this post was submitted on 14 Feb 2025
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And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

Edit: I'm more looking for instances of the actual original game being open-sourced through fan efforts or outright purchase, like how Blender was originally open-sourced as a result of a crowdfunding campaign. The open-source rewrites of games are awesome, but I don't have the skills to build a relatively elaborate game on my own. It's also not a popular game, more niche, really, so I'm just wondering what are the possibilities.

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[โ€“] [email protected] 2 points 1 month ago (1 children)

As I understand it, something like that happened with the game, Alliance. It was a RTS where humans had to control all the units that the commander build and ordered around.

I learned about this, probably 15 years ago, and I never played, so a lot of this might be outdated or just plain wrong.

I think Microsoft published the game, and eventually abandoned it. It still had a thriving mod community but they were struggling due to the lack of source code and support. Apparently, years after working on the game, one of the designers happened across an Internet forum talking about the struggles they were having. The designer then went back to his bosses and said, "We abandoned this years ago, can I just give them the source code?" I guess they did and since then the mod started making HUGE fundamental changes to the game.

[โ€“] [email protected] 1 points 1 month ago

That's cool, thank you for telling the background!

[โ€“] [email protected] 2 points 1 month ago (1 children)

Magewars had a brief revival

[โ€“] [email protected] 1 points 1 month ago
[โ€“] [email protected] 4 points 1 month ago (1 children)

Early Dooms and Quakes https://github.com/id-Software/DOOM but they aren't open source for the reasons you wanted.

[โ€“] [email protected] 2 points 1 month ago

No problem, thanks!

[โ€“] [email protected] 9 points 1 month ago (1 children)

Freespace 2 comes to mind. The whole game engine was open source not just the game itself. Looks like there is still a community building on it too. https://scp.indiegames.us/

[โ€“] [email protected] 1 points 1 month ago
[โ€“] [email protected] 9 points 1 month ago (1 children)

Hawken was recently brought back from the dead by a few insanely dedicated fans.

[โ€“] [email protected] 4 points 1 month ago (1 children)
[โ€“] [email protected] 8 points 1 month ago (1 children)

Mechromancy, I guess. I genuinely don't really know.

[โ€“] [email protected] 2 points 1 month ago

No worries, I'll check it out, thanks!

[โ€“] [email protected] 9 points 1 month ago* (last edited 1 month ago) (1 children)

Club Penguin Rewritten, Toontown Rewritten, and The Legend of Pirates Online (based on Pirates of the Caribbean Online) are resurrected fan-made versions of games shut down by Disney. The former was also shut down by Disney, but the others are still going. I think the difference is that the Club Penguin revival included ads while the other two were never monetized at all.

[โ€“] [email protected] 4 points 1 month ago

Cool, thank you!

[โ€“] [email protected] 10 points 1 month ago (2 children)

Does the Unity release of Daggerfall count?

[โ€“] [email protected] 5 points 1 month ago* (last edited 1 month ago)

What's the story with that one? Was the original game open-sourced, or is it a rewrite?

Edit: never mind, I just saw the other reply that it was reverse engineered.

[โ€“] [email protected] 6 points 1 month ago* (last edited 1 month ago)

Not at all. The reverse engineering they had to do is insane

[โ€“] [email protected] 19 points 1 month ago (3 children)

Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.

Apoligies for the wall of text, but I consider it worth a read.

Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.

Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they'd essentially sniff traffic sent by a client attempting connection to a server that didn't exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.

Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape. In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you're able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.

I've ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I'd never be able to share the experience for, is a dream come true.

Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.

Knowing I'm able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.

If you're into power metal, there's a band called Blind Guardian, they not only did they the main theme for the game, but the band's members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.

[โ€“] [email protected] 1 points 1 month ago (1 children)

I tried looking into this and I'm having trouble setting it up, although I'm on linux so that might be my doing.

I followed the guide on Darkmatters

[โ€“] [email protected] 1 points 1 month ago (1 children)

I'm also on Linux. Ensure you have docker and docker-compose installed. IIRC you also need the windows server files# . I'll get back to you with my server compose file.

