this post was submitted on 17 Jan 2025
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[–] [email protected] 7 points 3 hours ago* (last edited 2 hours ago) (2 children)

As much as I like putting limitations on lootboxes or banning them out right, I've seen what developers do when they can't use lootboxes. $20 to $30 "micro" transactions with predatory menus and game mechanics that make you feel bad for not owning the latest hotness. They will do anything to make that microtransaction money regardless. They'll just take advantage of a different part of your brain.

[–] [email protected] 5 points 51 minutes ago (1 children)

Then ban that shit too

We shouldn't allow corporations to psychology manipulate children.

[–] [email protected] -1 points 48 minutes ago (1 children)

We shouldn't allow children online or playing video games. If we're going full jack Thompson, let's go full jack Thompson. No one under 21 gets Internet or games.

[–] [email protected] 1 points 40 minutes ago* (last edited 40 minutes ago) (1 children)

Playing games is different than manipulating money out of minors.

You know that too

[–] [email protected] 1 points 39 minutes ago (1 children)

So all games should be free?

[–] [email protected] 1 points 28 minutes ago (1 children)

You could just sell the game at a flat cost. You know, like they use to and still do. If you want a "Live Service" game, just sell a DLC/Expansion Pack every few months.

[–] [email protected] 1 points 23 minutes ago (1 children)

That would still be taking money from kids. One would assume marketing is involved so that's tricking kids into making a purchase.

My solution is simply stop letting kids have video games. If we want to censor things, let's censor them.

[–] [email protected] 1 points 9 minutes ago

No. That would be taking money from the parents when they purchase the game. The kids would only be playing the game and so long as there's no store front in the game, there's no problem.

Would you ban kids from riding bicycles because stores sell them?

[–] [email protected] 2 points 1 hour ago

Don't worry, Genshin has that already

[–] [email protected] 10 points 3 hours ago

20 mil is peanuts. Selling shit to children for as long as you can is worth way more. FTC has proven that exploiting kids with gambling mechanics is just good business.

[–] [email protected] 18 points 3 hours ago (1 children)

Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it's clear that we're only interested in protecting our consumers when it really means chipping away at a foreign rival's burgeoning soft power.

[–] [email protected] 8 points 2 hours ago (1 children)

That's fine. Gotta start somewhere

[–] [email protected] 5 points 1 hour ago (1 children)

I don't expect them to continue, is the problem

[–] [email protected] 2 points 50 minutes ago

Yeah Lina Khan is fired the second Trump takes office, and she's the one opening up all these antitrust suits

[–] [email protected] 4 points 5 hours ago

You love to see it.

[–] [email protected] -4 points 6 hours ago (5 children)

I'm confused. I've played Genshin, and I don't remember any sort of loot box system in the game. There's a gacha system which seems to be what the article keeps referring to, but that's very different from what I think the average user considers a "loot box".

[–] [email protected] 8 points 4 hours ago

a gachapon, the system gacha is named after, its litterally a form of a lootbox. you know, those machines found in places where you place tokens to vend out a random goodie?

[–] [email protected] 6 points 5 hours ago

Gacha

Gacha is the prime example to use for loot boxes.

[–] [email protected] 14 points 6 hours ago

Gacha is a type of loot box.

You aren't purchasing a specific item when you spend money. If there's any sort of chance involved with that purchase it's a loot box.

[–] [email protected] 12 points 6 hours ago

In what world is a "gacha system" not a lootbox

[–] [email protected] 26 points 6 hours ago (2 children)

You're gonna need to explain what you think the difference is, because most people think they're synonymous

[–] [email protected] 9 points 5 hours ago (2 children)

I feel like the difference is the loot "box", itself. Granted, I've not played any loot box games since Team Fortress 2, but in that game the box was an actual inventory item you could store and open whenever you wanted, and those items would always be from the same pool.

With Genshin, you're basically just pulling from a singular, infinite loot box that rotates its reward pool. So you can't, as a player, decide to open a Year 1 item when it's not in the current rotation.

It's a small difference, but I feel like that's why we have separate terminology for "gacha" and "loot box" games.

