What is CC and why does it need to be an acronym?
rpg
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
Crowd Control, it comes from video games mostly where people would shorthand things to quickly communicate.
Thanks for the explanation.
It would be a lot of work to change the system, but I've said for a while that saving throws should have degrees of success, and bosses should have all saves reduced by a severity level, so they take partial effects, but are immune to the most severe effects.
Secondly, incapacitation should have levels like exhaustion, with one level being similar to slow or mind whip, two being as incapacitation is in standard 5e, except for legendary or lair actions which are only stopped at level three.
Or why not simply have degrees of success on EVERYTHING? But as you say it would be a lot of work. Folks have done it, just look at yhe various dicepool system or even Pathfinder 2e.
On a sidenote I find saves boring. I enjoy actively rolling skills much more engaging. And all spells being "attack rolls".
I'm not familiar with Dragonbane - if it doesn't have PC ability nullification, how do "Monsters" deal with PC control abilities? Stunning Strike, Hold Monster, Hypnotic Pattern, etc, all need to be answered in some way, or even the biggest encounters can be trivialized.
Very sparse with such abilities and those that exist generally don't apply to Monsters. Some only apply up to human sized targets. No hypnotic patterns, hold monsters etc.
Dragonbane leans a bit into OSR aporoaches here in that you will have to work with the GM and the fiction to get things capable of trivialising encounters. But then the encounter vs the Monster wasn't fought in battle but in strategizing and preparation.
Okay, so that gets to the crux of the "problem" with d&d, then - characters have fairly easy access to very effective crowd control abilities, so big monsters in d&d need a way to counter those. The answer, then, is to either give the monsters the ability to nullify character abilities, or remove character abilities. One of those things will generally go over better with your players than the other...
I am also not familiar but as OP said,
With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death.
just means that there are no/very few PC control abilities? So the only way to deal with it in DnD would be to forbid them.