time I am unsure which ship it is. I'm trying to peruse the Playlist to see if anything looks familiar.
There was the VOY episode where the hirogen had converted alot of voyager over to holodecks to hunt the crew. The WW2 and klingon settings. The left Kim around to keep it running. Wasn't that a huge drain on all the other systems?
I mean, the largest holodeck ship I can think of was the one from Insurrection, and that was specifically designed to secretly abduct a whole population without their knowledge. I don't think it would work for exploration or combat, just transport. I think they started incorporating holoemiters into systems on all decks by the time of the Enterprise-E, but they were supposed to be supplemental systems, not replacements.
I just don't see how these holoquarters would improve much. Like, what real-world things are you replacing? You've already said that they need to have real-world seating and beds (and I'm going to go ahead and add bathrooms to that list), so what are we phasing out? Clothes and personal effects? Sure, you can replicate a new uniform every day, but it's probably a waste of energy, and you wouldn't have space for sentimental possessions.
Being able to go on some sort if multi-player adventure sounds cool, but I think most people would prefer to able go out to a real bar with their friends rather than go to a virtual bar from their bedroom. This is starting to feel like how Zuckerberg tried to replace meeting rooms with VR meetings. I think most people would rather go to a place and see someone real face-to-face.
And holodoctor or a holographic patient interface is even more risky. Even if you assume that a holodoctor is just as good as a real doctor (and there's really only been one EMH that was), or that a holographic version of your patient is exactly like the real thing, all of the problems with holographic medicine I mentioned get even worse. Imagine being halfway through surgery when your doctor just dematerializes.
I thought the same. It helps to watch the first episode of the next generation. Will talks to wesely about it and its a rare thing at that time and sounds like it takes a lot of resources. Later episodes the holodeck using a lot of power comes up. People have to sign up for them and I took it there is no point in making more holodeck rooms than is prudent for the amount of power they draw just for leisure (mostly) activities. All the rooms have replicators but if someone was running it constantly it would become quite the power drain and we see in voyager that with no source of resupply have to ration replicators (although curiously I don't recall them rationing the holodecks, but maybe they did). As far as discovery in the future you see the energy issues and they use that programmable matter which I think is supposed to be more energy efficient.
They hand waved away the holodeck power thing in Voyager by days something along the lines of it is a different type of power that wasn't worth trying to convert to normal power for some reason. Basically just another Voyager excuse to ignore the premises of the show unless they happen to be bored that day.
yeah its funny because the way I understand it the holodeck uses a compination of holgrams, tractor beam type thing, and replicator tech. Feels like in their situation a competent engineer could get it utilized for the more important just replication or heck they are always rerouting power. they can't do that???
Prodigy has holoemitters on every deck and is able to reconfigure the bridge using them. It is possible but they just need a reason.
They didn't go into depth at all, don't believe we even have one with a name, but they talked about seeing federation ships made entirely of 'holographic containment walls' in Discovery Season 3. Pretty sure it was when they first arrived at federation headquarters in the future.
There was also that ship in insurrection where it was just one giant holodeck, but still existing inside a regular ship. The concept just hasn't made it into something that's broadly popular in the mainstream trek fandom.
Good catch, I'd completely forgotten about that line:
Some of these hulls are organic. Some...some are completely comprised of holographic-containment walls.
wait, does Discovery has a holodeck?
They actually seem to have what you're describing, more or less - Burnham was able to run complete holosimulations in her quarters.
I'd say the biggest reason is energy, like everyone else. But also, being able to make your room into any fantasy scenario you want would probably lead to problems with adjusting to everyday life. They don't need a whole ship full of Barclays screwing up at their job.