this post was submitted on 30 Jan 2025
1 points (100.0% liked)

Gaming

4153 readers
2 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS
 
top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 0 points 1 month ago

If you want this image to be more accurate, put the alien head right next to the muzzle.

[–] [email protected] 0 points 1 month ago (3 children)

I could never stand the way recoil works in counterstrike, in any other system your crosshair is moved around and its intutative to compensate for recoil, in counterstrike you just have to memorise the pattern in which the bullets come out of the barrel sideways.

[–] [email protected] 0 points 1 month ago

Not true. Players who memorize the spray pattern choose to turn off the dynamic crosshair. By default it is pretty standard with other games.

[–] [email protected] 0 points 1 month ago

That's actually an option you can turn on.

[–] [email protected] 0 points 1 month ago (1 children)

An elegant algorithm, from a more civilized age.

[–] [email protected] 0 points 1 month ago

Lisp is fun, and recursion can be slick. it is hard to read though!

[–] [email protected] 0 points 1 month ago (1 children)

I hate the PRNG of XCOMs. For anyone suffering from that I recommend Hard West. It's a buggy game, but the luck mechanism is interesting. Basically when missing, your luck increases, and eventually that helps you hit. So missing a good shot isn't that bad, because you can build a strategy on it regardless.

[–] [email protected] 0 points 1 month ago (1 children)

Basically when missing, your luck increases, and eventually that helps you hit

XCOM 2 has that same mechanic, in case you didn't know. It's just not advertised to the player. So this is purely psychological on your end :P

[–] [email protected] 0 points 1 month ago

How many years of luck increases do you need in XCOM 2 not to miss a 99 % shot?

Seriously though, do you have any good sources to read about this?

[–] [email protected] 0 points 1 month ago

Try Operation Harsh Doorstop!!!

I already sold it pretty hard in other threads so I will give it a break but in short it is a free moddable tactical shooter with vehicles and realistic ballistics.

https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

Yeah, the deepstate definitely rigged those guns

[–] [email protected] 0 points 1 month ago (1 children)

The shooting in R6 feels so fucking bad now. It's also quite unbalanced :(

[–] [email protected] 0 points 1 month ago (1 children)

Wait til you try to hit a target 25 yards away with a FN 5.7 with no sight... IRL

[–] [email protected] 0 points 1 month ago (1 children)

I mean, if there's a pistol cartidge it's easy to shoot with precisely at medium range it's a 5.7x28. Recoils like a 22 with downright stupid velocity. A good shooter can do a 2-3-inch 5-shot group at 25 yards without an optic on an FN FiveSeven. With a red dot, they can get 1.5 inches pretty easily.

Some would say it's grossly underpowered, and only really useful tactically in the armor-piercing variety. But there's no arguing it's a breeze to shoot.

[–] [email protected] 0 points 1 month ago (1 children)

It is indeed a breeze, but as a personal preference I think is more effective at 25 yards or less, I don't consider myself a good shooter and I have trouble hitting the target at 25 yards accurately with a 5.7, but with a 40 I can do 50 yards with ease.

Maybe the projectile speed plays a factor, also I tend to practice shoot with one hand, which might be playing against me.

[–] [email protected] 0 points 1 month ago (1 children)

You should try 10mm if you're good with 40.

I am not. I'm too much of a skeet shooter to be good with a pistol.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

I have tried it, is my girl's favorite so we shoot it pretty often.

Edit: and how funny, I've never tried Skeet Shooting, but seems like a lot of fun.

[–] [email protected] 0 points 1 month ago (6 children)

I would like to see a game that calculates the distance to the target, the wind speed and direction, and the mechanical accuracy of the rifle, and the adjust the bullet trajectory accordingly. E.g. an AR-15 should have a mechanical accuracy of about 2-3 MOA on average, and usually has a 50/200 zero (e.g., your optic is zeroed at 50 yards, and height over bore means that you'll hit slightly below your point of aim at less than 50 yards, above your point of aim between 50 and 200 yards, and then below after 200). So you should have to aim, say, about 24" high on a target that's 400y away, but then your point of impact is anywhere within about a 12" diameter circle. 7.62x39mm in an AK? You get a 25/200 zero, 4 MOA mechanical accuracy, and at 400y you have to aim 46" high.

