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Games
█▓▒░📀☭ g a m e s 💾⚧░▒▓█
Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!
Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.
Only thing I really hate about Avowed is that we got this instead of Pillars 3...
Actually playing Avowed has made me want to try out PoE. It was only while reading about Avowed that I found out that Obsidian made PoE.
It's a real time strategy series, nothing at all like the open world action RPG thing that Obsidian's other games are like. Its up to taste if you prefer more narrative stuff and (lots of) reading.
I'm playing it too and so far I'm liking it a lot. Although some dialogue options are a bit lib, I've been enjoying trying to be as anticolonial as I can since the game have a pretty big empire colonization plot so far. Also, Kai is a pretty cool companion, I expected him to be much more different personality wise given how other NPCs talk about him, but he's really level headed and a cool dude overall.
I'm also doing a mage build, but I have a shield and sword as my second loadout. I got a pretty sick flaming sword and it is too cool for me no to use lol.
I like how, in playing as the Emperor's hand, you can steer Aedyran policy away from colonial expansionism. I like that it's realistic about how much you can push it, while at the same time you can be very anti-imperial in the privacy of your conversations with the dream voice. I have a feeling there's gonna be some cool ending options, based on those convos and Obsidian's track record.
That's cool. A reviewer I like watching said that he liked the weight of the choices made and how it impacted the ending, so I have hope it will be good in that regard.
I am not able to figure out how my stats (attributes, not abilities) decide which loadout suits my character. Any advice on this? For my harry potter build I am putting stats mostly in perception intellect resolve and dexterity. But I am completely clueless.
Honestly I'm not too sure either. The impression I get from the points allocation screen is that you just do whatever you feel like doing, so that's what I do. Since I'm mainly a mage I focus more on growing my mana pool and attack speed, but I'm also putting a few points on other stats whenever I feel like it. The only one that I'm not too worried about is the Strength stat since I'm doing pretty okay damage even on the hard difficulty without investing much into it, I think I only have 3 points in it so far.
I don't think you need to worry too much on the stats for a second loadout, it seems that the game wants you to just experiment and use whatever you feel like using to have fun without having to commit too hard to it.
It's at least okay game, definitely way better than the haters make it to be. Feels like the mix of Oblivion and Dragon Age. I don't see it becoming next Skyrim phenomenon though, that would depend on exploding mod secene.
Yeah I haven't found anything to hate about this game at all. There is a tinge of disappointment sort of like what I felt with Starfield because these are supposed to Microsoft's marquee games to sell the Xbox but they turn out very ordinary.
Seems like an AA game than an AAA game, which is why I'll end up getting it, to be honest.
But for now, I'm playing another good AA game called Dynasty Warriors Origins and probably Silent Hill 2 Remake soon (so both concurrently).
Ugh, I wish I had the time for more g*ming, but alas, no dice.
Obsidian is an AA studio.
They used to be indie and produce masterpiece games that didn't get sold because they didn't have mass appeal. Both Pillars game are awesome - it's kinda sad that they now do 3d games with minimal deepness - and i'm not saying Avowed and The Outer World are not awesome in some ways, just that they lack the little something both pillars had.
Obsidian is an AA studio.
But they're totally fine with charging $70 for their "AA" game, Jesus. I will admit I don't know much about Avowed in particular but as someone who's played Pillars and Deadfire, seeing this release and the response be either mixed/negative or just obsidian fans downplaying it's shortcomings as "AA" is really irritating. They shouldn't charge this much after developing it for so many years only to put out a low quality title.
I don't mind AA, but I guess they may have lost something with their recent output; I remember The Outer Worlds not being that good.
Their best writers have had little to nothing to do with the studio for the better part of a decade, that's all. Also getting bought out by Microsoft in the middle of their development cycle probably affected them quite poorly.
How so? I mean, vis a vis Microsoft, to be clear.
The studio was made to work on several projects at once under the new publisher, including outer worlds, Avowed, pentiment etc, all simultaneously, which is why Josh Sawyer, who is probably the best designer/writer they have at the company, didn't work on Avowed, and instead chose to work on Pentiment. Microsoft turning them into a content mill for their shitty consoles and gamepass is part of the problem.
The outer worlds world building was cool, the voice acting was nice... I can't remember the game story at all. The gameplay had only one quality : it existed. The weapon selection could have been cool but it was not. They didn't weave the good world building they did in the other elements of the game and it was a shame.
So, I think it's a lost opportunity of a game. It could have been way cooler with not a lot of efforts. I feel it took some risks while avoiding all the risks a game should take.
TL;DR : This game is like horseradish. It starts strong then offer no more flavor that what it started with. Then you get tired of that flavor and ask yourself why you are eating horseradish in the first place.