this post was submitted on 10 Jul 2025
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[–] [email protected] 16 points 2 days ago (3 children)

I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)

Then Subnautica came out years later and I thought 'Well I'll be damned.'

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[–] [email protected] 5 points 2 days ago

Nooooooooooooooo I was literally just talking about being excited for this game.

[–] [email protected] 1 points 2 days ago

Set your stopwatches for when Tango gets shafted right before releasing their next game.

[–] [email protected] 0 points 2 days ago

Never heard of it, probably never will once I forget about this post.

[–] [email protected] 23 points 2 days ago (1 children)
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[–] [email protected] 25 points 2 days ago* (last edited 2 days ago) (1 children)

I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.

[–] [email protected] 5 points 2 days ago (1 children)

I'm not ignorant of it, just uninterested. I've watched gameplay footage of the first one, and it didn't look like my kind of game.

[–] [email protected] 7 points 2 days ago (14 children)

First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn't actually make them easy to find nor really give you any hints to find them.

For people who've played it was for the sea moth and and later the moon well.

[–] [email protected] 2 points 2 days ago (2 children)

I just really don't like crafting mechanics in games, and the game seemed very collecting and crafting heavy.

[–] [email protected] 4 points 2 days ago (2 children)

Yep, it loops between exploration and basebuilding / crafting.

The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.

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[–] [email protected] 1 points 2 days ago

Didn't even know what it was

[–] [email protected] 100 points 3 days ago (3 children)

Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?

[–] [email protected] 28 points 2 days ago (1 children)

Everyday up until it releases

[–] [email protected] 19 points 2 days ago* (last edited 2 days ago) (3 children)

What about after it releases? How will I know to keep not buying it?

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[–] [email protected] 4 points 3 days ago

Ok, no problem.

[–] [email protected] 18 points 3 days ago* (last edited 3 days ago)

Pirate all Krafton games.

Edit. Apparently there's more to the story.

[–] [email protected] 13 points 3 days ago

Oh fucking god dammit. I was really looking forward to it too.

[–] [email protected] -2 points 3 days ago

O no!!! I didn't even buy subnautica one!!!

[–] [email protected] 32 points 3 days ago

You should get a publisher if:

You want to make one game then get fired

You want your work to be bastardized by the publisher in the future

You want countless hours of overtime/crunch and no compensation

You want to be another disposable cog in the machine

If that doesn't sound like something you want, self-publish.

[–] [email protected] 14 points 3 days ago

Just typical KRAFTON doing KRAFTON things.

[–] [email protected] 0 points 3 days ago

As much as I hate Nintendo, publishing wise they’re good.

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