[–] [email protected] 5 points 5 hours ago

That's still just gambling in another costume 😭

[–] [email protected] 15 points 5 hours ago (1 children)

My apologies if I'm getting this wrong, as I don't play Gacha games, but isn't that worse?
As in, if the players know that a certain reward they're trying to get will be rotated out soon, won't that drive up the FOMO even more?

[–] [email protected] 1 points 3 hours ago (1 children)

My apologies if I'm getting this wrong, as I don't play Gacha games, but isn't that worse?

It depends. I'm not sure how current loot box games handle it, but with most gacha games, there are determined odds for the prizes, so they have a "pity" system. So after a certain amount of pulls, you're always guaranteed to get the top reward. RNG will make it so that you'll typically pull all the way to nearly the end of that pity timer before you get the top reward, but you'll eventually get it.

I'm not sure if traditional loot "boxes" have such a protection in place. I dunno if it's any better or worse since they're both pretty manipulative tactics, but it's different.

[–] [email protected] 2 points 1 hour ago* (last edited 1 hour ago)

not all gacha games have a pity system, and a pity system is not part of the definition of a gacha game. For example, Puzzle and Dragons, one of the first major gacha games on mobile, whose gachapon system is literally modeled off a gachapon machine, does not have a pity system. It's not different. Having a pity system is not a requirement for being a gacha. For example, Fate Grand Order for the longest time, did not have a pity system. You would not suddenly call it a gacha game after it got a pity system, as it was already one before hand.

[–] [email protected] 16 points 6 hours ago* (last edited 4 hours ago)

There isn't a meaningful difference; gachas are just a subset of lootboxes, and anybody claiming otherwise is a player lying to themselves or is a game publisher defending themselves from these predatory practices.

[–] [email protected] 26 points 6 hours ago (1 children)

'Member when Kyle's Mom freaked the fuck out and tried to ban Pokémon Red and Blue because they "depicted gambling" in the game corner, which had no links to the outside world and could not be fed with real money in any capacity, was completely contained within the monochrome screen on your Gameboy, and could be save scummed anyway? Pepperidge Farm 'members.

My, how far the bullshit has come.

Anyway, 16 is sure a funny way to spell 18. Why the hell is the age requirement 16 when you can't buy a lottery ticket until you're 18 and in most places you can't enter a casino until you're 21? It's the same thing.

Lootboxes is gambling. So are gacha pulls, and doubly so for both of the above when they can be fueled with real world money. People who are not adults should not be enabled to gamble.

[–] [email protected] 1 points 3 hours ago

Best way to train new gamblers

[–] [email protected] 28 points 6 hours ago* (last edited 6 hours ago) (1 children)

20 mil isn't that much, but this is good news. Hopefully this sets a precedent for other manipulative gacha games.

[–] [email protected] 6 points 4 hours ago

Genshin alone made over 700 mil last year, this is just cost of doing business for them

[–] [email protected] 68 points 6 hours ago (3 children)

And millions of children cried out for their waifus.

(This is good: I play and enjoy Genshin but they're using every single psychological trick to get you to spend money to gamble and that kind of shameless shit shouldn't be put in front of children who don't have sufficient experience and developmental time to not get totally taken.)

[–] [email protected] 7 points 4 hours ago

I never played Genshin but I did check out ZZZ for a minute. The gacha element was just too intense and it reminded me of games from 15+ years ago that used similar mechanics.

[–] [email protected] 2 points 5 hours ago (2 children)

Anything more specific they do more than any other Gacha game?

[–] [email protected] 5 points 5 hours ago

I don't think so, no. At least nothing I've noticed, but they're also not being any better than any other gacha game, either.

[–] [email protected] 14 points 5 hours ago

Yes. They are bigger. It sends a message to the entire predatory ecosystem. Which would not happen if they went for a smaller Gacha game.

Other than that, no, let's give them fines too.

[–] [email protected] 43 points 6 hours ago (1 children)

Yeah, there's a reason we don't let children into casinos. Putting cute cartoons in the casino on their phone just makes it worse, if anything.

[–] [email protected] 8 points 5 hours ago

this should have to go through the same regulations as casinos. although that would probably just mean no official release or support for Canadians