this post was submitted on 23 Feb 2025
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I don't mind AA, but I guess they may have lost something with their recent output; I remember The Outer Worlds not being that good.
Their best writers have had little to nothing to do with the studio for the better part of a decade, that's all. Also getting bought out by Microsoft in the middle of their development cycle probably affected them quite poorly.
How so? I mean, vis a vis Microsoft, to be clear.
The studio was made to work on several projects at once under the new publisher, including outer worlds, Avowed, pentiment etc, all simultaneously, which is why Josh Sawyer, who is probably the best designer/writer they have at the company, didn't work on Avowed, and instead chose to work on Pentiment. Microsoft turning them into a content mill for their shitty consoles and gamepass is part of the problem.
The outer worlds world building was cool, the voice acting was nice... I can't remember the game story at all. The gameplay had only one quality : it existed. The weapon selection could have been cool but it was not. They didn't weave the good world building they did in the other elements of the game and it was a shame.
So, I think it's a lost opportunity of a game. It could have been way cooler with not a lot of efforts. I feel it took some risks while avoiding all the risks a game should take.
TL;DR : This game is like horseradish. It starts strong then offer no more flavor that what it started with. Then you get tired of that flavor and ask yourself why you are eating horseradish in the first place.