what's unknown worlds? and why should I care?
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I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought 'Well I'll be damned.'
Nooooooooooooooo I was literally just talking about being excited for this game.
Set your stopwatches for when Tango gets shafted right before releasing their next game.
Never heard of it, probably never will once I forget about this post.
I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.
I'm not ignorant of it, just uninterested. I've watched gameplay footage of the first one, and it didn't look like my kind of game.
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn't actually make them easy to find nor really give you any hints to find them.
For people who've played it was for the sea moth and and later the moon well.
I just really don't like crafting mechanics in games, and the game seemed very collecting and crafting heavy.
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
Didn't even know what it was
Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?
Ok, no problem.
Pirate all Krafton games.
Edit. Apparently there's more to the story.
Oh fucking god dammit. I was really looking forward to it too.
O no!!! I didn't even buy subnautica one!!!
You should get a publisher if:
You want to make one game then get fired
You want your work to be bastardized by the publisher in the future
You want countless hours of overtime/crunch and no compensation
You want to be another disposable cog in the machine
If that doesn't sound like something you want, self-publish.
Just typical KRAFTON doing KRAFTON things.
As much as I hate Nintendo, publishing wise they’re good.