[โ€“] [email protected] 1 points 1 month ago (1 children)

Sorry - I wasn't clear. I can't seem to join any servers. Some comments mention changing the default server to "hex41.de" so I changed that but I can't connect.

Maybe it's since been taken down or something.

[โ€“] [email protected] 2 points 3 weeks ago* (last edited 3 weeks ago)

Ah I see. Did you change the lobby URL in the config file? There's a config file with a lobby URL, you need to change it to point to the correct lobby where servers will show. Or is that what you with the changing the default server?

Edit: Just checking, are you running at least version 2.65? Also, I mentioned changing the config file, I've just been reminded the file is downloaded separately and then just replaced, no need to change it. I'll DM the unofficial "official" guide from the forums.

[โ€“] [email protected] 4 points 1 month ago

I loved Sacred 2! I remember save scumming to preserve my 0 deaths streak. I'd hit the power button on the Xbox before it could save, risking corrupting my character every time.

[โ€“] [email protected] 6 points 1 month ago

Awesome achievement, thanks for telling the story!

[โ€“] [email protected] 15 points 1 month ago (2 children)

While not open source, OldUnreal has taken over Unreal and Unreal Tournament with access to the source code and they release patches. The OldUnreal team has an agreement with Epic to do this.

https://github.com/OldUnreal/UnrealTournamentPatches

[โ€“] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

Good to know, thanks!

Any idea how that happened?

[โ€“] [email protected] 2 points 1 month ago (1 children)

Not for sure exactly, maybe there are some details on the forums?

https://www.oldunreal.com/phpBB3/viewtopic.php?t=4969

[โ€“] [email protected] 1 points 1 month ago

Thanks again!

[โ€“] [email protected] 3 points 1 month ago

That's awesome. I had no idea.

[โ€“] [email protected] 7 points 1 month ago (2 children)

[email protected] was developed as a commercial title a few years back. I believe, @[email protected] contacted the devs to get it open-sourced.

[โ€“] [email protected] 2 points 1 week ago (1 children)

Yes. :) Well, the source code was actually supposed to be released under the BSD-3 license even back in 2016, after the game was abandoned in its commercial form in late 2014. But the plans fell through and when the official community site (with discussion forums, wiki as well as sharing levels for the game) then shut down in 2018 without a word from the original author, it was assumed that the open source release would never happen anymore.

I had played the game when it originally released in 2013 (and I had also played the prequel from 2011), so my time with the game goes back for a long time. When I came back to the game after a year or two of inactivity in late 2019 I discovered the sorry state that the game was in, and decided to begin reverse engineering the game to create a new unofficial community site for it (I have a longer blog post that goes over it in some more detail, up to and including after the source release). During this time, the original author was more or less impossible to get into contact with, but one day in August of 2022 he just stumbled into the unofficial Discord server we had for the game and got to see the stuff I had done. He was very happy to see what I had accomplished to try to revive the game on my own, and after he had reintroduced himself to what remained of the community and we had talked for a while, the topic of releasing the source code was brought up. Which of course he was very enthusiastic about.

In the end I didn't end up actually being the one who published the source code to the Internet and such, but I was definitively the one who got the ball rolling again and at least I got to be the first one to build it natively for Linux, among other things. And when the original author had to leave again for personal reasons I was given the maintainer hat in his absence to keep the open source project running in the hands of the community. Apart from the fact that there did not end up being a lot of momentum for the development of the game afterwards (whether it be due to the release happening so many years late that people moved on, the unfortunate state that the game's source code ended up being in, or personal incompetence on my part), Principia has probably been among the best success stories of an abandoned commercial game in modern times being open sourced and officially picked up by the community, and it also likely had the best circumstances to make it happen.

[โ€“] [email protected] 2 points 1 week ago (1 children)

Neat, thanks for the response!

I think, we have to tag @[email protected] , so they see it.

[โ€“] [email protected] 2 points 1 week ago

Awesome, thank you @[email protected] for those details and @[email protected] for the tag!

[โ€“] [email protected] 3 points 1 month ago

Cool, thank you for the reference! If I decide to pursue something like this, I will know someone to ask questions to.

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