I'm going to have to go with the bow tie, especially with the hat.
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Necktie makes him feel a bit… sad and pathetic. And I usually have no problem with neckties! It's just the way it looks on this particular duck… team bow tie all the way.
Also, is he plumper on the bow tie side? The models definitely look different so this might not actually be a fair comparison. Plump duck might look good with a necktie. But the picture you gave us on the left… well…
Bowtie
Split the difference, bolo tie
Neck and it's not even close
Neck, but the bow would also look great if it was a little lower
Neck tie for the top hat, bow tie with a bowler hat
What if, and here me out, there are additional tie and hat options hidden through out the game?
Definitely the bow tie.
bowtie, he just looks so dapper in it
Both are perfect. But if I had to pick one, the Bowtie duck is the one I would carry to hell and back.
With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.
So, in my brain, the head and hat of the duck area are visually a lot more complex than the duck body. The bowtie adds complexity to the area, leaving the body unbalanced. The necktie allows some visual interest to extend down and provides more balance overall.
Hmm...
Bow tie for sure.
Paired with the top hat, the bow tie is better.
But I'd like to see other options, such as a cowboy hat and bolo tie, a scarf, a "dixie cup" sailor hat and neckerchief, a casual ascot, etc.
A beret and a cravat!
A fedora for the necktie like a 1950s hard boiled detective!
A pointy wizard hat and a robe!
This is brilliant. You want players to feel attached to this character? Let them customize a few things.
Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.
The bow tie looks like a duck I would carry around and love, the neck tue looks like a duck you punch in the face. That might also have to do with the angle and eye, but the bow tie makes it look better and more loving.
necktie. bowtie is the goose's thing.
Bow tie looks better.
Neck tie. Bowties are for chippendales.
Personally the necktie
Flip a coin and choose the one you secretly wished for during the flip
Bow >> necktie
Thanks, guess I have to change it now
I like the bowtie better, but I feel it gets lost in the shadows of the duck head. So, I'm leaning towards the necktie, just for visibility sake. I wonder what embiggening both tie styles a bit would do.
I agree with this. The tie looks too business/professional. The bowtie has a certain charm. But it needs to be like "neon bus seat" design. You know the one I'm talking about. Or like water cups from the 90s.
I vote for a bolo tie.
I'm on the fence. Visually the bowtie seems more flattering because it draws attention to the head, but I also get the argument about the necktie filling empty space and being able to flap around. Opinions in this post seem somewhat polarized too, so depending on the effort required to implement it I might suggest giving the player the option to choose either.
Necktie
Fills out the model more
Bow tie fits better.
I think the neck tie looks better overall, but I still prefer the bow tie because I have a much more positive association with them. I see people put bowtie collars on their cats and it's always adorable. When I see neckties on an animal, I either think 'cute animal that's always getting down to business' or 'criminal'.
Neck tie.
Necktie - it fits the hat
Maybe bow tie but nut this bow tie. Too busy.
If i were choosing a duck to be the new mayor, definitely the necktie.
If I were looking for a duck with whom to party, bow-tie in the convertible all the way to the liquor store and back.
Yeah. This is the important nuance. I would vote for necktie duck, but I'll carry bowtie duck with me to a party.
Necktie.
Bowtie is trying a little hard, at least in comparison.
Neck tie, if it were a bit bigger.
The pictures are different, so it's hard to evaluate them the same. Objectively the bowtie makes it all too crowded around his face. On a more subjective note, it might be because of the lighting, but the necktie looks like a distinguished gentleman, whereas the bowtie is giving me serial killer vibes.
Neck tie. You could also make it all lopsided and loose when the duck is all discombobulated, it'd be mad cute.
Bowtie
I think the only problem with the necktie is that it looks like a flat texture. If given some volume it'd work really well. As for witch to use i'd prefer the necktie since it it doesn't leave the torso like a blank canvas;
Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more "put togheter" than it's surrounding helps break with the ambient.
(Its been a while since i played portal, so my memory it's a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)
With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.
The opinion of players such as you are also valuable, so thank you : )