Oh, and calculate velocity for realistic time to impact, and actual damage; at 600y, a 5.56 is doing to be stopped by pretty light body armor with minimal injury.

Essentially I'd like a game to force people to understand real-world ballistics and performance, and adjust their strategies accordingly.

[–] [email protected] 0 points 1 month ago (1 children)

Arma 3 did this like 10 years ago.

They also considered thing like the speed of sound, stars in the sky and other stuff i don't quite remember. I wonder if they simulate bullet drift from the earth spinning.

[–] [email protected] 0 points 1 month ago

That's a real thing at extreme-long-distance shooting, but not really an issue at realistic engagement distances for small arms. E.g., if you were doing a King Of 2 Miles simulation, you'd want to account for it, or an artillery sim, but probably not for infantry engagements.

[–] [email protected] 0 points 1 month ago

Hotdogs horseshoes and handgrenades does all of this.

[–] [email protected] 0 points 1 month ago (1 children)

Doesn't Tarkov model this somewhat correctly ? (Save for the wind not affecting bullets, and the optics zeroing/distance setting being a bit too arcade-y)

[–] [email protected] 0 points 1 month ago

Nah the hackers don't follow these rules

[–] [email protected] 0 points 1 month ago (1 children)

Just play Arma with Ace installed. Already has all that and more

[–] [email protected] 0 points 1 month ago

Does anyone really play Arma, or does one person build a mission, and then everyone fucks around until that person gets frustrated and stop trying to direct anything?

[–] [email protected] 0 points 1 month ago (2 children)

I also want the player to slow down if they get pegged in the legs. If they get hit in the arm your accuracy falls or you have to do it one armed and your accuracy really drops. If you get hit in the chest there should be at least a couple seconds where your stunned or your accuracy drops.

[–] [email protected] 0 points 1 month ago (1 children)

TBH, most of those would simply knock you out of the fight for all practical purposes, except being hit in the chest or back in areas fully covered by armor. A rifle bullet through your shoulder can be fatal quickly without being able to pack the wound, and you won't be able to use that arm at all if your scapula has been hit. ANY solid hit with a rifle is going to be a very, very bad time for you.

To put it in context, armor only covers the places on your torso where a hit will cause near instant death.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

Well that's kind of what I want. Although unfortunately this has been tried to be accomplished in the past and it was non-viable.

Like I want it to be realistic... But 98% of gamers don't

[–] [email protected] 0 points 1 month ago (1 children)

Oddly enough Hell Divers 2 does this…which nobody would call realistic in any other way.

[–] [email protected] 0 points 1 month ago

Helldivers 2 has a super interesting damage model. You can really notice it with a sniper rifle against the bots. You can knock off so many parts of their body.

[–] [email protected] 0 points 1 month ago (1 children)

Except the bullets come out of the player's eyes, not the gun.

[–] [email protected] 0 points 1 month ago (1 children)

That's what's shown for Rainbow 6.

[–] [email protected] 0 points 1 month ago

The bullets also come out of the players eyes in Counter Strike. I don't know how it is in the other games.

[–] [email protected] 0 points 1 month ago

I'm gonna take this opportunity to plug Phoenix Point, an XCOM clone by the original creators of XCOM. It's definitely not as polished as XCOM EU and XCOM 2, but its targeting system feels a lot less bullshit: you get to manually aim with two concentric circular reticles. There's a 100% chance that all projectiles fired will land within the outer reticle, and a 50% chance of any projectile fired to land within the inner one. Though this does mean that you'll never miss a properly aimed point blank shot from one tile away.

Besides that, there's also a lot more to do in the geoscape section of the game than in XCOM 2.

load more comments
view more: next ›