General dark souls rule. If the enemy isn't moving you already missed your heal window. Learn which move made him not move and start to heal right after avoiding that move. You can't be reactive of the current move, you need to predict the next move from the current move given the bosses Moveset.
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
Godskin apostle... That bastard input reads and throws a fireball as soon as you touch the estus.
Don’t some bosses have a specific response to using a flask in some games?
They might, I'm not sure. Elden Ring bosses have been accused of input reading because they seem to know exactly when you're about to drink from your flask; that seems to be most known example in their catalogue.
There are videos on it too. Here's one I watched by Zullie: https://youtu.be/XSbuGGnntRA
I don’t just think it’s accused I think it’s confirmed, I think it’s a fair mechanic, you can see when a boss begins a animation, the boss can see when you begin one as well
How are you supposed to program challenging boss fights if the game isn't allowed to read your inputs? "Accusing" a game of this is like accusing the oven for heating up.
I guess some moves are more telegraphed than others, but overall I'd agree - there's usually some way to play around it